OK, I ran through and recorded all of the enemies that I encountered, as well as how I did. It's below (each death is shown with a phrase wrapped in **). Primary takeaway: the game still feels like it develops too slowly in difficulty; as you can see, it doesn't really start to get hard for me until stage 9 or 10. It might be good to get some novices to keep track of their deaths this way.
A couple of other notes:
- Eyes should maybe be classified as just as powerful as giant eyes (or very close), and should continue to appear alongside giant eyes, not be immediately replaced by them. This is because their lack of movement creates a fixed point that the player has to contend with. He has to approach an eye in a certain way to be able to deal with it.
- When they have a choice of moving left or right of the player, skeletons (and other enemies) tend to move to the left. It would be better if they tended to move right (i.e., between the player and the goal). When they move to the left, they are too easy to outrun.
- Flames really aren't dangerous unless they get to form infernus. Maybe they should get the same difficulty number as rats (assuming they don't already).
- Consider whether yetis should grant freeze power if the player doesn't kill them. I.e., if a yeti dies in a trap, maybe it doesn't freeze anything?
- Slimes are probably overrated in difficulty (not sure what its actual rating is). They become tougher when combined with statues and yetis (other things too, but especially those). Maybe they don't need their own stage? Just add them in as part of stage 8? There is not really much of a difficulty increase at all from level 6 to level 8.
Bug: If the hero is teleported while he is slimed, the graphic of the slime patch remains on the tile he teleported from.
1.0 Game Begins
1.1 rat, rat, flame, skeleton
1.2 rat, flame, skeleton, skeleton
1.3 rat, rat, flame, skeleton, eye
1.4 rat, rat, skeleton, skeleton, skeleton, eye (trapped skeleton)
2.0 Spikes
2.1 rat, rat, skeleton, flame
2.2 rat, flame, flame, skeleton (infernus)
2.3 rat, rat, flame, flame, skeleton
**Stupid death!**
2.1 rat, rat, rat, skeleton
2.2 rat, rat, flame, eye
2.3 rat, flame, flame, skeleton, eye
2.4 rat, flame, skeleton, skeleton, skeleton, eye
3.0 Giant Snails
3.1 rat, rat, rat, flame
3.2 rat, skeleton, snail, snail
3.3 rat, rat, rat, flame, snail
3.4 rat, flame, skeleton, snail
4.0 Climb Higher
4.1 rat, flame, eye, snail
**Got trapped, own fault**
4.1 rat, rat, eye, snail
4.2 rat, flame, skeleton, eye
4.3 rat, flame, flame, skeleton, snail
**Got trapped, own fault**
4.1 rat, rat, skeleton, snail
4.2 rat, flame, skeleton, eye
4.3 rat, flame, skeleton, snail
4.4 flame, flame, skeleton, skeleton, skeleton, snail (trapped skeleton)
4.5 rat, skeleton, skeleton, eye, eye, snail (trapped skeleton)
5.0 Giant Eyes
5.1 rat, flame, flame, snail (infernus)
5.2 rat, skeleton, snail, giant eye
5.3 rat, skeleton, skeleton, snail, snail
5.4 rat, skeleton, skeleton, snail, giant eye
5.5 rat, rat, flame, skeleton, skeleton, snail, giant eye
6.0 Moving Walls
6.1 flame, skeleton, snail, giant eye
6.2 rat, flame, snail, snail
6.3 rat, rat, flame, snail, snail
6.4 flame, skeleton, snail, snail, giant eye
6.5 rat, flame, flame, flame, skeleton, skeleton, snail (infernus) (aggression necessary!)
7.0 Yetis
7.1 rat, flame, skeleton, yeti
7.2 rat, flame, giant eye, yeti
7.3 rat, flame, skeleton, snail, snail
7.4 rat, flame, skeleton, skeleton, snail, yeti
**didn't think carefully about how to handle double skeletons**
7.1 rat, skeleton, giant eye, yeti (skeleton = free kill)
7.2 rat, skeleton, snail, yeti
7.3 rat, flame, skeleton, skeleton, giant eye
7.4 rat, flame, flame, skeleton, skeleton, yeti
7.5 rat, flame, flame, flame, skeleton, giant eye, yeti (infernus) (aggression necessary!)
8.0 Climb Higher
8.1 rat, rat, giant eye, snail, yeti
**eye-swapping + yeti late turn-order**
8.1 rat, rat, flame, skeleton, yeti
8.2 rat, flame, flame, skeleton, snail (infernus)
8.3 rat, rat, flame, skeleton, snail, giant eye (exploited eye)
8.4 rat, rat, flame, flame, snail, giant eye, yeti (infernus)
8.5 rat, flame, flame, skeleton, skeleton, skeleton, giant eye, giant eye (exploited eye)
8.6 rat, flame, flame, flame, skeleton, snail, giant eye, giant eye, yeti
9.0 Slimes
9.1 rat, flame, skeleton, snail, slime
9.2 rat, rat, flame, snail, slime
9.3 flame, skeleton, skeleton, snail, snail, slime
9.4 rat, flame, skeleton, skeleton, snail, snail, giant eye
9.5 rat, rat, flame, flame, skeleton, skeleton, giant eye, yeti
**killed by infernus due to its being unaffected by yeti**
9.1 ?, rat, flame, giant eye (didn't record well)
9.2 rat, rat, flame, skeleton, slime
9.3 skeleton, snail, snail, giant eye, slime, slime
**stupidly killed by eye-swap + snail**
9.1 rat, giant eye, snail, slime, slime
**stupidly killed eye-swap + slime**
9.1 rat, rat, snail, giant eye, slime
9.2 flame, flame, skeleton, slime, slime (infernus, skeleton trapped)
9.3 rat, flame, skeleton, skeleton, yeti, slime
9.4 flame, skeleton, skeleton, snail, snail, giant eye, slime
**killed by eye-swap + skeleton**
9.1 rat, rat, snail, giant eye, slime
9.2 rat, rat, giant eye, yeti, slime
9.3 rat, rat, flame, giant eye, yeti, slime
9.4 rat, flame, skeleton, skeleton, snail, yeti, slime
9.5 rat, flame, flame, skeleton, skeleton, giant eye, yeti, slime
9.6 rat, flame, flame, flame, skeleton, snail, giant eye, giant eye, yeti, slime (trapped skeleton)
10.0 Statues
10.1 rat, skeleton, giant eye, slime (statue)
**killed by moving wall (no timer indicator yet)**
10.1 rat, flame, skeleton, slime, slime
10.2 skeleton, skeleton, snail, slime, slime
10.3 (failed to record)
10.4 rat, rat, flame, skeleton, giant eye, slime, slime
10.5 rat, rat, flame, skeleton, skeleton, snail, giant eye, slime (skeleton trapped)
10.6 rat, flame, flame, flame, snail, giant eye, giant eye, yeti, slime (infernus)
**killed by infernus + yeti rundown**
10.1 rat, rat, rat, giant eye, slime
10.2 rat, rat, snail, giant eye, yeti (statue)
10.3 rat, flame, skeleton, snail, giant eye, slime
10.4 rat, flame, skeleton, snail, snail, giant eye (statue x2)
10.5 rat, flame, skeleton, skeleton, skeleton, giant eye, slime, slime
**killed by moving wall (no timer indicator yet)**
10.1 rat, rat, flame, giant eye, slime (statue x2)
**killed by slime + statue**