Quite possibly nitpicking, but it's a solo game with optional party members . I've balanced the game to solo play and made the game artificially harder with party members with scaling monsters.
Wow it's a honor to be talking with you! I didn't realize at first you were the dev for ToT! I've first heard of your game when I was doing a Javelin release a while ago - since then Javelin is often compared to Temple of Torment and Veins of the Earth, because of the party features / d20 system. Incursion too has been mentioned once but not nearly as much.
I really wanted to try your game out but since I'm on Linux and I don't do Wine (really, the 32/64 bits packages/libraries are a pain the ass to deal with, not to mention it rarely works well or out-of-the-box so I pretty much give up on Wine whenever I try to use it. I also remember it being real slow too when I managed to make it work once a long time ago). I only hear good stuff about your game! Congrats on being featured on RogueBasin too! I guess that's the biggest honor a roguelike can receive?
Sorry I haven't played your game (though I really was looking forward to it) but I'd love to trade war stories of roguelike-development with you some time! Hit me up on javelinrl@gmail.com if you ever wanna chat!
Also, even before I saw this message I'm replying to I did take your previous feedback to heart, here is the current development screenshot of 1.7, without the solid backgrounds. I'm still working on it.. I think this looks better but now it's kind of hard to distinguish the enemies from the normal background...
Oh also, just to clarify: I think people often think of ToT as a party-based game, which is why I labeled it so even without having played it myself... just from the community's word-of-mouth, I guess you could say.
EDIT: what the screenshot doesn't show is the health bars now "go down" as you take damage. Sorry was too lazy to think of that before uploading the image.