Some more random observations:
- when I select Random at character creation it randomizes my name as well, though I chose it earlier...it`d be nice to be able to keep it
- saying "No" to Tutorial every time you start anew is annoying
- it`d be helpful if item description pointed out that you can`t use it for lack of proficiency - say, change the colour to red and/or disallow equipping it
- "paper doll" - I know it`s the engine`s fault (same in TOME proper) but very annoying anyway: item description stays on even when your pointer moves off the item icon, covering most of other slots
-also, can`t move an item in between slots - has to go back to right panel and then I can put it elsewhere
Less clutter on toolbar to start with is a great move. But...
- both Skill and Spell menus are called Talents...confusing
- it`d be great if only available talents were displayed...as it is I always have Mount or Polearm ability for example (same on the "m" screen")
- Spellbook needs to show descriptions when hovering over icons
- the numbers on said icons are often hard to see...choosing spells is a chore
- when scrolling mouse wheel up/down over the spell list in Spellbook spells are added in addition to scrolling
and...Some Things That Are Probably In The Manual...
- how to use a wand?
- I can craft items out of nothing?
1) point taken
2) I have no way of tracking if you as a player have refused tutorial earlier... alas.
3) the tooltips should tell you already and the entry is highlighted red in the inventory
4) that is indeed an engine problem - I will ask DG if there's a way to change it, as ToME 4 uses IDENTICAL code
5) talent menu ideas are noted down
6) I will look at the scrolling thing but no guarantees (I don't have a mousewheel here) - as for the numbers, what colors would you prefer? the spell icons vary wildly in coloring, too.
As for the rest:
1) you use the wand the same way you drink a potion or a vial
2) yes, for now it's out of nothing, just like in Incursion. I am researching various crafting systems, for now I'm thinking of something similar to old Star Wars Galaxies (you can find/monsters can drop ingredients which youu then use, and said ingredients come in different rarities and varieties)