Author Topic: Recruiting game designers for a different kind of roguelike game.  (Read 38616 times)

Endorya

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Re: Recruiting game designers for a different kind of roguelike game.
« Reply #15 on: July 09, 2013, 07:00:07 PM »
The project is very ambitious. The only thing it lacks is multiplayer  ;D. If you'll take 2 cents of advice from someone who has scrapped a few projects. Try to start out small, get to a playable state as soon as possible, it will keep your morale up. If you look at big games and other projects around, they all started very small and unambitious. It will be also easier to recruit some help. Frankly, the size of the project and the fact that you only have screenshots would scare me away, if I was interested.
Thanks for the tip. I hear this constantly and it makes all sense of the world but I need to start big because otherwise I will loose interest in it, which will lead me to start another project from scratch so satiate my ideas and imaginative needs. Call me fool. It's ok :)
« Last Edit: July 09, 2013, 08:18:31 PM by Endorya »
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miki151

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Re: Recruiting game designers for a different kind of roguelike game.
« Reply #16 on: July 09, 2013, 07:40:25 PM »
It's ok, I'm also a fool :D, but I maintain a playable game that I send out to friends. It's kind of a bottom-up instead top-down approach. Even if you have 10 programmers on salary, it's better to go bottom-up.
KeeperRL, Dungeon Keeper in roguelike style:
http://keeperrl.com

Anvilfolk

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Re: Recruiting game designers for a different kind of roguelike game.
« Reply #17 on: July 09, 2013, 07:59:53 PM »
I think I'm slowly getting a better hang of what you're trying to do with the game :)

Esoteric things? That is something I'm quite familiar with... what kind of stuff you're curious about?

Oh, you know... the usual... I love blacksmithing, WW2, in particular aviation (IL2 Sturmovik anyone?), napoleonic naval warfare, historical reenactment, parkour... all of which read about intensively and practice or am starting to practice. I'd love to get a pilot's license and a sailor's license. One day, when I'm rich ;)



I also agree with miki's advice. I keep reducing features for my games... even right now I feel like I'm biting off more than I can chew, and I have tons less than what you do! In particular, I feel there's a huge difference between having the data, and actually using it. I just started reading about how a game engine should be organised, and it's absolutely not trivial. There's definitely a ton to it than getting and setting properties, which is what I was doing previously with my inheritance-based OOP design :(
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Endorya

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Re: Recruiting game designers for a different kind of roguelike game.
« Reply #18 on: July 09, 2013, 08:17:58 PM »
I think I'm slowly getting a better hang of what you're trying to do with the game :)

Esoteric things? That is something I'm quite familiar with... what kind of stuff you're curious about?

Oh, you know... the usual... I love blacksmithing, WW2, in particular aviation (IL2 Sturmovik anyone?), napoleonic naval warfare, historical reenactment, parkour... all of which read about intensively and practice or am starting to practice. I'd love to get a pilot's license and a sailor's license. One day, when I'm rich ;)

You basically hit the jackpot and yes, I know IL2 but I prefer Lock On Flaming cliffs. Anyway, I keep watching these WW2 documentaries on you tube :) specially regarding tanks and U-Boats. But lately I've been quite busy with my project.
 
But you didn't tell me. From which part of Portugal are you?
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Anvilfolk

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Re: Recruiting game designers for a different kind of roguelike game.
« Reply #19 on: July 09, 2013, 08:42:41 PM »
Let's take it to PM ;)
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Krice

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Re: Recruiting game designers for a different kind of roguelike game.
« Reply #20 on: July 09, 2013, 08:50:06 PM »
What is your background as programmer and game developer? This sounds a lot like "generic idea" project, stuff all things in and hope something will happen.

Endorya

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Re: Recruiting game designers for a different kind of roguelike game.
« Reply #21 on: July 09, 2013, 09:20:20 PM »
What is your background as programmer and game developer? This sounds a lot like "generic idea" project, stuff all things in and hope something will happen.

I code for a living (full time and in spare time) since December 2004 and my skills as a game developer started about the same time. I've done 1 strategy game (similar to laser squad) and the first variant of of this project (which was a way over-simplified version) both games reached alpha state and then I completely lost interest in them as they could no longer support my ever growing ideas, unless I would totally redesigned them from scratch.

This project might sound like a library of "generic ideas" because it would take a great deal of time and effort to put everything into a concise and detailed text document (more like a tome), along with formulas and detailed game play mechanics. Also, parts of the game are sill being designed even knowing their essence and purpose is all noted down. I prefer to allocate this time in actually developing the game. You may think that this approach diminishes the chances of recruiting team members but honestly I believe that a detailed document would scare people away has they would realize the magnitude of the project.

So, my chances of recruiting someone is basically zero. But since I'm not expecting help at all, I can barely miss sleeping over it. In fact I plan to abandon this thread and my other thread at DF forums by the end of the week, as the project at his current state only awakens curiosity, nothing else. I really can't blame anyone for this can I? :)
« Last Edit: July 09, 2013, 09:49:21 PM by Endorya »
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Krice

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Re: Recruiting game designers for a different kind of roguelike game.
« Reply #22 on: July 09, 2013, 09:45:07 PM »
So, my chances of recruiting someone is basically zero.

It's not that bad. Roguelike development is easy.

Anvilfolk

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Re: Recruiting game designers for a different kind of roguelike game.
« Reply #23 on: July 10, 2013, 01:19:16 AM »
Perhaps if you did a quick tech demo, using the materials that you can already put into the editor, people would see what can actually happen, and that might open their imagination.

It's actually kind of ironic, usually the trouble is finding programmers, not idea people :)
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pat

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Re: Recruiting game designers for a different kind of roguelike game.
« Reply #24 on: July 10, 2013, 04:44:20 AM »
You should put the screen shots as images in your original post, rather than as a zip file.

The content that you've got there is quite cool but over-excited threads about non-existent super-projects are fairly common in the roguelike dev world and you've obviously moved beyond the planning stage and into something fairly worthwhile, but that isn't immediately obvious unless you dig around for the images.

Endorya

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Re: Recruiting game designers for a different kind of roguelike game.
« Reply #25 on: July 10, 2013, 08:07:25 AM »
I think I will have to develop the editor a bit more and probably starting coding the main .EXE before I can actually have the attention of anyone. But having people helping at this point would actually make the whole difference. And yes, it is quit ironic, I'm searching for people that is willing to listen and discuss the project and not exactly searching for coders, GFX artists and sound designers, which is actually the hardest thing to come by.

I really wonder, what does it take to have someone's attention. You know, having someone approaching me saying: "I would like to hear more about it. I might be able to help if I find it interesting." But I guess people is just too busy developing their own projects or doing other things.

My best shot is finding someone in extreme need of creating an roguelike but without the resources to do it.
« Last Edit: July 10, 2013, 08:34:56 AM by Endorya »
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Endorya

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Re: Recruiting game designers for a different kind of roguelike game.
« Reply #26 on: July 10, 2013, 08:37:58 AM »
You should put the screen shots as images in your original post, rather than as a zip file.

The content that you've got there is quite cool but over-excited threads about non-existent super-projects are fairly common in the roguelike dev world and you've obviously moved beyond the planning stage and into something fairly worthwhile, but that isn't immediately obvious unless you dig around for the images.

The reason for the zip file was due to not having the ability to add attachments when posting (at least I don't see how). And services like Photobucket do tend to re-size the shoots that are considered big, as my screenies so I just made the zip. Direct links would be best, no arguing there. :)
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Endorya

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Re: Recruiting game designers for a different kind of roguelike game.
« Reply #27 on: July 10, 2013, 08:46:25 AM »
Just wondering and please understand, this request might be totally inappropriate going beyond the boundaries of common sense but still I need to ask it, at this point I'm just willing to hit full throttle to never look back as I'm totally committed to my goal.

[A request to forum the admins] Would it be possible to have a forum section or a sticky thread reserved for my project as being my personal developing log? I honestly don't see a better place to do it.

« Last Edit: July 10, 2013, 09:08:51 AM by Endorya »
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Darren Grey

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Re: Recruiting game designers for a different kind of roguelike game.
« Reply #28 on: July 10, 2013, 09:55:02 AM »
Uh, why not set up your own development blog? This is a forum, not a personal blog site.

Also, you should probably come up with a name for your project  ;)

Endorya

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Re: Recruiting game designers for a different kind of roguelike game.
« Reply #29 on: July 10, 2013, 10:32:59 AM »
Uh, why not set up your own development blog? This is a forum, not a personal blog site.
Yeah, I guess I need to set up my own blog. I have a forum already but it does not meet my necessities.
Any advice on a website service that could produce something like this: http://www.ultimaratioregum.co.uk/game/

Also, you should probably come up with a name for your project  ;)
Both the editor and the game have a name already but since they are prone to change there is no point sharing them for now. Once I set up a website I do need to think of something permanent; there is a chance they will remain as is. I just need to make that those names are available.
« Last Edit: July 10, 2013, 10:43:42 AM by Endorya »
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