Author Topic: Warlock Of Firetop Mountain roguelike  (Read 42196 times)

Samildanach

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Re: Warlock Of Firetop Mountain roguelike
« Reply #45 on: July 25, 2014, 03:54:50 PM »
Release Candidate 04 is out.

Removed a crash bug on ranged combat :(

Offical version 1.0 is a pipe dream I am sure :'(

You'll get there!


Thanks for that, quite a funny read!

My personal favourite from Turn to 400 is Forest of Doom. I guffawed. Yes, an actual guffaw.

Samildanach

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Re: Warlock Of Firetop Mountain roguelike
« Reply #46 on: April 17, 2015, 10:42:58 PM »
So close! Arrrgh! ;D I had 3 HP and no means of healing when I met the minotaur but I survived...only to be felled by a dwarf a few minutes later!



I should play more of the other version as well. Warlock's Mountain or something, I think?

Samildanach

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Re: Warlock Of Firetop Mountain roguelike
« Reply #47 on: April 20, 2015, 01:06:10 PM »
I did manage to fell a certain Warlock today, and retrieve a certain item from him (really nice touch, the effect that item has in future) but I was completely flattened on my way out because I was missing something vital I needed. Damn it, DiMaggio!

Still, very enjoyable game!


corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #48 on: April 25, 2015, 09:29:10 AM »
I did manage to fell a certain Warlock today, and retrieve a certain item from him (really nice touch, the effect that item has in future) but I was completely flattened on my way out because I was missing something vital I needed. Damn it, DiMaggio!

Still, very enjoyable game!

Oh how close!  Honestly I totally forgot I added that reward!  I guess I probably intended for that effect to happen only if you won the game as it is super powerful. But well done anyway.
Too bad you could not get back to the surface. Not sure if you realised you could use the 'green plus' which should almost make you invincible :)

Thanks for playing.

P.s I  probably would not bother with Warlocks Mountain for long, it has most of the improvements that I have now added into this game. However it does have classes, graphics, special rooms and improved special levels, but it is a very incomplete and probably unwinnable.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

Samildanach

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Re: Warlock Of Firetop Mountain roguelike
« Reply #49 on: April 26, 2015, 02:44:25 PM »
Too bad you could not get back to the surface. Not sure if you realised you could use the 'green plus' which should almost make you invincible :)
I probably could have got back to the surface as I was in pretty good shape, but there was no getting away from the dragon without DiMaggio's book. Still trying!

corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #50 on: April 27, 2015, 04:18:08 AM »
Too bad you could not get back to the surface. Not sure if you realised you could use the 'green plus' which should almost make you invincible :)
I probably could have got back to the surface as I was in pretty good shape, but there was no getting away from the dragon without DiMaggio's book. Still trying!

The pack of cards gives you access to Zagor's spells. I.e slow monsters and teleport-self spells.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

AgingMinotaur

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Re: Warlock Of Firetop Mountain roguelike
« Reply #51 on: April 27, 2015, 07:26:49 AM »
Just a note: I tried this in Wine, with a Norwegian keyboard, and experienced that the keys were acting funky. I'm guessing they were somehow emulating an Anglophone keyboard. Eg. I had to press the "_" key to get help, and I couldn't get any key to act as ">" or "<", so I was stuck on the surface level. On a related note, I'm always happy when games with diagonal movement allow either the regular numerals, vi keys, or something,  anything, in addition to numpad (which I don't have on my laptop).

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #52 on: April 28, 2015, 05:13:06 AM »
Hey Mr Minotaur, I am guessing this is because I am using "windows.h" for all keyboard input as opposed to a decent input library. I think maybe for the moment I will add alternative key-codes for basic commands.
I really did not want to rewrite this game, it was just an update to the original code for fun. Incidentally these issues were what "Warlocks Mountain" was supposed to address. :)
I will look at how hard it will be to give an alternative input option (or optionally turn off  diagonal movement, i don't think it is necessary to complete the game)

Cheers
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

TheCreator

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Re: Warlock Of Firetop Mountain roguelike
« Reply #53 on: April 28, 2015, 10:55:57 AM »
Hey Mr Minotaur, I am guessing this is because I am using "windows.h" for all keyboard input as opposed to a decent input library.

I'm guessing that you just haven't added support for alternative keyboard layouts. It is not a trivial stuff, so no one is going to be angry at you, just don't blame Microsoft for everything ;).
Fame (Untitled) - my game. Everything is a roguelike.

corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #54 on: May 02, 2015, 10:30:29 AM »
Yep turn out I just screwed up the code. I wrote specific code for decend, ascend and help but for got to do anything with it :-[ I will update soonish.  In the meantime shift-comma and shift- fullstop *might* work for up and down.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

AgingMinotaur

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Re: Warlock Of Firetop Mountain roguelike
« Reply #55 on: May 02, 2015, 09:57:23 PM »
Thanks. Shift-comma and shift-fullstop works :)

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Virtua Sinner

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Re: Warlock Of Firetop Mountain roguelike
« Reply #56 on: February 15, 2016, 07:34:58 PM »
I have a huge Fighting Fantasy collection including, of course, Warlock of Firetop Mountain, so couldn't resist downloading when I saw this.  Your rendition of WOFTM is one of the few traditional ascii roguelikes I've played - I'm usually intimidated by the daunting command sets and confusing gameplay.  But this was fairly easy to figure out quickly, and I very much enjoyed it.  Thanks for the fun game!  I look forward to playing further :)

corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #57 on: February 15, 2016, 11:26:36 PM »
Cheers Mr Sinner.  Although rather flawed in a lot of ways the original book was highly influential on me. Obviously!

It was an easy adaption to the roguelike genre and it was my first ever game, so like the original source is somewhat flawed. That been said any feedback, especially from a fellow reader, is always welcome.

Hopefully one day I will finally release the final version.

I am a fan of very traditional roguelikes. I struggle to play most of the 7drl released for that reason.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

Virtua Sinner

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Re: Warlock Of Firetop Mountain roguelike
« Reply #58 on: February 17, 2016, 09:44:50 PM »
Uh oh.  So, I've made it to dungeon level 10.  I've killed Zagor.  I've killed the dragon.  There's a chest labeled (29) (2) (5).  I have all three of those keys.  But when I try to use the chest it tells me I don't have any of the correct keys.  Am I missing something?  Unfortunately, I have to go to work, and there doesn't seem to be a save feature!

Virtua Sinner

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Re: Warlock Of Firetop Mountain roguelike
« Reply #59 on: February 17, 2016, 10:01:28 PM »
Hmmm... went back and picked up all the keys I'd dropped - I've cleared every level and every special level, collecting every key the game has to offer - still says I don't have the correct one.  I'll leave the game running and a note asking my wife not to turn it off while I'm at work on the off chance that someone can supply an overlooked solution by the time I'm home.