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Traditional Roguelikes (Turn Based) / Re: Path of Achra "Lapis Gate"
« on: August 05, 2023, 11:43:02 AM »
Lapis Gate
Quote
This update implements some specifically requested features while going over some content and adding some too (trying to always add content (at least more prestige classes) every update as a rule). Wanted to add a unique ability-having starting item to all the classes to make them at least equivalent in that way too, so that's been done. Really appreciating the bug reports and deeply enjoying the many win and death screens. Thank you! As always this update does about half of what I wanted (this mentality is what slows it down to being with) but more is coming, steadily, down the path...
General
starting items with abilities now have a purplish icon in the start menu
you can now right click / hold down right click to automove in-game (in menus it still just closes the window)
Familiars no longer take summons slots
now also shows the sprite of each item to be found in the next land
Achra now always provides at least 2 lands to choose from for your path (not enough items to do this in the Void yet)
Added uncommon Lapis Gate, Brass Temple and Jeweled Crypt lands, lots of treasure, single floor, dangerous enemies from the void (tangential result: more total items are in the world)
you can now view all powers and prestige classes in a window accessible from the start menu
Hero
Ihra reworked, now simply limits enemy Hits to 75% of max life
Druid summons are now all types of snake, staff deals 50 poison damage to closest enemy on summon
Warlock Staff now summons 3 Bleeding Dead on entrance
Mubarizun Hood grants evasion on attack
Zealot now has a Hood and an AOE cudgel, Hood summons Fanatic familiars on entrance based on fully charged prayers
Abdi's turban now cleanses Sickness, Corrosion and Doom on prayer
Amir's pilum now increases the attack of all allies by 10 on-attack
Gala now has a shield, staff deals Psychic damage to attackers equal to 5% of the attackers' max life
the starting options in general need a larger pass and perhaps further expansion...
Powers
Immolation removed, damage bonus from scorch added to Pyromancy
Obedient Ice removed, damage bonus added to Cryomancy, Cryomancy no longer does damage but repeats Freeze application per level (like Morbumancy), cost reduced
Morbumancy now applies fixed 10 sickness, still repeats per level, cost reduced
Training reworked as Heavyweight, now only adds armor, adds some encumbrance, and deals encumbrance*level blunt damage to an adjacent unit on shrug off
Guard reworked, now only adds block and provides +% block from wielded weapons, performs a 50 damage hit against an adjacent enemy on block, per level
Master Doom now grants +1 armor per Doom stack
Prestige Classes
Alizeh reworked, no longer deals on entrance damage, now deals lightning / astral damage to 2 random enemies on step
Ice Shah reworked, now summon 8 Living Ice on prayer, deal 200 Ice damage when an ally hits an enemy, apply 2 entangle when you deal Ice damage
Angiok now instead deals Ice damage in a path on apply freeze, WIL * 10
Mind Knight now gains +1% block chance per Willpower
added Mesmer, applies extra Repulsion, applies Repulsion on stand still and on dodge, Repulsion grants +10 dodge per stack and deals its damage in a path
added Flame Knight, deals +20% fire damage per STR if two-handing, deals fire damage on adjacent attack, gaint Inflame on shrug off, Inflame grants +10 armor per stack
added Gallus, deals Blunt damage in a 4 tile range on game turn and shrug off equal to encumbrance, +50 encumbrance
added Destroyer, deals Astral and Death damage in a 10 tile range on game turn, gains Meditate on kill
Items
Zasadzka Claw now performs an hit for every enemy
Kaza Whip now performs a hit for every ally
Mask of Blood now instead applies Bleed to the damaging enemy equal to your DEX
the robes (dream etc) now correctly only remove their effects at 50 or more damage
more changes to come for other low-powered treasures
Enemies
added Firebird, an emanation of the goddess Pheonix, roams the void
added Hamidrake, and acid drake of the green tower, early taste of corrosion
added Robak, writhes through the tall shadows of the Obelisk