Author Topic: 7DRL Ideas - It's never too soon!  (Read 39183 times)

Trystan

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Re: 7DRL Ideas - It's never too soon!
« Reply #15 on: September 10, 2013, 09:47:55 AM »
Programmable loss. Instead of playing one turn at a time, every creature chooses the next few turns which are played at the same time. So you choose Move North, Move North East, Circle Attack, Defend. Your opponent chooses Heal, Magic Missile (vs nearest enemy), Defend, Defend. Repeat until dead or whatever.

Trystan

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Re: 7DRL Ideas - It's never too soon!
« Reply #16 on: September 10, 2013, 09:54:36 AM »
Cyclops X. You can't see mindless creatures. Or items. Or low weight/size/mass creatures. Or high weight/size/mass creatures. Or anything, any more. But you are sure going to kill Odysseus!

Yes! Choose between both factions. Is it the heroic Athenians versus the dim-witted children of Poseidon cyclopses or the misunderstood pastoral cyclopian shepherds versus the lying and warlike humans? HistoricalRelativismRL?

Trystan

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Re: 7DRL Ideas - It's never too soon!
« Reply #17 on: September 10, 2013, 10:11:07 AM »
Cavernvania: Orchestra of the Sunset. A metroidvania roguelike. Items, enemies, puzzles, bosses. This is actually one of the top game ideas on my list so you may see this in 2014. Unless you beat me to it.

malignatius

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Re: 7DRL Ideas - It's never too soon!
« Reply #18 on: September 10, 2013, 01:25:11 PM »
The Warriors Fight the street gangs of '79 in NYC to get back to Coney Island. You play with a party of characters and the game ends if all dies.

Vanguard

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Re: 7DRL Ideas - It's never too soon!
« Reply #19 on: September 10, 2013, 01:28:12 PM »
GodRL

A lone adventurer has embarked on a perilous quest to destroy a great evil - and he won't stop bothering you!  Set the rules of conduct for your faith and smite or reward the hero as you deem appropriate.

Edit:

Alright, what about this:

The hero is on autopilot, but you make all the strategic decisions for them.  The hero goes around earning piety which you can spend on miracles to help them out or destroy your enemies.  When the hero finds an artifact, you decide if they're going to use it themselves or offer it as a sacrifice for a bunch of piety.  If the hero has a choice between two ways to resolve a quest or needs to know which dungeon they should check out, you make the call.

Maybe there are multiple heroes and opposing gods and you need to make sure the hero who saves the day is your follower.  There are a lot of directions you could take this in.
« Last Edit: September 10, 2013, 01:55:47 PM by Vanguard »

Samildanach

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Re: 7DRL Ideas - It's never too soon!
« Reply #20 on: September 10, 2013, 07:15:38 PM »
UndoRL
Wasn't there a 7drl along the lines of this some years ago? I think it wass called Savescummer, but I'm too lazy to look it up atm.
Kind of, yeah. Except in Save Scummer you don't even control your character, you only control the undo and save/load functions. Fun idea, and pleasantly satirical, but very little actual playing involved. It reminded me of Progress Quest in that mostly you just sit with your finger on the right arrow and watch the game play itself.

guest509

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Re: 7DRL Ideas - It's never too soon!
« Reply #21 on: September 11, 2013, 03:20:23 AM »
Roguelike? The temple of the Roguelike has sent you into the dungeon to retrieve the Berlin Interpretation, long since lost.

tl;dr Trolling with the Berlin Interpretation

This is brilliant.

guest509

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Re: 7DRL Ideas - It's never too soon!
« Reply #22 on: September 11, 2013, 03:22:41 AM »
UndoRL - roguelike where you can literally undo several last turns. Undo count is limited and regenerates over time. And game mechanics that revolves around prepared moves, like charged attacks, multiturn attacks etc.

Time Lord! I dig this one too. Perfect for a 7DRL. One wacky mechanic you can really ride. I'm going to remember this one and when the time comes ask if you want to do it. If not I might give it a whack. You could name it after that guy in Heroes who could manipulate time.

guest509

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Re: 7DRL Ideas - It's never too soon!
« Reply #23 on: September 11, 2013, 03:25:46 AM »
UndoRL
Wasn't there a 7drl along the lines of this some years ago? I think it wass called Savescummer, but I'm too lazy to look it up atm.

Re Anti-Berlin-interpretation-RLs. Yeah, I like it. Maybe someone should make a Dogme 95-inspired definition1 and try to make one or more games based on that!? :P The challenge for the developer would be to still come up with something that can actually pass as a RL.

As always,
Minotauros

1 Some points might include:
* You don't lose your progress in the game, even if you screw up.
* Time should not be organized in turns.
* Continuous space, or at least no grids (eg. a text adventure would still be passable)
* Modal play.
* Extensive use of fixed content.
* Etc.

Could be the basis of a whole game jam of itself, actually – not that I'm going to join :P ;D

Just a thought on how to code this to make it easier to pull stuff out and add stuff in. Make the base engine a continuous movement engine like a couple of the games in the 7DRL this year. As in, if you are moving then the enemy is moving. Then you can set a grid interval (you can only move so many pixels before stopping) for grid movement. You can take away the necessity for the player to be moving to create real time movement.

Just a thought.

guest509

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Re: 7DRL Ideas - It's never too soon!
« Reply #24 on: September 11, 2013, 03:35:10 AM »
Space StationRL
-Step 1: Program a basic Hit Point, Ordinance and Crew status bar for your space station. Name the base.
-Step 2: Watch DS9 and Babylon 5, front to back.
-Step 3: Play FTL.
-Step 4: Begin coding dozens of special events that can happen to your space station, and 3 responses to each action with results based on that action.

  Example: "The Centari attack."
               1) Fight back. [-5 ordinance. -5 Centari Friendliness.]
               2) Negotiate. [-5 hp in a brief skirmish before peace is negotiated. +5 Centari Friendliness.]
               3) Give hostages. [-5 crew, -5 reputation.]


Then add graphics via kickstarter and make millions...yep...that simple.

Quendus

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Re: 7DRL Ideas - It's never too soon!
« Reply #25 on: September 11, 2013, 04:19:12 AM »
You can't do that!
You have to obfuscate and randomise the consequences of the choices, otherwise it's not a trve FTLlike!

guest509

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Re: 7DRL Ideas - It's never too soon!
« Reply #26 on: September 12, 2013, 04:27:41 AM »
No man! I'm IMPROVING on the design.  :-*

Quendus

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Re: 7DRL Ideas - It's never too soon!
« Reply #27 on: September 12, 2013, 06:04:38 AM »
But how can it possibly be an improvement if it means you don't need a wiki to make an informed decision? D:

guest509

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Re: 7DRL Ideas - It's never too soon!
« Reply #28 on: September 13, 2013, 03:39:49 AM »
But how can it possibly be an improvement if it means you don't need a wiki to make an informed decision? D:

Gah! My pet peeve in games. Like in Terraria you pretty much HAVE to have a browser open to see what you can build. Lame. And has anyone ever beaten Nethack without spoilers? It's probably happened...

CubicPants

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Re: 7DRL Ideas - It's never too soon!
« Reply #29 on: September 13, 2013, 05:14:52 AM »
Gah! My pet peeve in games. Like in Terraria you pretty much HAVE to have a browser open to see what you can build. Lame. And has anyone ever beaten Nethack without spoilers? It's probably happened...

There are reports of people completing Nethack unspoiled.  I believe it involves extensive use of wizard mode to learn the ropes;  And lots of note-taking.

I've been playing unspoiled and haven't come close to winning in wizard-mode.  I think I once made it to medusa (~level 25), but not before dying at least 100 times.  I don't ever expect to win, but I'm happy to explore it for a lifetime.  :)