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Messages - getter77

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It looks awesome...and the ham.  Not enough pork centric games out there I say.  Somebody needs to mod ADOM to where each ingame month a god can send you goodies a la the various Bacon of the Month clubs out there.

I hope you continue to work on and polish this up!   8)

Traditional Roguelikes (Turn Based) / Mines of Morgoth v0.76
« on: December 31, 2008, 01:59:10 AM »
"v0.76 released.

New stuff : better AI, a whole range of spells with proper balancing of damage for the more clever monsters.
All monsters up to level 10 are now in the game.
I have also moved over to the open source installer program from Nullsoft."

I'm not this guy, but I should think he would be quite welcome here if not already lurking---assuming he knows we exist here.   This game is shaping up rather nicely it seems and now has me all curious about Moria and such....

Traditional Roguelikes (Turn Based) / Re: SewerJacks 0.8.7c
« on: December 30, 2008, 02:37:01 AM »
Thanks for the fix!  By all means, you've surely earned some respite from this project to unwind and till your other fields as the seasons dictate.  Here's hoping all the best for your next project meanwhile----be sure and keep us all posted.   ;D

Off-topic (Locked) / Re: Roguelike of the Year 2008
« on: December 30, 2008, 02:32:30 AM »
True, and I did in part, but there are many games listed that didn't make the polling and such for this time around so it was a bit of a dig.  I just figure having the title hyperlink to the most informative page on the game works as far as the ole instant gratification goes.   ;)

Off-topic (Locked) / Re: Roguelike of the Year 2008
« on: December 27, 2008, 08:01:54 PM »
Voted thusly.  If I could change one thing with this though, it would be that each entry listed served as a hyperlink to each game in question.

:begins entering the ones he doesn't quite recognize into at a time...:

Traditional Roguelikes (Turn Based) / Re: LambdaRogue 1.4 released
« on: December 24, 2008, 11:38:52 AM »
please do consider some method for one to just order the goodies with a credit card

Sending me a (real world) postcard shows me much more that somebody really likes the game and the effort I put into it than sending me money by credit card or paypal ever could.

A button is clicked quickly; throwing a postcard in a postbox is not _that_ easy.


:(   Well, then you can't ultimately make fun of me too much when you can't read a word of my handwriting when this whole thing gets going!   :P

Oddly enough, and as such, this may well be the first postcard I've ever sent to anybody at any time.

Programming / Re: Starting Small
« on: December 24, 2008, 01:05:36 AM »
First you get the sugar, then you get the power, then you get the women...

Also, nifty idea!  Go for one of those Amazonian ants with insane strength and abilities relative to normal ants.

Traditional Roguelikes (Turn Based) / Re: LambdaRogue 1.4 released
« on: December 24, 2008, 01:03:57 AM »
Woohoo!   8)

I offer my sincerest thanks for this tremendous effort to keep improving the game.  Your hard works on this and to come will surely be appreciated by many people.

Edit:  Also, with the feelies, please do consider some method for one to just order the goodies with a credit card and no trouble at all as I did for the Legerdemain set.

Fantastic trailer for 1.4 too...didn't expect that at all!

Traditional Roguelikes (Turn Based) / Re: SewerJacks 0.8.7c
« on: December 19, 2008, 02:58:49 AM »
YES YES YEEESSS! Such awesome work advancing the game that much farther along.  Thanks so much for continuing to polish this until, I hope, the vibrant shine it produces blots out the sun itself.   8)

Edit:  Any ETA on the Win32 download?  Still pointing to the older .b version.   Don't forget to update the website since it still thinks it is October.   ;)

Other Announcements / Re: Any news?
« on: December 18, 2008, 02:50:56 AM »
Might this temporarily nameless new Roguelike be...graphical?  If so...   8)

Traditional Roguelikes (Turn Based) / Re: MageGuild 1.2 Released!
« on: December 12, 2008, 01:35:06 AM »
Fantastic work---many thanks for your continued efforts to polish this game up.  I wish you all success possible in knocking out any remaining issues with respect to bugs, glitches, exploits, and balancing---as well as renewed vigor when 2.0 finally looms once you've satiated your other project notions.

Here's to a rich future of quality all the way around, Cheers~

Traditional Roguelikes (Turn Based) / Re: Legerdemain v1.0.1 now available
« on: December 09, 2008, 01:43:54 AM »
Very interesting, I often suspected there would surely be something like this afoot in GA considering our College/Tech school populations.   Definitely something for me to keep in mind as the future rolls on.

Sure enough, quite a number of Atlanta folk fans on Facebook!  None that I know, but hey, I can't ever seem to come across any lively Roguelike and such discussion anywhere so we'll see.

Feel free to hit me up on anything at any time the notion strikes.

Traditional Roguelikes (Turn Based) / Re: Legerdemain v1.0.1 now available
« on: December 07, 2008, 06:35:23 PM »
Tiles: they seem to be a rite of passage for any roguelike wishing to obtain some semblance of popularity. So yes, I've been thinking about it.

I'd want original ones though, and I'll need several hundred of them since the character set is so large. Several sizes too, preferably. And I'll need to find someone with artistic ability who is willing to draw them.

It might be too early to send out a call for tiles, but if there's lots of interest then that would encourage me to speed up the process.

Well, I decided to go ahead and throw the money down for the retail package in order to support the inclusion of excellent tiles to match this seemingly excellent effort somewhere down the line/put my money where my mouth is.  In fact, should there be another "retail" release(do this...),  I will gladly purchase game again with any additional new goodies that would exist at that time!  Definitely go the extra mile and do a jewel case for the game disc though in this hopeful future run....sleeves make me nervous even though I already just now completed my order.

Also, yo!  A semi-local!  I'm down in Henry County, GA about 45-an hour south of Atlanta.  I never would've guessed to come across a Roguelike presence around these parts, let along in GA period.

Programming / Re: My roguelike idea - The zombie survivalist.
« on: November 29, 2008, 02:21:42 AM »
Sounds cool.  One good balance I would suggest is that Older characters, past a tipping point, have access to more skills and such (more life experience and all) but suffer in raw attributes compared to the young and fresh to the world would-be survivors.   Could make for some damn good teaming systems and alliances as well.

Traditional Roguelikes (Turn Based) / Re: LambdaRogue 1.3 released
« on: November 23, 2008, 03:47:06 PM »
Congratulations on this update and best fortune on the December update in the works.  I can't wait to see the level of depth and polish that this project will gain in the long haul---or even just in December!   8)

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