Looking outside the genre can be valuable as well.
Turn based strategy games tend to have a point system as well as a turn passing system. Think XCOM, the original. You have so many action points, once you use them up you are frozen, pass the turn and the bad guys get their go. I like this a lot, very discrete. Sometimes with complex timing in a roguelike it seems like I sorta get extra turns sometimes.
Another way to do it is how wargames do it. You can move and take an action each turn. You can move a certain amount depending on your speed, movement mode (flying, wheels, etc) and terrain (flying ignores terrain, wheels take extra points to move over rough, etc). Before or after moving you can take an action. Drink, attack, that sort of thing. Generally attacking uses up your movepoints as well. Attacking without moving can get a bonus, depending. Nearly every board wargame handles the turn this way.
Some tabletop RPGs also do the Move + Action method as well. It's easy peasy and everyone gets it. No record keeping.
So there are just tons of tried and true methods. I just played through the new XCOM. It's a TBS game but uses wargame turn flow, I really liked it. It frees up the mind from worrying about counting points and lets you strategize more. Opinions differ.