Author Topic: 7DRL Ideas - It's never too soon!  (Read 28727 times)

guest509

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7DRL Ideas - It's never too soon!
« on: September 07, 2013, 05:42:55 AM »
DreadRL - Peach Trees, a procedurally generated tower. One screen levels, 1-100. You can take the elevator to whatever floor you want. The higher levels are harder. You start each mission with a warrant to arrest someone in the tower. How many warrants can you serve before dying? Track your high score. Your last warrant to win the game is to go face Mama on level 100. Your gun has a variety of shot types. Flame, scatter, stun, pierce, etc...load up before each mission.

Thunderdome - Fight in the dome. Start near the center but the further toward the outside of the dome you get the further you can bungee jump toward the center. So moves to the outside of the dome are 1 space, moves toward the center depend on how close you are to the outside dome. Various weapons and such are scattered around the dome. Doing awesome shit wins you 'favors' which you can spend to get someone to throw a piece of gear to you (or near you). Variety of enemies to face off against with a myriad of strengths and weaknesses and behaviors will make or break this game.

Full ThrustRL - Using the Full Thrust system of space ship building. Build a star ship and go from star system to star system. Face the mother ship in the end. Min/Maxing your ship to start, then picking up new equipment and salvage during your progression are the main game play elements. Sort of a clone of Rogue, but with character building up front and you play a space ship. The game text will call you 'captain'.

I do these 'idea' threads a lot because I want someone to build these games and I'm too lazy. :-)

guest509

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Re: 7DRL Ideas - It's never too soon!
« Reply #1 on: September 07, 2013, 05:47:43 AM »
LeprechaunRL? - I'd also love to see a game utilizing the motion sensor as a central mechanic. The baddies cannot see you unless you move. You could play a leprechaun making your way through packs of gnomes in search of your stolen pot of gold. Yep.

guest509

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Re: 7DRL Ideas - It's never too soon!
« Reply #2 on: September 07, 2013, 05:56:03 AM »
ComicRL- Super hero RL. Fight baddies in Temple City. Track down your nemesis. Find a side kick (like the dog in Hack). Slashy can run the local church. Darran Gay can be the local radio disc jockey. Andrew Dull can be a local politician. Veteran Bullhead can be a local hero past his prime...Krise can be the local recluse that can sell you super tech gear and give you snippy game strategy advice. This can be an in-joke geek extravaganza! Just like real comics! Ripping off Champions and City of Heroes is a MUST.

Eben

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Re: 7DRL Ideas - It's never too soon!
« Reply #3 on: September 08, 2013, 01:40:11 AM »
KARL - Kanadian Action RogueLike

You can play as a Mountie, Lumberjack, or Fur Trader. You defeat your enemies by being very polite to them, or shooting/axing them if the polite thing doesn't work. All powerups are either beer or poutine. You beat the game by saving the queen and therefore become the "God" referred to when people say "God Save The Queen"

guest509

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Re: 7DRL Ideas - It's never too soon!
« Reply #4 on: September 08, 2013, 02:10:04 AM »
Dude I love it!

Zireael

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Re: 7DRL Ideas - It's never too soon!
« Reply #5 on: September 09, 2013, 08:56:34 AM »
Throwing this out there in case anyone wants to do it:
GenesRL - Moar randomness, gene-based. All creatures (including the player) are created using pre-set genes, which affect their statistics. The creatures can then evolve and/or mutate.

P.S. I love ComicRL idea.

Quendus

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Re: 7DRL Ideas - It's never too soon!
« Reply #6 on: September 09, 2013, 10:26:17 AM »
My head was sideways and I misread your post:
GenresRL - Moar randomness, genre-based. All creatures (including the player) are created using pre-set genres, which affect their statistics and abilities. The genres can then can then combine and/or mutate.

Holsety

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Re: 7DRL Ideas - It's never too soon!
« Reply #7 on: September 09, 2013, 11:21:29 AM »
Roguelike? The temple of the Roguelike has sent you into the dungeon to retrieve the Berlin Interpretation, long since lost.
Every time you start a character the game turns off/toggles a mechanic. One character might be playing the game in real-time, the other has the game reference the @ as "a party of characters" instead of "lone hero". Your run might be with hexes instead of tiles. You might be playing in graphical mode instead of ASCII. Maybe for one character all the monsters will have morbid obesity and occupy 4 tiles each. One character might have all his stats be invisible (ie not shown to the player), or maybe he/she doesn't have a food clock.

tl;dr Trolling with the Berlin Interpretation
Quote from: AgingMinotaur
… and it won't stop until we get to the first, unknown ignorance. And after that – well, who knows?

Zireael

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Re: 7DRL Ideas - It's never too soon!
« Reply #8 on: September 09, 2013, 04:34:14 PM »
My head was sideways and I misread your post:
GenresRL - Moar randomness, genre-based. All creatures (including the player) are created using pre-set genres, which affect their statistics and abilities. The genres can then can then combine and/or mutate.

That's a good idea, too! ;)

Xecutor

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Re: 7DRL Ideas - It's never too soon!
« Reply #9 on: September 10, 2013, 03:01:03 AM »
UndoRL - roguelike where you can literally undo several last turns. Undo count is limited and regenerates over time. And game mechanics that revolves around prepared moves, like charged attacks, multiturn attacks etc.

Trystan

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Re: 7DRL Ideas - It's never too soon!
« Reply #10 on: September 10, 2013, 08:10:22 AM »
Berlin interpolation. A generic berlin interpretation roguelike except each rule has an amulet that allows you to break that rule. For example, the Amulet Of Gridlessness means you move in sub-grid increments, the Amulet Of Undoing means you can Control-Z the last few turns, or the Amulet Of Tempa-death means you just lose some max hp when you die.

I'll have to add that to the growing list of ideas I have for next time....

Trystan

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Re: 7DRL Ideas - It's never too soon!
« Reply #11 on: September 10, 2013, 08:13:51 AM »
Plants Hate Roguelikes. You move once, everyone else moves 20 or more times. Learn to hate lumberjacks!

AgingMinotaur

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Re: 7DRL Ideas - It's never too soon!
« Reply #12 on: September 10, 2013, 09:10:35 AM »
UndoRL
Wasn't there a 7drl along the lines of this some years ago? I think it wass called Savescummer, but I'm too lazy to look it up atm.

Re Anti-Berlin-interpretation-RLs. Yeah, I like it. Maybe someone should make a Dogme 95-inspired definition1 and try to make one or more games based on that!? :P The challenge for the developer would be to still come up with something that can actually pass as a RL.

As always,
Minotauros

1 Some points might include:
* You don't lose your progress in the game, even if you screw up.
* Time should not be organized in turns.
* Continuous space, or at least no grids (eg. a text adventure would still be passable)
* Modal play.
* Extensive use of fixed content.
* Etc.

Could be the basis of a whole game jam of itself, actually – not that I'm going to join :P ;D
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Trystan

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Re: 7DRL Ideas - It's never too soon!
« Reply #13 on: September 10, 2013, 09:41:19 AM »
Oedipus X. You can't see mindless creatures. Or items. Or low weight/size/mass creatures. Or whatever.

Quendus

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Re: 7DRL Ideas - It's never too soon!
« Reply #14 on: September 10, 2013, 09:43:20 AM »
Cyclops X. You can't see mindless creatures. Or items. Or low weight/size/mass creatures. Or high weight/size/mass creatures. Or anything, any more. But you are sure going to kill Odysseus!