Author Topic: Malleus Goblinficarium (7DRL 2015) - FINISHED  (Read 24238 times)

NikB

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #15 on: March 22, 2015, 12:03:07 PM »
Thanks for the reports! The bugs will get fixed soon!

NikB

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #16 on: March 28, 2015, 11:20:38 AM »
Brand-new Malleus Goblinficarium is now live.
  • Soundtrack by Sleepnaut (@chromastranger)
  • SFX
  • 4 playable character classes
  • Travelling merchants
  • New item type: potions
  • New scroll: scroll of blind
  • New scroll: scroll of fury
  • New armour mechanic
  • New, more challenging boss fight
  • Detailed statistics on your recent runs
  • Weapons re-design (including new dagger, scimitar, hatchet and mace abilities)
  • Interface impovements
  • Better tutorial
  • Tons of bug fixes (without exaggeration)

Play? (Windows, 10.2Mb)
« Last Edit: March 28, 2015, 06:29:36 PM by NikB »

Avagart

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #17 on: March 28, 2015, 03:18:45 PM »
Great news! I'm going to play.

Now.

jere

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #18 on: March 29, 2015, 06:39:49 PM »
THIS IS SO COOL.

I just beat it. I had a wounded chest and broken hip and somehow was able to stab the last boss in the face with a single point above their parry. Really good showing here.

To clarify, I think I was playing the original version.
Golden Krone Hotel -- available on Steam Early Access now

Adam Perry

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #19 on: March 29, 2015, 09:40:26 PM »
The updated version has some nice new features. I beat it after several attempts, but I am currently having no luck with the rogue, who leans heavily on the presence of big red dice to get anything done before his stamina runs out. Am I missing something, or is the second character not very good?

NikB

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #20 on: March 30, 2015, 09:00:30 AM »
Every unlockable class is designed to be harder than the previous one.

Avagart

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #21 on: May 30, 2015, 12:19:44 AM »
Are you going to develop MG further?

NikB

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #22 on: May 30, 2015, 01:56:16 AM »
Yes! You can follow game's development here. I post MG-related things on my Twitter as well.

But I will no longer be publishing public builds, since I want to see my game on Steam Greenlight one day. Drop me a line (nikb.main@gmail.com) if you would like to play the latest alpha build though!

Gornova

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Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« Reply #23 on: August 14, 2015, 08:05:16 AM »
Malleus Goblinficarium is a really cool game, I love it! In some way remembers me FTL's experience: first games with a lot of deaths, then after few run a nice experience. Graphics is okay, well done for a 7DRL !
About inventory and weapons: i like to see more weapons, because choose right weapon is a key point of decision in MG!

Really solid concept, looking forward for more development!
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