Author Topic: [7DRL 2016] Café Havoc - Success!  (Read 6534 times)

ondras

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[7DRL 2016] Café Havoc - Success!
« on: March 12, 2016, 08:41:36 AM »
Hi,

my 2016 7DRL is ready. Its name is Café Havoc.



Obligatory info:

  • Playable version: http://ondras.github.io/cafe-havoc/
  • Source code: http://github.com/ondras/cafe-havoc
  • Tech used: JS (ES 2015, rot.js), HTML, CSS
  • Game type: traditional, tty-based display, turn-based gameplay
  • Game setting: working as a waiter in a large Café
  • Game scope: coffeebreak
  • Features not typically seen in my other games: room-based FOV, numeric inventory control, above-average-verbosity NPC descriptions, brand new level generator, non-standard map font (Metrickal)

Enjoy!

KhaoTom

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Re: [7DRL 2016] Café Havoc - Success!
« Reply #1 on: March 12, 2016, 08:07:35 PM »
Congratulations on finishing your game!

Thoughts (possible spoilers):
  • Love the difference between day and night and how it affects the gameplay
  • Nice tutorial!
  • I enjoyed the npc names, "30 Rock" references, especially  ;D
  • I kinda wish the npcs that I had served during the day were not aggressive at night
  • Is there a way to win?

ondras

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Re: [7DRL 2016] Café Havoc - Success!
« Reply #2 on: March 12, 2016, 09:29:46 PM »
Thanks for the feedback!

  • I enjoyed the npc names, "30 Rock" references, especially  ;D

I am glad these found their audience. Most of the names are references to *something*, though. Also, this is my third 7drl that features a (semi-)hidden reference to Lutefisk ;-)

  • I kinda wish the npcs that I had served during the day were not aggressive at night

Well this was kinda the point -- you serve them during the day, giving them ammo to be used during the night.

  • Is there a way to win?

You win simply by surviving. But a real player will try to aim for a high score (number of satisfied customers); unlike my colleague who finished the game alive while serving one customer :)