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Messages - Legend

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Classic Roguelikes / Re: Nethack 3.6.1
« on: May 28, 2018, 11:40:59 PM »
I'm on win xp sp3 32 bit. (Sorry for the late reply.)

It does say 7/8.x/10 versions so maybe it's not even compatible with XP? Someone still using xp could confirm it. Is there a reason you are on XP?

I missed where it stated win7 as the lowest version.  Thanks for looking into it.

While I do legitimately prefer xp to newer versions of windows, the primary reason is simply financial. Just don't have the money to upgrade.

Classic Roguelikes / Re: Nethack 3.6.1
« on: May 25, 2018, 12:36:44 AM »
I was psyched to give it a play, buy I ended up getting the same missing kernal32 entry point error as I am with the latest tales of majeyal.  :(

What kind of system you have? It should be 32-bit version, so it should run on both. I have 64-bit Windows 10.

I'm on win xp sp3 32 bit. (Sorry for the late reply.)

Classic Roguelikes / Re: Nethack 3.6.1
« on: May 21, 2018, 04:07:52 AM »
I was psyched to give it a play, buy I ended up getting the same missing kernal32 entry point error as I am with the latest tales of majeyal.  :(

Looks cool. But is there any way to make it play in full screen? It opens in a window which is too wide for my monitor.

Traditional Roguelikes (Turn Based) / Re: Release HellBand 0.8.8!
« on: April 07, 2018, 12:36:31 AM »
Is there a win32 version for xp by chance? The main one seems incompatible. :(

looks pretty cool. Does it run on xp by chance?

Gas clouds suck.  >:(

Other than those annoying buggers, I was enjoying this one for a good bit tonight.

Classic Roguelikes / changing symbol color in nethack?
« on: November 24, 2017, 09:58:36 AM »
Is there a way to change the colors of specific character symbols in nethack without having to build and compile the source?

Programming / Re: Dummy guide for compiling source?
« on: November 24, 2017, 09:34:01 AM »
Thanks Krice.

I think that sound like a cool idea. Maybe, rather than a single day dedicated to it, spread it out to a few each day?

Hope I finally get to make it next year if it's still in the bay area. I missed this year again due to illness. :(

Player's Plaza / Re: Roguelike with persistent (or seed generated) world?
« on: November 24, 2017, 05:45:28 AM »
Temple of Torment sounds like it would meet the criteria the OP is looking for.

Programming / Dummy guide for compiling source?
« on: November 24, 2017, 05:43:06 AM »
Hey guys. I hope this is the correct thread.

I have very little experience with programing and compiling. (only QuakeC)

I'd really like to try out the latest version of Larn for instance, but there are no native win32 binaries. Only 64 bit. But I'm having issues even finding the correct compiler and files I need for building it. I tried searching for GCC 7, which I assume is a compiler, but could not actually find a download.

I'd also like to try to see if I could compile nethack 3.6.1 to see some of the newer features like status highlights.

I'm on an older winxp laptop, is that going to be a big hinderence in running the needed compilers? I assume Larn was made using a newer pc, thus why it is only 64 bit.

Anyways, thanks for any help.

Traditional Roguelikes (Turn Based) / Re: Angband (Now at v4.1.1!)
« on: November 19, 2017, 07:26:52 PM »
It's been years since I've tried to pick up angband again. Just gave the new version a try. Did they remove searching? Or remove it as an actual command? I can't figure out how to do it unless it is now a passive thing.

Also, for the life of me, I cannot seem to get yellow torchlight even though it is set in the options menu.

Lastly, is there anywhere I can find other ascii fonts to use with it? None of the ones included really suit me.  I'm using 12x24x, but I'd really prefer something more dos prompt like and or a bold version of the current one.


Other Announcements / Re: your favorite roguelike
« on: November 14, 2017, 10:49:15 PM »
Infra Arcana has become my favorite over the last few years since it's inception.  It's the one I go to the most and it just has a great atmosphere to it.

Frozen Depths, Sewerjacks, and Slimy Lich Mummy is of worthy note too.

Though I still enjoy a game of Nethack and Rogue from time to time.

Tome4 gets a few plays now and then.

Thanks NON. Died got in 5 games so far tonight. I still suck, but still having fun dying.  :)

I have to say that IA is one of few roguelike games, when played in ascii, that really gives the feel of a dungeon. There is a variety in each dungeon level that makes each one genuinely eerie and foreboding. The variances in color, wall types, decorations, there is even the floors that just adds such a nice flourish to the games atmosphere.

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