I didn't play it for too long but it was enough to get the idea behind it. The game's execution seems to be good and not many roguelike's have a decent story line where characters actually feel like characters and not bots. This only happens though because your game seems to be heavily scripted and scripted games can only function well with a progress saving feature - smart move there. I only descended about a couple of levels into the temple during my x4 tries and I really have to agree with vanguard about the hungry problem, your character is indeed always avid for food. Hunger should be something moderately easy to deal with - as long the player pays its due attention - and not a persistent timer spawning more fear then foes themselves.
I played it as a sorcerer during all my attempts and its game play was something like: killing about 2-3 foes before fleeing to recover my mana, most of the time escaping the temple's first level and lingering about in the wilderness to quickly recover it. No matter how often I tried to change this game play behavior, I would always end up doing the same thing. This felt repetitive and annoying. If there were some skills I could train I could try different approaches to face the temple which unfortunately is not applicable; my characters’ deaths were also pretty much the same, being surrounded by foes while out of mana. Anyway, I will try again with different classes to see how it turns out.
I know you are somehow limited to the libtcod but the text in your game is really eye stressing due to its monospaced and squary looking and then you have the typical crude, keyboard-only interface. I’m just saying and I understand this might be something complicated to implement outside of this libtcod or at least not that straightforward to deal with, but I really need to point this out as interfaces play a major role, comfort wise. I think that roguelikes’ crude interfaces are actually the major problem to why it’s difficult to people get into them in first place as it consists in memorizing keys and using keys to do anything else in the game.
Anyway, don’t feel demoralized from my feedback. Take all that I said with a grain of salt if you must as I’m not a roguelike hardcore fan, but I can say I understand what game play is all about and I’m very demanding as far it is concerned. If you are still interested in hearing my feedback about other character classes in your game, well drop a line.