UndoRL
Wasn't there a 7drl along the lines of this some years ago? I think it wass called Savescummer, but I'm too lazy to look it up atm.
Re Anti-Berlin-interpretation-RLs. Yeah, I like it. Maybe someone should make a
Dogme 95-inspired definition
1 and try to make one or more games based on that!?
The challenge for the developer would be to still come up with something that can actually pass as a RL.
As always,
Minotauros
1 Some points might include:
* You don't lose your progress in the game, even if you screw up.
* Time should not be organized in turns.
* Continuous space, or at least no grids (eg. a text adventure would still be passable)
* Modal play.
* Extensive use of fixed content.
* Etc.
Could be the basis of a whole game jam of itself, actually – not that I'm going to join