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Messages - getter77

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1
Math somewhat inescapable given the core that is programming, but emphasis on it above all else tempts closer to just messing about on spreadsheets and whatnot.  Outside of projects that lean in Interestingly...like Hydra Slayer and such.

2
Distinctive, Evocative, ideally Unexpected Choices >>>>> Incremental Maths

Feel usurps Balance, nebulous concept that the latter even is.

4
Congrats on such a hefty, surprising endeavor.   8)

https://jose-machete.itch.io/z-angband-04me

6
Traditional Roguelikes (Turn Based) / Re: AngbandTK - Nightshade Forest mod
« on: February 03, 2025, 12:07:40 PM »
Impressive doings.  8)

7
Welcome back, best wishes taking a crack at things as you can, how you can.   8)

8
Fixed, and condolences on your loss Virtual Sinner.  :'(

9
v7.3

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Hail Adventurers,

In this release, you can talk to the Watchmen in Minetown to learn about the area and it's inhabitants. This has been built on the latest mechanic to the game: dialogue trees. I like to think of Pathos as a 'make your own adventure' game which doesn't force a single narrative because your own imagination has the most replayability. That said, being able to 'talk' to NPCs in the game makes the dungeon feel more alive and interactive. Dialogue trees are also available in the Studio editor so you can build your own quests.

In addition, I have completed reworking of the contextual help to be hand-crafted, instead of programmatically generated. Hopefully this makes the information a bit easier to follow for new players.

The four modules of Pathos (Nethack Codex, Kaloi Opus, Pixel Sojourn, Dhak Legacy) now have distinct title tracks, with the inclusion of another great track thanks to Scott Buckley.

Pathos was expanded to 17 languages with the addition of Hebrew translation by Inbar Grinstein and Serbian translation by NeiDneX. New translations take a lot of time, effort and care so much appreciation to our latest translators for their contribution.

More of a curiosity but a longstanding inconsistency between the tilesets have been resolved. The naga tiles have been updated to represent that nagas do not have arms which is finally consistent with the entity definition and original lore.

Thanks to u/bentyger, we have a new way to deploy Pathos in Linux via Flatpak. You can find the directions here: https://github.com/hydrian/pathos-flatpak.

Lastly, there has been many bug fixes and improvements since the last public release, so thank you to everyone who has taken the time to report a fault or explain the steps to reproduce an issue.

Summary of major changes since the previous public release:

    dialogue trees and editor.
    talk to Minetown Watchmen in Nethack Codex.
    improved contextual help.
    new title music: Pixel Sojourn.
    new translations: Hebrew, Serbian.
    new items: adamantine dart, adamantine bullet, adamantine hatchet.

10
Looks to be full of potential and primed to realize it to boot---good to see you back at it!   8)

11
v2.4

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It has been a while, but a lot has happened, including the birth of my son :) But I have returned for a small update adding a few new features.

Release notes

-------------------------------

* Added a GUI indicator for being invisible.

* Added escort quests.

* Added a few more gun-type weapons to the random loot tables.

* Added a light flare effect to gun firing animation.

* Added the Flintlock Fury modifier.

13
What a tremendous surprise!   8)

14
v2.3

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It has been a while, time for a new update! I have been experimenting with getting Triangle Wizard 2 to run on my Steam Deck. It works (although I miss the mouse!) so I thought I would release support in this update, together with some new gameplay options.

Release notes
-------------------------------
* Added support for controllers and Steam Deck.
* Added buttons in the Grimoire to assign spells to (quick)slots as an alternative to CTRL+key.
* Added Willem-Hayk, the Archer in the Moon, to the pantheon of deities.
* Added the Garage Sale modifier.
* The effects of some modifiers could persist if a new game without them was started in the same session. Fixed.

15
https://store.steampowered.com/app/2923160/Mines_of_Moria_An_Adventurers_Touch/

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You are tasked with slaying the Balrog deep within the Mines of Moria. A translation of Robert Alan Koeneke's (1957-2022) Moria into a modern experience.

Six D&D style classes and up to eight races create a unique play experience in your battle with randomized dungeon depths. Start your game in town with rags or riches based on a custom character backstory. Warrior class is recommended for players who are new to the game.

Progress you character with experience and attribute gains (strength, intelligence, wisdom, constitution, and charisma). Acquire spells, armors, weapons, wands, staves, potions, scrolls, legendary artifacts, and mining tools that shape your journey.

A character checkpoint is saved on each level transition. Checkpoints are persistent saves valid across all versions of the game. You may exit at any time, creating a midpoint save which provides the capability to quickly resume play. CTRL-z may be used to rewind previous actions up to the last checkpoint. Game patches ensure bugs are fixed by loading the last checkpoint, and invaliding the midpoint save.

Each town is generated during character creation. Shopkeepers feature unique personalities, item value preferences, and racial bias. You may visit town to renew your character and barter for goods using scrolls of Word-Of-Recall. The same scroll Word-of-Recall, when used in town, can return you to the deepest depths that you have visited in the Dwarvish mines below.

Koeneke paints a world of entropy where even artifacts of incredible power may fall apart. Learn the conditions of survival and die at the hands of merciless foes. This game wasn't made to be won, for the Balrog is a foe beyond any of you.

# Features of awesomeness
* Accessible gameplay: intuitive interactions with five essential commands.
* Preserves the roguelike variety that keeps you playing again and again.
* Pixel Artwork for 279 monsters plus dungeon tiles.
* Rewindable game simulation; learn quickly from your mistakes and play on!

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