Author Topic: Warlock Of Firetop Mountain roguelike  (Read 42110 times)

Virtua Sinner

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Re: Warlock Of Firetop Mountain roguelike
« Reply #60 on: February 17, 2016, 10:12:39 PM »
Ok - I dropped everything I was carrying.  Then I picked up just those 3 keys and the chest worked - I was also trying to unlock it from a different direction, so that may have been the mitigating factor... and then I was eaten by piranhas trying to get back to a staircase in the middle of the water :P  I'll try again some time soon.  Very much enjoying the game, but that one glitch needs attention.

corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #61 on: February 18, 2016, 04:11:18 AM »
Yep. Definitely a bug there. Nice thinking dropping the keys and picking them up. Sounds like a item order issue. Should be an easy fix.  ::) Apologies.

So close to the end. :'( bad luck. Obviously water has to be handled as a risk mitigation exercise . Lowest possible chance that you might take damage. Also the higher the dungeon level the higher the risk. Special levels are also riskier, effectively +10 to entrance level. Which is also why the have higher chance of better items.

Maybe I will add reduced piranha chance if you are fleeing through water.  Hmm just a thought.
Thanks for letting me know and thanks for playing.
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Virtua Sinner

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Re: Warlock Of Firetop Mountain roguelike
« Reply #62 on: February 18, 2016, 02:40:54 PM »
I don't think the piranhas are unbalanced.  I think they work quite nicely.  The unfortunate irony is this:  when I went back to get the keys I had dropped, to see if they would perhaps solve the problem, I had to swim through that river to get to the staircase and made it no problem.  Turns out that was an unnecessary trip.  On my return trip - the one that counted - I got eaten.  But I think it's a totally fair rule to have the piranhas there.  In fact, without them, I'm not sure there's a point in making the player return to the surface at all with the treasure.  If there's no real chance of dying on the way out, then it's just a literal time waster.

The only other unusual thing I noted in my playthrough - and it's not an "error" per se, but yeah, unusual - was a downward staircase on level 10.  You addressed it - when I tried to use it it said "Hmmmm...  this doesn't go anywhere."  So it wasn't a problem.  But unless it's an allusion to a staircase to nowhere in the WOFTM game book, it would be a simple enough thing in your dungeon generation to say "if we're building level 10, don't place a downward staircase."

corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #63 on: February 19, 2016, 09:57:48 AM »
Good to hear that you dont hate the piranhas. It was a quick fix in the original 7drl version to have a water only enemy, without actually coding one in.  I kind of like the fact that water has a different strategy than other areas, so I'm not touching it. They and any monsters you left behind are why escaping the mountain makes any sense. Which brings me to the next point.

Yes that staircase was also an original 7drl quick-fix. However I was supposed to use it as an alternative ending, which I never got around to doing obviously. The book alluded to possible character choices when you actually got the treasure.... Maybe I should address that issue.
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Virtua Sinner

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Re: Warlock Of Firetop Mountain roguelike
« Reply #64 on: February 24, 2016, 08:05:09 PM »
Escaped
=======

Binn Hondar the Adventurer left the great mountain.
He survived for 17507 turns.
He achieved level 5 with 1288 experience.
He killed 139 monsters out of 156.
 
Skill: 11, Stamina: 19, Luck: 11
 
Binn Hondar retires rich and famous. What a hero!
 
He entered Firetop Mountain.
He found the orcish barracks.
He crossed a large underground river.
He passed through an underground cemetery.
He discovered the maze of Zagor.
He found Zagors Gold!
 
Equipment
 
+1 battle axe [Att:5] of the Sun (equipped)
full plate mail [Def:5] of Strong Poison Resistance (equipped)
tower shield [Blk:4] (equipped)
+2 long bow [Att:5] (equipped)
5 arrows (equipped)
2 smelly cheeses (equipped)

Took me 9 tries, but I beat it :)  I did encounter the key error again - had to drop everything except the 3 keys to open the chest.

Also encountered what you may consider a minor bug - I found the Book of Dimaggio twice.  (The fact that it's labeled "The", not "A", leads me to believe it's meant to be unique).  Additionally, I killed the Iron Cyclops, but this time around, he didn't drop his ruby.

Some questions, having finished:  1. What do the Smelly Cheeses do?  I see I have one equipped.  No idea why...
                                                      2. I THINK the Book of Dimaggio makes you immune to the dragon's fire.  True?
                                                      3. When I was fighting the dragon and getting hit, I used the Deck of Cards.  After that, it no longer hit me.  Was that coincidence, or was I supposed to use it?  Some in game feedback on the purpose of these items would be useful to any player.
                                                      4. What's the ruby from the Iron Cyclops for?
                                                      5. I met a wight, fired an arrow at it, had it hit for 0 damage, so fled that optional map.  Could I have killed it with the above equipment, or is there a trick to it?  Would a player require spoilers to beat that thing?

Thanks again for the game!  Really had a good time playing it and it whet my appetite for other roguelikes :)

corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #65 on: February 25, 2016, 02:58:33 AM »
First up congrats on winning. 

That battle axe and tower shield are a formidable combo.

Looks like you did not really figure out how to use the items correctly.  :( my fault as they were really added at last minute.  Each special item has a unique use, as layed out in the book.  So I guess spoilers might be required.
Cheese is used for a random mob encounter. It should not be equipped but thrown. I cant remember how to do that atm. I thought you 'u'se it.
Dimaggio was indeed looking for a way to defeat dragons.
The pack of cards gives you access magic. Press 'z'.
The ruby weakens creatures and was used exclusively in the book to weaken zagor.
Wights can only be killed by a certain metal. In the book an item was called the giver of sleep - for those who can't.  Or some ghing like that..

Looks like I have to clear up the use of items and fix that key issue. After the 7drl comp though.
Thanks heaps for the feedback.
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Legend

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Re: Warlock Of Firetop Mountain roguelike
« Reply #66 on: February 28, 2016, 07:01:51 AM »
Dethtrap Dungeon 7drl or lone wolf 7drl?  :P

corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #67 on: February 29, 2016, 10:59:14 AM »
Dethtrap Dungeon 7drl or lone wolf 7drl?  :P

Don't just talk about it, do it :) Seriously though, I have already done one, so time for someone else to do one.

For the 7drl I generally plan to create the greatest roguelike ever. So far I have failed each year...
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corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #68 on: February 29, 2016, 11:25:46 AM »
Hmmm, I guess I know why the cheese does not work, because I have not released the version with working cheese in it!!! I have had release candidate 05 on my desktop for over a year and did not realise I have not released it.

Crapity crap. I will package it up and hopefully it works.

Should have the cheese working and any other item that does not work. Hopefully the keys issue will go away because I could not figure that one out either!!! (because I am looking at different code!!!!

Time to throw some smelly cheese at a certain wizard.

Man I suck.


« Last Edit: March 02, 2016, 11:20:42 AM by corremn »
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #69 on: February 29, 2016, 11:43:02 AM »
Latest Version - Release Candidate 05 (a.k.a The Cheesening)

https://sourceforge.net/projects/wofm/

Not really sure if this is stable or not. There was probably a reason I did not release it 16 months ago....
Plus the change log seems to be incomplete. (if you can tell me what a the minor changes are let me know  ;D)

Code: [Select]
version 1.0.0 RC 05 29/02/2016
==============================
- added one extra monster type.
- Fixed minor issues.
- Lots of minor changes.
- Move free movement while fleeing
- clubs are a different colour to open doors
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Virtua Sinner

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Re: Warlock Of Firetop Mountain roguelike
« Reply #70 on: February 29, 2016, 11:51:07 PM »
I was looking for an excuse to play again :)  Maybe I'll even put together a Let's Play, if I can find the time!

Samildanach

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Re: Warlock Of Firetop Mountain roguelike
« Reply #71 on: March 01, 2016, 11:22:00 AM »
I need to go back to this and beat it properly.

Legend

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Re: Warlock Of Firetop Mountain roguelike
« Reply #72 on: March 06, 2016, 09:24:46 PM »
Any chance of getting that final version  in a version that will run on win xp?

corremn

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Re: Warlock Of Firetop Mountain roguelike
« Reply #73 on: March 07, 2016, 09:45:58 AM »
Any chance of getting that final version  in a version that will run on win xp?
Try this ->https://drive.google.com/open?id=0ByI6abCX6XV9YTBCbFp2WDJZdjg
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akeley

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Re: Warlock Of Firetop Mountain roguelike
« Reply #74 on: March 30, 2016, 05:07:25 PM »
What`s the deal with Warlock`s Mountain? Your site says it`s the "extended version" of WOFM, which was a 7DRL,  but it seems it`s the one being updated.

Are they much different? Just trying to untangle this for the Archive...