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Design / Re: Roguelikes with infrequent, dangerous and interesting combat
« on: January 15, 2014, 04:56:57 AM »
I'm looking to mine ideas for good combat. I guess it doesn't have to be infrequent, but i find most roguelike melees boring. Even something that relies on stealth a lot in an interesting way.
Forays great, already going to steal some ideas from that
Forays Into Norrendrin is something like that. It's not that difficult at least in first levels (might be later?) but each combat is interesting and you can't just walk around bashing monsters.
Forays great, already going to steal some ideas from that