Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Legend

Pages: 1 ... 4 5 [6] 7 8 ... 43
76
Early Dev / Re: Armoured Commander: WW2 Tank Commander Roguelike
« on: January 29, 2016, 02:57:13 AM »
wow. this is incredibly awesome and in depth. I am encountering a bit of a bug. Even if I set the game to fullscreen, it will not start in full screen. And I cannot switch to full screen mode within the game if the setting starts as on. Meaning the only way I can play in fullscreen is if I turn fullscreen option off, quit the game, then restart the game, and switch fullscreen back on. If I quit and restart after that, the game starts in a window and I must do the whole thing over again. Also, the resolution settings seem to have no effect.

Using winxp sp 3 32 bit.

77
Player's Plaza / Re: Slash plays Roguelikes #2 - Caves (Roguelike)
« on: January 29, 2016, 01:35:20 AM »
I started checking this one out a couple weeks before the post here. It has some pretty interesting mechanics. Though a lot of what's going on is pretty cryptic. There have been frequent updates lately though and it seems to be shaping up rather nicely.

78
Cool. Thanks. I'm still stuck on winxp and shadow of the wyrm doesn't seem to open. (I get the "not a valid win32" error). More and more games and programs now days unfortunately leave winxp users, somewhat understandably though, left out to dry.  :(

I look forward to checking out the xp version when you get a chance to make it.

79
Seems pretty cool. Any chance of a version that runs on win xp though?  :(

80
Classic Roguelikes / Re: Last console version of Angband?
« on: January 17, 2016, 08:09:11 AM »
I didn't get around to saying thanks last time and letting you know that Sangband seems to work great so far.  I really appreciate you taking time to make versions like these for people like me which are probably the small majority who actually prefer to play bands this way.

81
Traditional Roguelikes (Turn Based) / Re: Nethack (now at v3.6.0)
« on: December 10, 2015, 06:29:10 AM »
I'm quite interested in tinkering with the options for nethack. Especially the display options.  Unfortunately, the information provided with the game seem s quite cryptic to me. The wiki isn't too much better. Is there some sort of detailed "for dummies" kinda guide somewhere explaining how to configure the nethack settings?

Or maybe if someone else has a settings file that they setup differently from the original that I could take a look at?

82
Traditional Roguelikes (Turn Based) / Re: Nethack (now at v3.6.0)
« on: December 09, 2015, 06:41:23 AM »
Wow. I never saw this coming. I started playing roguelikes 25 years ago with Rogue, Nethack, and Moria/Angband and noone I knew knew what the hell I was talking about or once they saw the games immediately dismissed them. Now, 2 decades later, nethack and Angband both are still around and the genre as a whole is household name practically. Kind of a trip.

Wish they could have updated the documentation a little better though too like how exactly to change the menu text colors.

http://indiegames.com/2015/12/nethack_360_released.html#more

Now if Rogue could get an official release update.  :P

83
Classic Roguelikes / Re: Last console version of Angband?
« on: December 07, 2015, 06:08:52 PM »
Cthangband works great. Thanks Ancient.

Shame about Hellband. I wonder why it won't work this time. I do believe you were able to do it before. I don't think it changed versions either. I don't recall the last version you compiled needing a menu bar and worked fine. I just started in fullscreen every time and started a new game by keypress. It just ran like an older dos version.

84
Classic Roguelikes / Re: Last console version of Angband?
« on: November 30, 2015, 06:21:36 AM »
Thanks.

That page for sanfgband does.t seem to point to the ibm version though. just windows.

I know that it is a nice full screen kinda console version though. it still has the fixed windows. wanted to check out the ibm version to see if it just did everything through a single full screen instead of taking up the bottom half for tiny windows.

85
Classic Roguelikes / Re: Rogue - let's beat it
« on: November 30, 2015, 06:16:13 AM »
Is there a way to use/activate the extended ascii mode and color used in the 3.6.2 version of rogue in rogue v5.4? Other than that what are the major differences between those version?

Anyone playing with the Donnie Russel port? https://sites.google.com/site/donnierussellii/rogue

86
Classic Roguelikes / Re: Last console version of Angband?
« on: November 28, 2015, 02:29:17 PM »
Gumband still survives in its original, console state here:
http://angband.oook.cz/variants.php?variant=gumband

Angband 4.0.3 for console:
https://www.dropbox.com/s/7z947nnn0nigma3/angband-4.0.3_console.7z?dl=0

Next on list: Hellband.

Why cthangband 5.0.0 does not work on Win XP? Does the author know?

Awesome. Thanks Ancient.

Thanks for the gumband link. Happen to know where I can find the ibm/console version of Sangband too? the link listed here:  http://angband.oook.cz/variants.php?variant=sangband  seems to be dead and can't find it elsewhere.

Cthangband 5.0.0 doesn't seem to want to work work cause it says that it's not a valid win32 application. not sure why it came out this way. I guess it just won't work with 32 bit xp. I saw on the angband forums that someone else mentioned it in the release thread but the dev never replied.

*edit. Was giving angband a whirl and when I try to save or save and quit, it says "saving game...failed!"

87
Classic Roguelikes / Re: Last console version of Angband?
« on: November 27, 2015, 02:29:15 AM »
I lost them when my old site expired and I migrated to Linux. Fear not, though! My skills have improved since so this time you may actually get fully working arrow keys. This might turn out to be for the better in the end. Starting with Angband 4.0.3.

That sucks they got lost. I wanted to check out steamband, gumband,  and hellband again. I might have them on a flash drive somewhere if I can track down where I put them all. I will try to find the older versions and get them back up to preserve them.

Right on. That would be cool if you could do the same for angband 4.0.3.  Might be cool if you could get cthangband 5.0.0 going too  :P  it doesnt seem to work on win xp unfortunately. looks cool.

Happy thanksgiving Ancient.

88
Classic Roguelikes / Re: Last console version of Angband?
« on: November 25, 2015, 04:48:31 AM »
Sorry for the bump, but does anyone still have these versions?  The download links seem to be dead now.  Had a crash recently and lost my copies. Looking to get them again if Ancient or anyone else still has them?  Thanks.

89
Love this game on my phone. Unfortunately, I'm not a fan of steam, but if it ever shows up on GOG, i'll definitely pick it up even though I already got it on the phone. Hope it has gamepad support. :P

90
Traditional Roguelikes (Turn Based) / Re: Red Rogue (now at v1.0.7)
« on: November 24, 2015, 05:48:33 AM »
Been really enjoying the android version. The only other thing needed, I think, besides the couple things I mentioned before, is that the game needs a way to properly exit the game.

I hope the dev read the posts and continues to fine tune it and others give him feedback.

Also found a bug in the android version. A bug where the menu is no longer accessible. I can still move the character, enter and exit the menu, but it can't be navigated. There appears to be text jumbled behind the menu when this happened. Not sure what caused this unfortunately. Only happened once so far. Using a keyocera hydrolife with android 4.3.

Pages: 1 ... 4 5 [6] 7 8 ... 43