Author Topic: Incavead (now at 2/22/15 offline downloadable)  (Read 26267 times)

itkachev

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Incavead (now at 2/22/15 offline downloadable)
« on: June 29, 2013, 02:57:30 PM »
Hello all.

I've just released a new version of "Infinite Cave Adventure".

The big change is that the game is now complete and winnable. To celebrate, I'm bumping the status from 'preview' to 'beta'. :)

I've tried to get creative, so winning the game involves some interesting and unique gameplay mechanics, with a slight multiplayer element.

Check out the official site, dungeon.name, for a better and in-depth explanation.

The public telnet server is dungeon.name, port 20020, as always.

Have fun, and thank you.

« Last Edit: February 22, 2015, 06:40:26 PM by getter77 »

Vanguard

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Re: Incavead: new release, not a preview anymore. :)
« Reply #1 on: June 29, 2013, 07:31:41 PM »
I have no idea what's going on here.  I've armed myself to the teeth with a leaf and a twig, but I was still unable to defeat the kobolds.

itkachev

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Re: Incavead: new release, not a preview anymore. :)
« Reply #2 on: June 29, 2013, 07:59:58 PM »
You'll need to get yourself a real weapon. The twig won't help you defeat anyone.

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Re: Incavead: new release, not a preview anymore. :)
« Reply #3 on: June 29, 2013, 10:49:58 PM »
But that's all the game spawns.  That and some rocks.  If I'm really lucky I'll find a rusted sword.

What are the rules of this game?  What tactics should I be using?  It seems like I'm supposed to avoid combat as much as possible.

getter77

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Re: Incavead: new release, not a preview anymore. :)
« Reply #4 on: June 30, 2013, 01:13:14 AM »
Congrats on reaching this milestone!  Given such, what is the plan ahead beyond fixes and optimizations---new content plans, modes, etc?
Brian Emre Jeffears
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itkachev

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Re: Incavead: new release, not a preview anymore. :)
« Reply #5 on: June 30, 2013, 07:19:34 AM »
Quote
But that's all the game spawns.  That and some rocks.  If I'm really lucky I'll find a rusted sword.
Swords are OK, rocks can work too. Some kobolds will drop decent weapons if you kill them. Also you can skip the first dungeon level altogether -- that's a bit riskier, but potentially quicker.

Quote
What are the rules of this game?  What tactics should I be using?  It seems like I'm supposed to avoid combat as much as possible.
It's not like a traditional RPG game; that is, you're not meant to be walking around and slaughtering hundreds of monsters repetitively for EXP or gold. You're supposed to figure out the optimal way or finishing each level. (And yes, typically avoiding combat is the right idea.)

itkachev

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Re: Incavead: new release, not a preview anymore. :)
« Reply #6 on: June 30, 2013, 07:20:38 AM »
Congrats on reaching this milestone!  Given such, what is the plan ahead beyond fixes and optimizations---new content plans, modes, etc?
Ideally -- lots and lots of playtesting and balance fixes. Balance is usually the big problem. :)

itkachev

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Re: Incavead: new release, not a preview anymore. :)
« Reply #7 on: July 07, 2013, 08:57:18 AM »
Bumping the thread with a new release.

What's new: I added more multiplayer features.

You can now permanently change the dungeon. Currently you can add stairs, add traps and store items for permanent safekeeping. (Which means other people playing the game will see your modifications.)

Hopefully this will make the game much more interesting -- dying in the game is now a much more strategic business. (Even if you can't win this particular game, you can still do your bit of 'civilizing' the dungeon, which should make successive attempts easier.)
 

Legend

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Re: Incavead: new release, not a preview anymore. :)
« Reply #8 on: July 07, 2013, 08:00:15 PM »
Is this onlin e only? Will there be a astand alone offline release at some point?

itkachev

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Re: Incavead: new release, not a preview anymore. :)
« Reply #9 on: July 07, 2013, 08:03:27 PM »
Is this onlin e only? Will there be a astand alone offline release at some point?
Nope, it definitely works offline too. (In fact, I playtest it myself offline.)

There definitely will be, once compile a Windows version.

BTW, what OS are you running?

Legend

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Re: Incavead: new release, not a preview anymore. :)
« Reply #10 on: July 08, 2013, 12:24:17 AM »
Is this onlin e only? Will there be a astand alone offline release at some point?
Nope, it definitely works offline too. (In fact, I playtest it myself offline.)

There definitely will be, once compile a Windows version.

BTW, what OS are you running?

I'm using Windows xp. I didn't see any binary download on the site, so I was just curious if there would be in the future. thanks.

getter77

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Re: Incavead: new release, not a preview anymore. :)
« Reply #11 on: September 29, 2013, 08:00:25 PM »
9/29 update:

Quote
   - Added a starting surface level before the 'real' dungeon. This should make the start game significantly easier.
   - Added a new gameplay mechanic: luck.
   - Added a new dungeon branch: three levels that go up into the heavens from the surface, instead of down into the dungeon. The new levels won't make it easier to win the game, but are instead a source of powerful and rare artifacts.
Brian Emre Jeffears
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itkachev

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Re: Incavead (now at 9/29)
« Reply #12 on: September 30, 2013, 06:57:54 AM »
Yes indeed, there has been an update. :)

Quite a lot of changes, and game balance/feel has been tweaked considerably.

Is there any interest in a downloadable offline version?

If yes, what OS's are you using?

Thank you.

getter77

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Re: Incavead (now at 9/29)
« Reply #13 on: September 30, 2013, 11:50:28 AM »
As a rule:  There's ALWAYS interest in having an offline version of a Roguelike.   :P  At least for the Win/Max/Linux trio

I'm on Win7 64.
Brian Emre Jeffears
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itkachev

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Re: Incavead (now at 9/29)
« Reply #14 on: October 09, 2013, 07:00:44 AM »
Another update!

I've put up downloadable off-line versions for Windows and Linux (32 and 64-bit).

Try them and let me know if they work for you!

Thanks.