Author Topic: Malleus Goblinficarium (7DRL 2015) - FINISHED  (Read 22568 times)

NikB

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Malleus Goblinficarium (7DRL 2015) - FINISHED
« on: March 14, 2015, 04:26:21 PM »





Features
  • Deterministic tactical dice-based combat
  • Locational damage
  • 12 weapon types with special abilities
  • More than 20 items adding depth to combat scenarios
  • 4 enemy types
  • 4 levels
  • Boss fight

Play? (Windows, 10.2Mb) | DevBlog | Twitter | itch.io | GameJolt

7DRL version (Windows, 2.22Mb)
Post-Compo version (more user-friendly)
Note: this game is definitely a roguleike, though not-so-traditional one. Thus don't ignore tutorial.
« Last Edit: April 14, 2015, 10:48:20 AM by NikB »

Avagart

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Re: MALLEUS GOBLINFICARIUM (7DRL 2015) - FINISHED
« Reply #1 on: March 15, 2015, 11:34:03 PM »
Awwww, man, I didn't think that this game will be sooo awesome. Congrats!

NikB

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Re: MALLEUS GOBLINFICARIUM (7DRL 2015) - FINISHED
« Reply #2 on: March 16, 2015, 08:33:08 AM »
Hey, thanks a lot, Avagart!

By the way, what made you think that the game isn't fun / interesting? Titile? Description? Screenshots? I just want to know as a developer.

(Asking because it seems like no-one even plays it)
« Last Edit: March 16, 2015, 08:34:47 AM by NikB »

Avagart

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Re: MALLEUS GOBLINFICARIUM (7DRL 2015) - FINISHED
« Reply #3 on: March 16, 2015, 12:01:26 PM »
Experience.

Every year (apart from more or less good roguelikes) are created a lot of 7drl games which have nothing to do with roguelikes. Very often this non-roguelike games are (more or less) shitty, if you'll pardon that expression.
Judging by the description I was expecting another underdeveloped and unbalanced non-roguelike-game, which have only good idea and/or graphics.

Thanks for the nice surprise :)

edit: capitalize title not associate well.

NikB

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #4 on: March 18, 2015, 04:59:10 PM »
Thanks for the notes!

-Updated post-

Samildanach

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #5 on: March 19, 2015, 11:05:49 AM »
Interesting game. Roguelikeishness is a bit of a stretch here :P but it's fun, clever, and well designed. My only real criticism at this point is that I keep forgetting which stat is which. A label would have been nice. Green is accuracy but the others...I never remember.

Avagart

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #6 on: March 19, 2015, 01:05:37 PM »
My only real criticism at this point is that I keep forgetting which stat is which. A label would have been nice. Green is accuracy but the others...I never remember.

Indeed. After a few games I remember all, but at beginnins I had problems. Small label near die or window/box appearing when player hover mouse over die...

NikB

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #7 on: March 19, 2015, 03:37:43 PM »
Just made a version with hints, for easier stats recognizing. Hope that helps.

Samildanach

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #8 on: March 20, 2015, 09:51:25 AM »
Just made a version with hints, for easier stats recognizing. Hope that helps.

Excellent! Thanks for that.

Avagart

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #9 on: March 20, 2015, 10:06:01 AM »
Yup, this is what I had in mind (...if this is correct gramma form...). Thanks :)

Samildanach

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #10 on: March 20, 2015, 11:09:01 AM »
Yup, this is what I had in mind (...if this is correct gramma form...). Thanks :)

Perfectly correct grammar. :)

Avagart

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #11 on: March 21, 2015, 03:22:13 PM »
I wanna heal my wounds, using items, maybe after a few fights... Is it possible?

NikB

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #12 on: March 21, 2015, 07:20:46 PM »
There's scroll of life. Very rare, though.

Adam Perry

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #13 on: March 21, 2015, 08:22:13 PM »
Amusing bug:

Let's say I have a yellow die and a red die. I can switch the order of those two dice indefinitely. Not only does this scroll the dice off to the right, but it also increases my stats.

This works with any color except white as long as you have a yellow die and a die of that color. White dice sort of disappear if you rearrange them. I think you might be able to do it with two dice of the same color, but I only tried with yellows. If you have a yellow, red, and green, then you automatically win that round: you can hit the enemy's face without fail.

I won using the bug on my first try. Really fun game, bug or no. I had a basic hatchet (4 speed, 4 attack) for most of the run, and I wished I had stumbled onto something better. And that's probably my only complaint: loot drops seem totally random. I think I'd enjoy being able to choose between two enemies on each pre-demon stage, seeing in advance what (or at least how many) items I'd get.


Avagart

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #14 on: March 21, 2015, 10:20:18 PM »
And another bug. Or feature, but I don't think so.

If both fighters have wounded legs, player who first hurt enemy still have 99speed and this enemy still have base speed. I think that if both have wounded legs, (de)buff should be canceled and fighters should have base speed.

edit: Hm... Recently yellow die doesn't buff my attack. I should have 10 (3 base, 6 yellow, 1 stamina), but game count 4. I cannot replicate this bug.
« Last Edit: March 22, 2015, 12:41:50 AM by Avagart »