Author Topic: Pixel Dungeon (now at v1.7.3)  (Read 513346 times)

Daxmarko

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Re: Pixel Dungeon
« Reply #420 on: June 18, 2013, 11:18:18 PM »
When you encounter tombstone,try touching it from the side where statues are preventing wraths to spawn(where statues are occupying a block/tile).This means that less wrath will appear.Also,when there is tombstone next to statue,its possible to see what tombstone is containing by walking to statue and standing on tombstone.

s-statue ; t-tombstone ; p-player ; w-wrath

        t                      w 
     s p s   *touch*  s p s      or   

         t                         w
     s p   s  *touch*    s p w s

           p
         t         *move to s*            p
      s                                        s

I hope this works~

ekolis

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Re: Pixel Dungeon
« Reply #421 on: June 19, 2013, 05:19:26 PM »
I used to be able to reforge my warrior's short sword to upgrade another melee weapon. Now it seems I can't anymore. Was that feature removed in a recent version? The warrior's description on the character select screen indicates that you still can...

Great game BTW! I got my 11 year old sister hooked on it too :D
The Ed draws near! What dost thou deaux?

>EAT SANDVICH

gravling

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Re: Pixel Dungeon
« Reply #422 on: June 19, 2013, 09:18:08 PM »
Idea: if you are blinded from a Psionic Blast you shouldn't be able to read scrolls.

gravling

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Re: Pixel Dungeon
« Reply #423 on: June 20, 2013, 07:22:24 AM »
bug ? :

I had all the scrolls identified, except for the scroll of weapon transformation.  I had made one in a well, but I hadn't used it yet, and was carrying it when I killed DM-300.  I was nearly dead.  The badge award distracted me and I tried to leave the toxic area instead of drinking a potion of healing, curse it all.  So I died.

But before I got the message 'DM-300 killed you' I got 'new badge: All scrolls identified'.  However, either I should have got that badge when I transformed the scroll (as that was the last scroll I had not found) or I shouldn't have it now.  Dying shouldn't count, I think, in the badge earning process.

Also DM-300 is now running around the screen rejoicing at my demise, despite my having killed him. Is that the way things are supposed to work?  I have so never died this way before, so I do not know.  I would have expected to be told that I died of toxic fumes, but I suppose DM-300 is responsible.  Odd to see him running around now.

Conclusion -- I would like badges more if they were smaller, and if they did not show up in the middle of the screen where your character is.

Other Conclusion:  If you aren't going to let us reset levels until we can get a tier-5 weapon and Plate Armour, perhaps you could increase the rate at which they are generated in the dungeons? 

EDIT:  Hmmm. looking at my badges, I don't have '3rd boss killed'.  So maybe DM-300 didn't die?  But in that case, what was the badge I got that distracted me?  I had 'death from poison' already, and I don't see 'death from toxic gas'.  My badges are: death from poison, death from fire, level 12 reached, all scrolls identified, 2nd boss slain, 150 enemies slain, 2500 gold collected.

So I now believe that DM-300 killed me, but I didn't notice that I was dead because I was distracted by the 'identified all scrolls' badge that I don't think I should have received (or should have received earlier).
« Last Edit: June 20, 2013, 07:34:44 AM by gravling »

eastpaw

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Re: Pixel Dungeon
« Reply #424 on: June 20, 2013, 11:27:09 AM »
Hi, guys, here are some replies from Watabou regarding questions I'd earlier asked. Some of these changes have already been implemented in the most recent update though.

Quote
1. If you are fighting a boss and teleport him away using a wand, could he end up in a place you can't reach? E.g., could you accidentally teleport the Tengu outside the locked room?

    Wands (and scrolls) of teleportation don't work on boss levels.

Quote
2. The HP bars are only showing up sometimes. Is this a bug?

    Health indicator is displayed when you click the danger indicator. Maybe I will add an option to display it automatically when an enemy is attacked.

Quote
3. When using a vampiric weapon, would it be possible for your life steal amount to appear over your head in green? The healing animation is nice and all but I'd really rather know how much healing I just received.

    I'll think of it. But before that I need to fix the old bug with overlapping floating texts :/

Quote
4. It seems that when farming flies, you eventually stop getting potions. Or is this just my imagination? Herbrand a few posts up seems to suggest that this is because there is a certain fixed number of items that "belong" to a level. Is that the case?

    Indeed flies drop healing potions a little differently now, the longer you split the same swarm, the lower chance to get another potion. It was made to limit excessive farming.

Quote
5. After you use a piece of equipment long enough, you identify it for free. Could the same be done for wands too?

    It would make scrolls of identify useless.

Quote
6. How about when you gain XP (even if it's 0 XP), the amount you gain is displayed either in the scrolling text or as a pop up on the XP bar?

    Ok, I will display exp gained in the log.

Quote
7. Any chance of getting a log book for reading the status messages that scroll by too quickly?

    It's such a pain to add new UI elements at this stage of development :) I'll think of it.

Quote
8. I find I check the catalogus a lot: any chance of getting separate buttons for the scrolls and potions sections somewhere on the screen? If a log book is put in, that could be a third button.

9. An alternative to #8 is to make the menu hardware key open the character sheet, the catalogus, and/or the log book. Currently, it opens the inventory... but the inventory button is just next to it anyway.

10. I don't know if this is possible, but maybe the menu key could toggle through the character sheet and catalogus pages? So hit it once and you get the first page. Hit it again for the second page. Then touch the screen to close the page. The next time you press the menu key, you start at the *second* page because that's the last page you viewed.

    This is a rather popular request, so I will implement it this way or another...

Quote
11. The Rogue as an assassin: Perhaps the rogue could do extra damage when he attacks a monster that is not aware of his presence? It would make his Ring of Shadows more valuable, and would also complement his proficiency with ranged attacks.

    It's quite possible that I will add "specializations" for each character class, "assassination" can be one them.

gravling

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Re: Pixel Dungeon
« Reply #425 on: June 21, 2013, 01:26:19 AM »
I used to be able to reforge my warrior's short sword to upgrade another melee weapon. Now it seems I can't anymore. Was that feature removed in a recent version? The warrior's description on the character select screen indicates that you still can...

Great game BTW! I got my 11 year old sister hooked on it too :D

Reforging is still working for me.

watabou

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Re: Pixel Dungeon
« Reply #426 on: June 21, 2013, 10:53:19 AM »
bug ? :

I had all the scrolls identified, except for the scroll of weapon transformation.  I had made one in a well, but I hadn't used it yet, and was carrying it when I killed DM-300.  I was nearly dead.  The badge award distracted me and I tried to leave the toxic area instead of drinking a potion of healing, curse it all.  So I died.

But before I got the message 'DM-300 killed you' I got 'new badge: All scrolls identified'.  However, either I should have got that badge when I transformed the scroll (as that was the last scroll I had not found) or I shouldn't have it now.  Dying shouldn't count, I think, in the badge earning process.

Also DM-300 is now running around the screen rejoicing at my demise, despite my having killed him. Is that the way things are supposed to work?  I have so never died this way before, so I do not know.  I would have expected to be told that I died of toxic fumes, but I suppose DM-300 is responsible.  Odd to see him running around now.

Conclusion -- I would like badges more if they were smaller, and if they did not show up in the middle of the screen where your character is.

Other Conclusion:  If you aren't going to let us reset levels until we can get a tier-5 weapon and Plate Armour, perhaps you could increase the rate at which they are generated in the dungeons? 

EDIT:  Hmmm. looking at my badges, I don't have '3rd boss killed'.  So maybe DM-300 didn't die?  But in that case, what was the badge I got that distracted me?  I had 'death from poison' already, and I don't see 'death from toxic gas'.  My badges are: death from poison, death from fire, level 12 reached, all scrolls identified, 2nd boss slain, 150 enemies slain, 2500 gold collected.

So I now believe that DM-300 killed me, but I didn't notice that I was dead because I was distracted by the 'identified all scrolls' badge that I don't think I should have received (or should have received earlier).

This is what I think have happened:
  • There were 2 unidentified scrolls in your game, at least one of them in your inventory (Scroll of Weapon Upgrade?). Otherwise you would have gotten that badge earlier.
  • You were killed by DM-300 or maybe by its toxic gas.
  • Upon your character's death all items in his inventory were identified and that was rewarded with the badge. It's a bug of course and I have fixed it.

Also I have changed new badges visualization a little to make it less obstructive.

mrrstark

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Re: Pixel Dungeon
« Reply #427 on: June 21, 2013, 01:07:12 PM »
Why not just make the badge get modal? The current (original) implementation of the badge looks like it would be modal, that you have to click it to dismiss it, which is probably what led to some of the confusion.

Daxmarko

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Re: Pixel Dungeon
« Reply #428 on: June 21, 2013, 07:42:51 PM »
Badges shouldn't appear in the center of the screen....They should appear in left side.When you die,at the left can appear a badges that you were close to get and badges that you got for first time before death.

bsb

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Re: Pixel Dungeon
« Reply #429 on: June 25, 2013, 07:14:50 PM »
This game is awesome :) downloaded it when it was in early stage (you couldnt go past tengu) and the game has improved a lot. I have an idea about a blacksmith in the the city of dwarves that maybe could make either a weapon to a higher tear weapon or transfer upgrades from one equipment to another or enchant wapons (or maybe u have a better idea on what he can do...)

irajacobs

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Re: Pixel Dungeon
« Reply #430 on: June 26, 2013, 07:03:29 AM »
If you aren't going to let us reset levels until we can get a tier-5 weapon and Plate Armour, perhaps you could increase the rate at which they are generated in the dungeons?
What do you mean by this, gravling?  Do you just mean that you need to be powerful in order to fight bosses a 2nd (and more) time?  Even if you could, what's the point?  Trying to get a bit more XP?  I've never seen bosses drop items.  Ankhs seem pointless to me, now. 

That being said, just yesterday I started a new mage and blazed all the way through to the end of the game.  Beating Goo is still far too luck-dependent, but I was lucky enough to find a +2 mace (upgraded to +4), leather armor, and at least 1 Strength potion, plus a healing potion or 2 before I got to Goo, and then he wasn't very tough. 

By endgame I had a +10 Stunning mace, WOW that is a potent weapon, last boss didn't get a single ATTACK on me, let alone a hit!  Most monsters too, of course.  It was easy enough that I farmed golems to get up to 23 before going for the last boss. 

watabou

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0.4.4
« Reply #431 on: June 26, 2013, 12:07:31 PM »
Quote
Pixel Dungeon 0.4.4 released! The main feature of this update is “specializations”. They are like sub-classes, there are 2 of them for each class (i.e. 6 in total). Here is the changelog from Google Play, it’s quite short:
  • Added: Specializations (available after defeating the 2nd boss)
  • Added: New badges
  • Added: New room “Flooded vault”
  • Changed: Badges visualization is corrected a little
  • Changed: Some badges criteria
  • Fixed: Several bugs fixed
http://pixeldungeon.tumblr.com/post/53923873812/0-4-4-released

irajacobs

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Re: Pixel Dungeon
« Reply #432 on: June 26, 2013, 12:18:02 PM »
Can we get a list of Specializations, please?  The update's not yet on Google Play, FYI. 

watabou

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Re: Pixel Dungeon
« Reply #433 on: June 26, 2013, 01:09:56 PM »
Can we get a list of Specializations, please?  The update's not yet on Google Play, FYI.
Yeah, it usually takes a couple of hours.

Warrior: Gladiator or Berserker.
Mage: Warlock or Battlemage.
Rogue: Assassin or Freerunner.

gravling

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Re: Pixel Dungeon
« Reply #434 on: June 26, 2013, 02:00:31 PM »
If you aren't going to let us reset levels until we can get a tier-5 weapon and Plate Armour, perhaps you could increase the rate at which they are generated in the dungeons?
What do you mean by this, gravling?  Do you just mean that you need to be powerful in order to fight bosses a 2nd (and more) time?  Even if you could, what's the point?  Trying to get a bit more XP?  I've never seen bosses drop items.  Ankhs seem pointless to me, now. 
...
By endgame I had a +10 Stunning mace, WOW that is a potent weapon, last boss didn't get a single ATTACK on me, let alone a hit!  Most monsters too, of course.  It was easy enough that I farmed golems to get up to 23 before going for the last boss.

What I mean is that, in games of these sorts, 'grinding' is the typical way to offset luck.  So, the way the ankh worked you could make sure that you got the max possible str potions and upgrade scrolls for levels 6-9 and 11-14 just by resetting level s 6 and 11 enough.  You could also  make sure you got plate armour from a graveyard and a tier-5 weapon ... as long as you were willing to grind that much. 

As it stands now, grinding barely helps you at all.  You can still farm flies, and get scrolls from the Gnoll Shamans, but farming skeletons for better weapons doesn't work out very well as most of the items they have are cursed.  Thus it is now even harder to get decent weapons and armour, and more luck dependent.  So perhaps the odds should change to be a little more in our favour, that is all I was suggesting.