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Messages - irajacobs

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1
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: July 04, 2013, 11:17:56 PM »
Another topic that's been covered, having the entire game in a single thread really stinks.

You can only reforge a sword/wand that is upgraded to +1 or more. Beware that further upgrades won't be reforged, you only get +1 on the target. There is no risk of disenchanting your weapon this way though.

2
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: July 04, 2013, 12:27:20 PM »
Hah, just this morning I finished the game with Mage (3/3 classes done), and then it's updated so I have to start again :P 

What do seeds do? 



What can you Disintegrate with new wand?  Just doors? traps?


Where can we see a full list of badges?  I would like to know what I don't have yet :) 


What is ring of thorns, makes an enemy take damage when they hit you?  Where do you get it? 



3
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: July 02, 2013, 07:22:07 PM »
I prefer how the new method shows more clearly what you can/can't target, but I don't like the curves, why not make it full squares, in true pixellated form?

Secondly, I definitely agree that it's too hard to see the game out in the Sun.  I think the fogged areas should be brighter, or perhaps configurable brightness.

4
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 30, 2013, 09:52:39 PM »
are those piranha's nasty.  The only way I've ever found to deal with the room is the potion of inivisibility
I am pretty sure that if there's a piranha room, you are guaranteed to find an invisibility potion on the same level.  Another handy clue for identifying potions.  Wish there were more clues for scrolls. 

No idea about ring of Thorns, I still haven't seen one. 

Since the update, the game seems to be easier (in the first 4 levels), I've had much better luck with gear (especially wands) and beating Goo, though my perceptions may be skewed since I was playing Warrior again :)

5
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 27, 2013, 04:50:27 AM »
I don't think monsters RE-spawn, as such, but new monsters always appear, sometimes right behind you, from that door you just closed!  :) 

It does take a good bit of luck to beat Goo, but playing as Warrior, it shouldn't take THAT many tries.  Read the old posts in this thread for a lot of play-tips. 

6
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 26, 2013, 12:18:02 PM »
Can we get a list of Specializations, please?  The update's not yet on Google Play, FYI. 

7
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 26, 2013, 07:03:29 AM »
If you aren't going to let us reset levels until we can get a tier-5 weapon and Plate Armour, perhaps you could increase the rate at which they are generated in the dungeons?
What do you mean by this, gravling?  Do you just mean that you need to be powerful in order to fight bosses a 2nd (and more) time?  Even if you could, what's the point?  Trying to get a bit more XP?  I've never seen bosses drop items.  Ankhs seem pointless to me, now. 

That being said, just yesterday I started a new mage and blazed all the way through to the end of the game.  Beating Goo is still far too luck-dependent, but I was lucky enough to find a +2 mace (upgraded to +4), leather armor, and at least 1 Strength potion, plus a healing potion or 2 before I got to Goo, and then he wasn't very tough. 

By endgame I had a +10 Stunning mace, WOW that is a potent weapon, last boss didn't get a single ATTACK on me, let alone a hit!  Most monsters too, of course.  It was easy enough that I farmed golems to get up to 23 before going for the last boss. 

8
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 03, 2013, 10:45:46 AM »
Statues with Grim weapons:
fought one with a Grim Knuckleduster, it did crappy damage, until Grim activated, then I died right away, so it does work against players. 

On a side note, I think Grim just does a large amount of damage, it's not specifically an "instant kill".  I have had it activate against a monster, and they are still alive.

9
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 03, 2013, 09:50:20 AM »
Well, the mage could have the reforging the wand of magic missiles work the same way.
No, because reforging the wand only works on other wands, not weapons. 

Even if all you do is sell the weapons for cash -- early on in the game when money still matters
If you ask me, money matters all throughout the game, but it's true that the small amount of money you get for a shortsword or magic missile wand becomes pointless past the level 6 shop. 

10
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 02, 2013, 11:29:28 PM »
I just lost the Vampiric enchantment on my +3 war hammer reforging my short sword.  I wondered if that would happen, so I tried that.  I think it would be more fun if reforging worked like a scroll of weapon upgrade (which I would also rename to a sword of weapon enchantment) instead of a plain scroll of upgrade.  You can only do it once, after all, so the potential for abuse seems limited.
I like that idea a lot, but there are 2 problems:
1: it makes Warrior even MORE powerful compared to the other classes
2: Since the original short sword is NOT enchanted, it seems a bit out of place.

11
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 01, 2013, 07:34:03 AM »
Playing levels 6/11/16 repeatedly using Ankhs does give you a good chance to accumulate potions/equipment, but you can NOT get unlimited Scrolls of Upgrade or Potions of Strength, those are controlled drops.  If you're willing to put in the grinding time, though, you can get unlimited XP potions. 

It does make the game easier, but I don't find it boring, I enjoy the SEARCH for cool stuff :)  Sometimes it's difficult to get enough gold to buy another ankh, so once I get to end-game (level 18-20) if I'm still looking for something, I like to go up to level 11 where there are the berserking gnolls that often drop piles of ~200 gold. 

============

Anything that gets dropped in the shop must be bought back - even a pile of 1gp sells for 10gp, LOL.  This is probably a bug, but it's been in the game since the beginning. 

12
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 31, 2013, 10:39:39 AM »
The Dew drops are really a nice idea to make the begining of the game easier.
It's probably not enough. But the idea is really good.
They've been changed to only heal 1hp in the early levels.  It does help, the problem is that usually it's a single battle that does tons of damage (like a crab doing a total of 15 damage) rather than spread out over-time.  You could spend your time running around collecting all the dew you left behind, but that costs a lot of food.

13
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 30, 2013, 08:27:11 PM »
There was just a small update, anyone know what it was? 0.42a ?
Look on the Play Store: "0.4.2a is a hotfix for several bugs"

14
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 30, 2013, 10:35:27 AM »
Nuclear Blast:
http://imgur.com/a/VBdPN#C3fVs54
It works just like it says, very cool.

Frost:
http://imgur.com/a/VBdPN#MMvyx3T
Haven't tried throwing one yet, though. 

Why you should buy & save XP potions:
http://imgur.com/a/VBdPN#sYdWz75
I even found one more after that screenshot, while trying to find a transmutation well!

Confirmed that dew drops do appear in grass from:
-Wand of regrowth
-the room that hides you, with plants around the edge

In this same game, I've done all the levels, and I keep retrying 16/11/6 - I have not found a SINGLE well of transmutation, I want to enchant my +9 (will be +10) warhammer!

Edit 2013-05-31: Finally found a transmutation well, after countless replayings of the store levels, and the shitty enchantment I got was Wild :(  Didn't really matter, though, I beat the Dwarf King without even using my weapon, had lots of wands, scrolls, potions, etc :)

15
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 29, 2013, 08:30:14 PM »
...
Cool!  Thanks, Watabou!  Can you detail what these do:
-Frost
-Nuclear Blast
-Dewdrops
-higher levels of Ring of Resistance

And what's the "and more..."?

About Frost, Nuclear Blast and Dewdrops: you are supposed to try and see it for yourself ;). Nothing particularly fancy really.

About Ring of Resistance: it was bugged and didn't work if upgraded to +5 or higher. Now it's fixed.

I'm worried about using a wand as a melee weapon, I didn't test enough, but probably people won't use it too much anyway.
Dew Drops are little spheres that appear when you step on tall grass (or burn it according to gravling).  When you pick them up they heal you for ~3HP.  I imagine that'll be very helpful once I do another new character, and it makes 2 things more useful (assuming you can get them here):
-Wand of regrowth
-the room that hides you, with plants around the edge

I found a scroll of nuclear blast, and used it on a statue (which had a blazing warhammer!), it made ME blind for a while, but I think the statue was still blind for a bit, after I regained my vision.  Also I think it did a good chunk of damage. 

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