Author Topic: The Veins of the Earth development feedback BETA 13  (Read 220839 times)

Zireael

  • Rogueliker
  • ***
  • Posts: 604
  • Karma: +0/-0
    • View Profile
Re: The Veins of the Earth development feedback v.0.15.0 beta 4.7)
« Reply #90 on: April 18, 2014, 09:17:23 AM »
I've found the Bay12 Incursion thread and had a good laugh over some of the stories shared there.

In the meantime, I'm really busy with Veins. Can't decide when to stop putting new features in...
DarkGod is busy polishing a new version of T-Engine, so that's a major thing to take under consideration, too. At least he's fixed the MD5 not showing up bug.

Once T-Engine 1.2.0 shows up or I decide I'm pleased with the features, I'll release a beta 5 - that's right, it's no longer beta 4.x.

Sneak peeks:











getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: The Veins of the Earth development feedback v.0.15.0 beta 4.7)
« Reply #91 on: April 18, 2014, 12:07:22 PM »
It would probably be a really good idea to try and time the next release to sync up exactly with ToME4's if only for the synergy and attention coupled with being specifically ready to be showcased as far as that forthcoming "automatically promote and download/install addons" feature DG has been getting wrangled these past months alongside all else.  Odds are it would take the great many addons some time to get updated, so you could have a relatively uncrowded field for most players to be made aware of the existence of Veins when they load up the game.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Zireael

  • Rogueliker
  • ***
  • Posts: 604
  • Karma: +0/-0
    • View Profile
Re: The Veins of the Earth development feedback v.0.15.0 beta 4.7)
« Reply #92 on: April 18, 2014, 12:21:38 PM »
It would probably be a really good idea to try and time the next release to sync up exactly with ToME4's if only for the synergy and attention coupled with being specifically ready to be showcased as far as that forthcoming "automatically promote and download/install addons" feature DG has been getting wrangled these past months alongside all else.  Odds are it would take the great many addons some time to get updated, so you could have a relatively uncrowded field for most players to be made aware of the existence of Veins when they load up the game.

That's what I thought, too, but DG tells me there are problems with the showcase/installer so T-Engine 1.2.0 is not coming so soon.

Zireael

  • Rogueliker
  • ***
  • Posts: 604
  • Karma: +0/-0
    • View Profile
Re: The Veins of the Earth development feedback beta 5)
« Reply #93 on: April 19, 2014, 10:32:28 AM »
I've just noticed that softpediagames are watching the Veins on ModDB and that they've made the game available on softpedia.com, in the Mods/Addons category. I've reached out to them in hopes of getting a review.
Speaking of reviews, I think beta 5 is plenty stable, so maybe a chance of getting a review on the Temple too?

Zireael

  • Rogueliker
  • ***
  • Posts: 604
  • Karma: +0/-0
    • View Profile
Re: The Veins of the Earth development feedback beta 5)
« Reply #94 on: April 20, 2014, 07:26:46 PM »
A WIP of a new character creation screen.


Zireael

  • Rogueliker
  • ***
  • Posts: 604
  • Karma: +0/-0
    • View Profile
Re: The Veins of the Earth development feedback beta 5)
« Reply #95 on: April 21, 2014, 03:31:11 PM »
If you happen to run into a mob which doesn't want to die even long below the death threshold, it seems it's an engine bug.

The bleeding edge build is stuffed silly with safeguards to prevent it, but from time to time it happens again.

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: The Veins of the Earth development feedback beta 5)
« Reply #96 on: April 22, 2014, 11:59:24 AM »
Among other things, a lively ongoing assortment of new races and such detailed out in an OGL fashion:

http://d20despot.blogspot.co.uk/
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Zireael

  • Rogueliker
  • ***
  • Posts: 604
  • Karma: +0/-0
    • View Profile
Re: The Veins of the Earth development feedback beta 5)
« Reply #97 on: April 22, 2014, 05:42:06 PM »
Solved the unkillable critters hanging around thanks to Marson's Bosses AWOL addon code.

If not for the helpful guy himself on te4.org forums, I'd be stumped for a looong time.

Gr3yling

  • Rogueliker
  • ***
  • Posts: 168
  • Karma: +0/-0
    • View Profile
    • Email
Re: The Veins of the Earth development feedback beta 5)
« Reply #98 on: April 27, 2014, 12:40:22 AM »
Looking good, Zireael.  Looking forward to playing the update.

Just out of curiousity, do you have any goals to ever implement an overworld?  I realize you're busy with other parts of the game right now, but I was wondering if it was in your long term plans.

Oh, and I thought you might be proud of me because I've been sticking with learning python/libtcod and have some very rudimentary beginnings of a roguelike in place.

Zireael

  • Rogueliker
  • ***
  • Posts: 604
  • Karma: +0/-0
    • View Profile
Re: The Veins of the Earth development feedback beta 5)
« Reply #99 on: April 27, 2014, 11:23:28 AM »
Just out of curiousity, do you have any goals to ever implement an overworld?  I realize you're busy with other parts of the game right now, but I was wondering if it was in your long term plans.

Oh, and I thought you might be proud of me because I've been sticking with learning python/libtcod and have some very rudimentary beginnings of a roguelike in place.

Probably yes, but in veery far future. T-Engine is scarily powerful and allows doing a sh*tton of stuff with little effort.

What is your roguelike going to be about?

Zireael

  • Rogueliker
  • ***
  • Posts: 604
  • Karma: +0/-0
    • View Profile
Re: The Veins of the Earth development feedback beta 5)
« Reply #100 on: April 27, 2014, 07:15:45 PM »


Green denotes suggested class based on your attributes. Light blue means your race's favored class.
Remaining problems include multiple golden highlight for selection and stats table not refreshing on reroll.

... oh, and the textbox still doesn't work and the load premade is broken for some reason, too.

Aukustus

  • Rogueliker
  • ***
  • Posts: 440
  • Karma: +0/-0
    • View Profile
    • The Temple of Torment
Re: The Veins of the Earth development feedback beta 5)
« Reply #101 on: April 29, 2014, 09:18:34 AM »
Not sure if it's been already discussed but I was wondering that will there ever be any plot or quests? I know the game's based on infinite dungeon but I'm just wondering.

Zireael

  • Rogueliker
  • ***
  • Posts: 604
  • Karma: +0/-0
    • View Profile
Re: The Veins of the Earth development feedback beta 5)
« Reply #102 on: April 29, 2014, 10:00:39 AM »
Not sure if it's been already discussed but I was wondering that will there ever be any plot or quests? I know the game's based on infinite dungeon but I'm just wondering.

Quests planned in the future, might connect into some sort of a plot. For example, if I work out how to make levels thematic without breaking the dlvl display, I could make a city level where you would take quests from drow/duergar/whatever nobility and might even become nobles yourself.

Aukustus

  • Rogueliker
  • ***
  • Posts: 440
  • Karma: +0/-0
    • View Profile
    • The Temple of Torment
Re: The Veins of the Earth development feedback beta 5)
« Reply #103 on: April 29, 2014, 11:03:06 AM »
Not sure if it's been already discussed but I was wondering that will there ever be any plot or quests? I know the game's based on infinite dungeon but I'm just wondering.

Quests planned in the future, might connect into some sort of a plot. For example, if I work out how to make levels thematic without breaking the dlvl display, I could make a city level where you would take quests from drow/duergar/whatever nobility and might even become nobles yourself.

Yeah, city level sounds nice. Some kind of a reason for the main hero to descend into the dungeon would be good.

Vanguard

  • Rogueliker
  • ***
  • Posts: 1112
  • Karma: +0/-0
    • View Profile
Re: The Veins of the Earth development feedback beta 5)
« Reply #104 on: April 29, 2014, 04:51:35 PM »
I just downloaded this and the point buy feature is not working.  Every time I finish making a dude with it the game sends me back to character creation.