Author Topic: Pixel Dungeon (now at v1.7.3)  (Read 513351 times)

watabou

  • Rogueliker
  • ***
  • Posts: 172
  • Karma: +0/-0
    • View Profile
    • Pixel Dungeon
    • Email
0.4.5
« Reply #450 on: July 04, 2013, 12:13:47 PM »
Quote
This is another small update, hopefully it will be the last one before the next content update (0.5). Here is the list of changes from Google Play:
  • Added: New type of items - seeds
  • Added: Wand of Disintegration
  • Added: New badges
  • Added: New sounds
  • Changed: Ring of Haggler and Ring of Thorns are not need for unlocking “all rings" badge
  • Changed: Wands can’t have more than 9 charges now
  • Changed: The chance of looting a Ring of Thorns is increased
  • Fixed: Several bugs fixed (incl. critical ones)
http://pixeldungeon.tumblr.com/post/54587458449/0-4-5-released

eastpaw

  • Newcomer
  • Posts: 10
  • Karma: +0/-0
    • View Profile
    • Email
Re: Pixel Dungeon
« Reply #451 on: July 04, 2013, 12:22:26 PM »
Fog of war: the fuzzier one on the left is much prettier.

irajacobs

  • Newcomer
  • Posts: 39
  • Karma: +0/-0
  • [cat]gmail[dog]com
    • ICQ Messenger - 157251122
    • MSN Messenger - irajacobs@hotmail.com
    • AOL Instant Messenger - irabjacobs
    • Yahoo Instant Messenger - ira_jacobs
    • View Profile
    • fb
    • Email
Re: Pixel Dungeon
« Reply #452 on: July 04, 2013, 12:27:20 PM »
Hah, just this morning I finished the game with Mage (3/3 classes done), and then it's updated so I have to start again :P 

What do seeds do? 



What can you Disintegrate with new wand?  Just doors? traps?


Where can we see a full list of badges?  I would like to know what I don't have yet :) 


What is ring of thorns, makes an enemy take damage when they hit you?  Where do you get it? 



cokeramirez

  • Newcomer
  • Posts: 1
  • Karma: +0/-0
    • View Profile
Re: Pixel Dungeon
« Reply #453 on: July 04, 2013, 05:23:57 PM »
The only way to kill piranhas it's to burn the door and shot them from far away  ;D

ekolis

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 186
  • Karma: +0/-0
  • get ye dennis
    • View Profile
    • Ed's home page
    • Email
Re: Pixel Dungeon
« Reply #454 on: July 04, 2013, 11:01:29 PM »
I'm guessing seeds can be planted (by throwing, not dropping them, oddly) to lay "traps" for enemies. At least that's what their descriptions seem to imply...

I still can't reforge my short sword as a Warrior, by the way. I was a while back, but I haven't been able to recently. I have a screenshot:

https://plus.google.com/103216814673254207286/posts/E8EJFfbM8jj

Perhaps some UI change pushed the "reforge" button off the bottom of the window on my device?
The Ed draws near! What dost thou deaux?

>EAT SANDVICH

irajacobs

  • Newcomer
  • Posts: 39
  • Karma: +0/-0
  • [cat]gmail[dog]com
    • ICQ Messenger - 157251122
    • MSN Messenger - irajacobs@hotmail.com
    • AOL Instant Messenger - irabjacobs
    • Yahoo Instant Messenger - ira_jacobs
    • View Profile
    • fb
    • Email
Re: Pixel Dungeon
« Reply #455 on: July 04, 2013, 11:17:56 PM »
Another topic that's been covered, having the entire game in a single thread really stinks.

You can only reforge a sword/wand that is upgraded to +1 or more. Beware that further upgrades won't be reforged, you only get +1 on the target. There is no risk of disenchanting your weapon this way though.

Veldrin

  • Newcomer
  • Posts: 40
  • Karma: +0/-0
    • View Profile
    • Email
Re: Pixel Dungeon
« Reply #456 on: July 05, 2013, 08:21:30 AM »
I'm playing a Battlemage with a Disintegration wand equipped (MWAHAHAHA) but doesn't work very well. Sometimes misses the shot even in a very short range, specially in angles, and have a maximum range too short (or it misses more at long range?)

Another point... In earlies versions, we have enough space in inventory, but now, specially with the new potions, scrolls and mainly the seeds, turns to very very small.
Perhaps when you pick up the first seed appears to "seed bag" with all the seeds that you collect, and the same with a scroll tube, you can remove and put in the tube (or have scattered in the inventory the scrolls you use quickly, and saved you will not use, because it spends a turn them out to read them)

And another detail: How about a chance that a character pick up an object identified? For example:
Everyone has a 2% base on all the objects,
The warrior has a +3% identifying weapons and armor
The rogue +3% identifyng armor and rings
The Wizard +3% to identify potions, wands, rings and scrolls.
So you might get lucky and pick up a weapon knowing it is cursed, but is difficult and lucky.

Or that these skills have a special kind of magician, "master of knowledge", and that is your strong point, do not know ... well you do not know what they pick, but one of 50 identified would come out pleasantly surprised occasionally.
« Last Edit: July 05, 2013, 08:24:52 AM by Veldrin »

watabou

  • Rogueliker
  • ***
  • Posts: 172
  • Karma: +0/-0
    • View Profile
    • Pixel Dungeon
    • Email
Re: Pixel Dungeon
« Reply #457 on: July 05, 2013, 10:06:20 AM »
Hah, just this morning I finished the game with Mage (3/3 classes done), and then it's updated so I have to start again :P 

What do seeds do?
They allow you to grow different plants. Plants work like traps for monsters.


Quote from: irajacobs
What can you Disintegrate with new wand?  Just doors? traps?
Doors, barricades, grass. And monsters of course :)

Quote from: irajacobs
Where can we see a full list of badges?  I would like to know what I don't have yet :) 
It's supposed to be unknown to players :). But I think they have it on PD wiki.

Quote from: irajacobs
What is ring of thorns, makes an enemy take damage when they hit you?
Yes.

watabou

  • Rogueliker
  • ***
  • Posts: 172
  • Karma: +0/-0
    • View Profile
    • Pixel Dungeon
    • Email
Re: Pixel Dungeon
« Reply #458 on: July 05, 2013, 10:07:36 AM »
The only way to kill piranhas it's to burn the door and shot them from far away  ;D
It's a good way to kill them, but certainly it's not the only one :)

watabou

  • Rogueliker
  • ***
  • Posts: 172
  • Karma: +0/-0
    • View Profile
    • Pixel Dungeon
    • Email
Re: Pixel Dungeon
« Reply #459 on: July 05, 2013, 10:16:51 AM »
I'm playing a Battlemage with a Disintegration wand equipped (MWAHAHAHA) but doesn't work very well. Sometimes misses the shot even in a very short range, specially in angles, and have a maximum range too short (or it misses more at long range?)
Its maximum range increases with its level. I think, that there is a bug in the algorithm that calculates which tiles are affected.

ekolis

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 186
  • Karma: +0/-0
  • get ye dennis
    • View Profile
    • Ed's home page
    • Email
Re: Pixel Dungeon
« Reply #460 on: July 05, 2013, 11:40:52 PM »
Another topic that's been covered, having the entire game in a single thread really stinks.

You can only reforge a sword/wand that is upgraded to +1 or more. Beware that further upgrades won't be reforged, you only get +1 on the target. There is no risk of disenchanting your weapon this way though.

Sorry, I just wanted to clarify my previous post on the issue with a screenshot, and bring the issue up again since nobody else seemed to be having any trouble with it.

So in order to reforge my sword, I first need to upgrade it with a Scroll of Upgrade? I thought reforging was a property unique to the warrior's starting shortsword, not something you could do with any sword, or with a wand. It only works with swords and wands, though? And is it the mage who can reforge wands, or the warrior, or everyone can reforge everything?
The Ed draws near! What dost thou deaux?

>EAT SANDVICH

gravling

  • Rogueliker
  • ***
  • Posts: 146
  • Karma: +0/-0
    • View Profile
Re: Pixel Dungeon
« Reply #461 on: July 06, 2013, 06:30:05 AM »
You upgrade your warriors' starting shortsword or your mages' starting wand of magic missiles. One time only. Then, and only then you can use it to reforge a different weapon/wand.  Rogues cannot reforge anything.

galehar

  • Newcomer
  • Posts: 13
  • Karma: +0/-0
    • View Profile
Re: Pixel Dungeon
« Reply #462 on: July 06, 2013, 11:29:58 AM »
My last wizard died on level 19. I upgraded to 0.4.5a then started a new wizard game. And now, I have a tome of mastery in my inventory, right on D1!

pulsar

  • Newcomer
  • Posts: 4
  • Karma: +0/-0
    • View Profile
Re: Pixel Dungeon
« Reply #463 on: July 06, 2013, 04:21:41 PM »
I love this game!  I've been playing constantly for the past week.  I've made it to levels 15 and 16, but keep dieing there.  The game I'm currently in is going well, but I'd like to get a little more buff before going down to the dwarves.  How do you "reset" the shop keepers to buy more healing portions?

galehar

  • Newcomer
  • Posts: 13
  • Karma: +0/-0
    • View Profile
Re: Pixel Dungeon
« Reply #464 on: July 06, 2013, 11:11:19 PM »
This game is really awesome. Congrats watabou!

bug report:
Sometimes (always?), when moving over an item with an enemy on sight, the item is autopicked up and a turn is wasted.

Ideas:
Would be nice to show the items on the map, especially dewdrops.
How about a shortcut to reset the zoom to default? Double tap in the center maybe.
Sometimes, it's hard to tell if you can zap an enemy around a corner. And it's infuriating when you end up setting yourself on fire. How about showing the range in the targeting interface?
Playing a mage with several wands is awesome, there are so many tactics. But the interface is clunky when you're constantly firing different wands from the inventory. I'd love a better quiver in which you could set a few items in it and swap through them by swipping vertically the fire button.

Do you plan to open source it? Are you looking for contributers?
« Last Edit: July 08, 2013, 06:33:49 AM by galehar »