Author Topic: Warlock Of Firetop Mountain roguelike  (Read 73373 times)

Samildanach

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Re: Warlock Of Firetop Mountain roguelike
« Reply #30 on: July 12, 2014, 04:46:12 PM »
I take for granted that I know how to play my games.

Indeed! Though it's interesting that Glenn Wichman, co-creator of Rogue, has never actually beaten his own game. :P

corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #31 on: July 19, 2014, 01:17:43 PM »
As I approach coming to the final version of this game ( a feat rarely attempted in the roguelike world ;D) I have released my first Version 1.0.0 Release Candidate.
Hopefully this will be a short move from release candidate to the real thing.

Get it here

Code: [Select]
version 1.0.0 RC 01 19/07/2014
==============================
- Improved rendering speed.
- reworked luck (see readme.txt)
- added provisions (+4 stamina)
- tinkered with some special levels
- Now asks if you want to quit
- some extra items
- more chance fullscreen will be supported
- + plenty of small/large fixes that I can't remember.
« Last Edit: July 24, 2014, 11:58:48 AM by corremn »
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Samildanach

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Re: Warlock Of Firetop Mountain roguelike
« Reply #32 on: July 19, 2014, 01:49:40 PM »
Over time I've come to believe that no roguelike ever sees a final version. Break the mould! Finish a game!  ;D

Samildanach

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Re: Warlock Of Firetop Mountain roguelike
« Reply #33 on: July 19, 2014, 02:14:05 PM »
Noooooo! I was having possibly my best run and the game 'stopped working' and closed!  :'( Damn you, roguelikes! So cruel.

corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #34 on: July 19, 2014, 02:21:09 PM »
Noooooo! I was having possibly my best run and the game 'stopped working' and closed!  :'( Damn you, roguelikes! So cruel.

Crap it.
This game has next to no recovery whatsoever as it is based entirely on the first rogue-like game I built and thus its engine. (at a time I had no-idea what exception-safe code was).

Sorry. Any clues for me to look at? Did you do anything that caused the crash?
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jim

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Re: Warlock Of Firetop Mountain roguelike
« Reply #35 on: July 19, 2014, 06:41:22 PM »
Exact same thing happened to me. Seemed to come right out of the blue...

Samildanach

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Re: Warlock Of Firetop Mountain roguelike
« Reply #36 on: July 19, 2014, 10:54:50 PM »
Noooooo! I was having possibly my best run and the game 'stopped working' and closed!  :'( Damn you, roguelikes! So cruel.

Crap it.
This game has next to no recovery whatsoever as it is based entirely on the first rogue-like game I built and thus its engine. (at a time I had no-idea what exception-safe code was).

Sorry. Any clues for me to look at? Did you do anything that caused the crash?
Don't worry about it. It's only happened that one time. If it was a recurring problem I've be more annoyed. I was just sharing my woe.  :P  As to cues, no. I was just walking around.

corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #37 on: July 20, 2014, 01:57:41 PM »
Sorry Guys, still have no idea yet :( I have played through twice with no issues. I did skip the red stair levels though, so maybe the issue lies there? Ogre level maybe or was it a standard level?

Anyway I have released the next release candidate - RC2 at the usual spot.
WOFM1.0.0 -RC2-win32-bin.zip

This one just fixes a bunch of small problems including getting item generation for special items to work properly. So it should be more enjoyable.
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Samildanach

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Re: Warlock Of Firetop Mountain roguelike
« Reply #38 on: July 20, 2014, 03:28:24 PM »
Sorry Guys, still have no idea yet :( I have played through twice with no issues. I did skip the red stair levels though, so maybe the issue lies there? Ogre level maybe or was it a standard level?

I never bother with red stairs now, they always kicked my ass in the past.

corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #39 on: July 21, 2014, 03:55:55 AM »
Sorry Guys, still have no idea yet :( I have played through twice with no issues. I did skip the red stair levels though, so maybe the issue lies there? Ogre level maybe or was it a standard level?

I never bother with red stairs now, they always kicked my ass in the past.

Yeah the barracks are probably the hardest early on, I really should move that up the list.
Why you should NOT avoid Red stairs levels;
  • Monsters will drop the best items
  • Chests will generate the best items
  • There can/will be keys generated on these levels.

Why you should avoid Red stairs levels;
  • If your health is low
  • Monsters are stronger than normal levels.
  • You might find all the keys you need in the normal levels.

If you are about to enter a rest stage, you should have a quick look around in some of the red levels, hoping to obtain some good loot/keys before healing anyway
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corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #40 on: July 23, 2014, 01:45:47 PM »
Release Candidate 03 is out.

This involved a big rewrite - what I was hopping to avoid, but I could not resist any longer. (Probably fixed a number of buffer overflows and invalid memory accesses.)
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Brigand

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Re: Warlock Of Firetop Mountain roguelike
« Reply #41 on: July 23, 2014, 01:52:43 PM »
Really wow. Did not think anyone but me played this old one.

I've been playing this and it's pretty fun - Design is pretty tight, and it plays quite well.

Worth saying I still have a worn paper copy of the book I played back in middle school (City of Thieves was my favorite in the series if you ever decide to do another one :) )

corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #42 on: July 23, 2014, 03:11:12 PM »
I've been playing this and it's pretty fun - Design is pretty tight, and it plays quite well.

Worth saying I still have a worn paper copy of the book I played back in middle school (City of Thieves was my favorite in the series if you ever decide to do another one :) )

Thanks. I hope people are enjoying it, I have been.
heh I have one of the early copies of warlock. I just discovered that my library has a healthy set of these books, just had a run though Deathtrap Dungeon - doing pretty good until I ate a mushroom :/
Perhaps I will grab a copy of Thieves, seems to rate highly.
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Samildanach

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Re: Warlock Of Firetop Mountain roguelike
« Reply #43 on: July 23, 2014, 04:58:09 PM »
I've been playing this and it's pretty fun - Design is pretty tight, and it plays quite well.

Worth saying I still have a worn paper copy of the book I played back in middle school (City of Thieves was my favorite in the series if you ever decide to do another one :) )

Thanks. I hope people are enjoying it, I have been.
heh I have one of the early copies of warlock. I just discovered that my library has a healthy set of these books, just had a run though Deathtrap Dungeon - doing pretty good until I ate a mushroom :/
Perhaps I will grab a copy of Thieves, seems to rate highly.
Never been much of a fan of City of Thieves. Good atmosphere but too guesswork-centric for my liking. The one that springs to mind as a roguelike is Creature of Havoc - initially clueless protagonist who gains abilities through progression, insanely high difficulty; all the roguelike features. :P

More seriously though, Scorpion Swamp. Character classes (determined by who you agree to work for at the outset), variable quests (ditto), compartmental layout, lots of exploration and options for backtracking. It seems like a coffeebreak RL waiting to happen. (As an aside, I recommend Turn to 400's blog readthrough if anyone is interested and doesn't have access to the book). 
« Last Edit: July 23, 2014, 05:02:58 PM by Samildanach »

corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #44 on: July 25, 2014, 03:34:07 PM »
Release Candidate 04 is out.

Removed a crash bug on ranged combat :(

Offical version 1.0 is a pipe dream I am sure :'(
 
(As an aside, I recommend Turn to 400's blog readthrough if anyone is interested and doesn't have access to the book). 

Thanks for that, quite a funny read!
« Last Edit: July 25, 2014, 03:36:08 PM by corremn »
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