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Messages - TSMI

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61
Early Dev / Re: Mech combats roguelike in Ruby
« on: May 07, 2011, 01:05:04 AM »
I ran it under 1.9, but like I said I am on some seriously ancient hardware.

I am currently attempting an RL in ruby myself, though it makes use of a C "engine" I am concurrently writing. I feel this is a pretty good combination, and it's blazing fast.

62
Early Dev / Re: Mech combats roguelike in Ruby
« on: May 06, 2011, 08:48:06 AM »
Doesn't work on linux (and won't work on mac either probably) because you've used ".\" to specify filepaths. I think the cross-platform way is to use the unix "./", but I'm not sure.

Anyway I edited them all myself. Looks good so far. Two things that would make it a lot more playable would be to display all the keybindings when "?" is pressed, and to have Enter confirm a target for Missles *AND* Lasers.

I dunno if it's worth mentioning but it's quite slow on my (decade old) machine. Ruby is very nice but also very slow - thankfully extending it with C is relatively easy (I added a bit about that to ruby page on roguebasin)

63
I have wanted to play this game a few times, but each time I went to download I realised it's windows only. A shame.

64
Classic Roguelikes / Re: Legerdemain - A major roguelike, right?!
« on: May 06, 2011, 07:49:01 AM »
The only thing not Roguelikeish about Legerdemain is the lack of randomly generated levels. Everything else is there.

I think it's a fantastic game, probably my second favourite RL after ADOM. It will probably never be a major roguelike, because most roguelikes are plotless, mechanical affairs - and that's what most roguelike fans like.

65
Programming / Re: developing a roguelike with a functional language
« on: May 06, 2011, 07:37:33 AM »
but that's the beauty of .NET: you can choose now from a big, mature toolset.

Great. Now, where were the .NET roguelikes again...

*NIX users seem to be a much more represented among roguelikers, so comparatively few people would program using .NET languages. I really don't see anything about F# or C# that would make them unsuitable for writing a roguelike.

OP: given what I said above, you should make sure your code at least runs on mono, or you're likely to be slashing your potential audience by quite a bit. Also I'd love to do RL stuff in a functional language, but I can't find one I'd want to use (usually because they have a poor bridge to the C world).

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