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Messages - getter77

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Programming / Re: Starting Small
« on: December 24, 2008, 01:05:36 AM »
First you get the sugar, then you get the power, then you get the women...

Also, nifty idea!  Go for one of those Amazonian ants with insane strength and abilities relative to normal ants.

Traditional Roguelikes (Turn Based) / Re: LambdaRogue 1.4 released
« on: December 24, 2008, 01:03:57 AM »
Woohoo!   8)

I offer my sincerest thanks for this tremendous effort to keep improving the game.  Your hard works on this and to come will surely be appreciated by many people.

Edit:  Also, with the feelies, please do consider some method for one to just order the goodies with a credit card and no trouble at all as I did for the Legerdemain set.

Fantastic trailer for 1.4 too...didn't expect that at all!

Traditional Roguelikes (Turn Based) / Re: SewerJacks 0.8.7c
« on: December 19, 2008, 02:58:49 AM »
YES YES YEEESSS! Such awesome work advancing the game that much farther along.  Thanks so much for continuing to polish this until, I hope, the vibrant shine it produces blots out the sun itself.   8)

Edit:  Any ETA on the Win32 download?  Still pointing to the older .b version.   Don't forget to update the website since it still thinks it is October.   ;)

Other Announcements / Re: Any news?
« on: December 18, 2008, 02:50:56 AM »
Might this temporarily nameless new Roguelike be...graphical?  If so...   8)

Traditional Roguelikes (Turn Based) / Re: MageGuild 1.2 Released!
« on: December 12, 2008, 01:35:06 AM »
Fantastic work---many thanks for your continued efforts to polish this game up.  I wish you all success possible in knocking out any remaining issues with respect to bugs, glitches, exploits, and balancing---as well as renewed vigor when 2.0 finally looms once you've satiated your other project notions.

Here's to a rich future of quality all the way around, Cheers~

Traditional Roguelikes (Turn Based) / Re: Legerdemain v1.0.1 now available
« on: December 09, 2008, 01:43:54 AM »
Very interesting, I often suspected there would surely be something like this afoot in GA considering our College/Tech school populations.   Definitely something for me to keep in mind as the future rolls on.

Sure enough, quite a number of Atlanta folk fans on Facebook!  None that I know, but hey, I can't ever seem to come across any lively Roguelike and such discussion anywhere so we'll see.

Feel free to hit me up on anything at any time the notion strikes.

Traditional Roguelikes (Turn Based) / Re: Legerdemain v1.0.1 now available
« on: December 07, 2008, 06:35:23 PM »
Tiles: they seem to be a rite of passage for any roguelike wishing to obtain some semblance of popularity. So yes, I've been thinking about it.

I'd want original ones though, and I'll need several hundred of them since the character set is so large. Several sizes too, preferably. And I'll need to find someone with artistic ability who is willing to draw them.

It might be too early to send out a call for tiles, but if there's lots of interest then that would encourage me to speed up the process.

Well, I decided to go ahead and throw the money down for the retail package in order to support the inclusion of excellent tiles to match this seemingly excellent effort somewhere down the line/put my money where my mouth is.  In fact, should there be another "retail" release(do this...),  I will gladly purchase game again with any additional new goodies that would exist at that time!  Definitely go the extra mile and do a jewel case for the game disc though in this hopeful future run....sleeves make me nervous even though I already just now completed my order.

Also, yo!  A semi-local!  I'm down in Henry County, GA about 45-an hour south of Atlanta.  I never would've guessed to come across a Roguelike presence around these parts, let along in GA period.

Programming / Re: My roguelike idea - The zombie survivalist.
« on: November 29, 2008, 02:21:42 AM »
Sounds cool.  One good balance I would suggest is that Older characters, past a tipping point, have access to more skills and such (more life experience and all) but suffer in raw attributes compared to the young and fresh to the world would-be survivors.   Could make for some damn good teaming systems and alliances as well.

Traditional Roguelikes (Turn Based) / Re: LambdaRogue 1.3 released
« on: November 23, 2008, 03:47:06 PM »
Congratulations on this update and best fortune on the December update in the works.  I can't wait to see the level of depth and polish that this project will gain in the long haul---or even just in December!   8)

Traditional Roguelikes (Turn Based) / Re: MageGuild v1.1 Released!
« on: November 22, 2008, 12:48:32 AM »
Awesome work on further developing this game.  Thanks for putting in the effort and I look forward to the continuing development of this project.

Traditional Roguelikes (Turn Based) / Re: SewerJacks v0.8.7b released
« on: November 14, 2008, 02:24:49 AM »
Fantastic work!  I love to see the updates for this came keeping on keeping on and really look forward to the day when it is fully polished.

Thanks so much for the continued work and testing everybody.

Other Announcements / Re: Commercial roguelikes
« on: November 13, 2008, 02:11:33 AM »
Mystery Dungeon games DO count at Roguelikes, though sadly a good amount of them never made it out of Japan.

Roughly, here's what ye've got to try, from memory....

-Fatal Labyrinth on Genesis
-Dragon Crystal on gamegear/Master system
-Shiren the Wanderer  (only game in english is on the DS, fan trans for SNES, spans multiple other consoles and systems....excellent game.  Fay's Final Puzzle is VERY close to a PC Roguelike in a good deal of ways)  There is a Shiren DS 2 coming out in Japan fairly soon that is a remake of a GB(c) Shiren game and not the same as the Shiren 2 for N64
-Nightmare of Druaga  PS2
-Chocobo's Mysterious Dungeon Wii and an upcoming DS version with some expanded content that may or may not make it to the US
-Baroque on PS2 and Wii....real time Roguelike.  Very experimental....original version on the Sega Saturn and never made it to the states
-Dicin' Knight on trans....essentialy Legend of Zelda in Roguelike form but realtime and such unlike Slash's work.  (I think that was Slash...)
-Rogue Shadow Hearts:  Remake of the original Rogue for PS2...still hasn't made it to the states....REALLY want to play this game proper.
-Kamyran's Eye 2 for PC...check my topic in this very board on it.  Very reasonable price, I foresee good times with the game
-Izuna 1 and 2 for DS, Pokemon Mysterious Dungeons for DS, Azure Dreams for PSX and the sequel Tao's Adventure for DS....etc

Overall, there are MUCH more commercial Roguelike efforts on the home consoles and handhelds over the years then there have been on PC...see my topic on JauntTrooper for instance.   There IS a paying audience of sorts out there for it, but for whatever reason the PC dev side of things hasn't approached it really since the days of JauntTrooper aside from the likes of Diablo.

Well, ADOM has still managed to hold out lacking Tiles----but that's also one I've not played accordingly.  I really can't even explain why I can't handle ASCII, but I know I can't be the only one out there in the same boat.

I do agree that a Roguelike taking an untrodden path such as yours probably necessitates a unique and well wrought Tileset.  Perhaps it will come about in a similar way that they are trudging along with Dwarf Fortress?  Independent yet attempted syncro with the game releases.

Like the other things I need to get wrangled in my life's todo lists relative to Roguelikes and finally getting full on involved in them, learning the whole Tile aspect is surely among them.

I'll continue to eye the development of this, and see how things manifest.  Heh, one could see a good excuse to publish a heavily updated guidebook and some such at a distantish future date to go along with a Tile release finally happening...

Is there any chance this game will ever offer Tiles for graphics?  I'm within inches of doing a life sub of UnReal World and would like to be in a position like such in terms of throwing down the dough for this Roguelike as well  (nice books are nice...nice stuff is nice)...but I just have yet to possibly ever come to be able to deal with ASCII.

Traditional Roguelikes (Turn Based) / Re: Papaki Revived!!!
« on: October 23, 2008, 12:40:34 AM »
I can't get the comment thing working....but tell him best of luck to him!

Also, will there be Tiles?  :crosses fingers for Tiles:

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