Author Topic: Incavead (now at 2/22/15 offline downloadable)  (Read 14850 times)

getter77

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Re: Incavead (now at 4/18/14 offline downloadable)
« Reply #30 on: April 18, 2014, 07:22:26 PM »
4/18
Quote
-Balance, bug fixes.
-Added tax collectors. (Now the only roguelike to not only feature death, but also taxes!)
Brian Emre Jeffears
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getter77

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Re: Incavead (now at 5/17/14 offline downloadable)
« Reply #31 on: May 17, 2014, 08:28:00 PM »
5/17
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    -Added a new, content-rich levels with a xenomorph theme.
    -Added new paths for winning the game. (Use the xenomorph levels.)
    -Compression for online play! 6-10 times less data sent over the network, smoother play and less lag. (Will only work with the bundled 'tiletel' client!)
    -Balance and usability fixes. (Most notably: can't wish for some items now.)
    -A small easter egg puzzle. (Hello Sokoban.)
Brian Emre Jeffears
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getter77

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Re: Incavead (now at 5/26/14 offline downloadable)
« Reply #32 on: May 26, 2014, 08:21:23 PM »
5/26

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-Important: fixed crashing bugs in the compression code. Please redownload the game again to enjoy faster online play.
-Important crashing bugs were fixed. Please redownload the game, even if you only play online.
-This webpage has been upgraded, with better and more in-depth game stats.
Brian Emre Jeffears
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getter77

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Re: Incavead (now at 6/8/14 offline downloadable)
« Reply #33 on: June 07, 2014, 02:50:55 PM »
6/8

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    -Added a complex polymorph mechanic for the player. You can now polymorph into almost any monster, gaining its special abilities and stats.
    -Fleshed out (pun intended) Crom's Bloodsports Arena.
    -Added human sacrifice.
    -Added three new (secret) spells.
    -Fixed minor but annoying bugs in the terminal client.
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getter77

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Re: Incavead (now at 7/20/14 offline downloadable)
« Reply #34 on: July 20, 2014, 12:02:45 PM »
7/20

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-Added special 'stun' and 'fear' attack types, both against monsters and against the player.
-Split the 'physical' attack type into separate 'cutting' and 'bashing' attack types.
-Changed monsters and items to use the new attack types.
-Added lots of new unique items. They are unlockable based on the player character's horoscope sign. (Look for the 'starsign amulet'.)
-Changed the default 'tiletel' client to use a more low-key color scheme.
-Balance and lots of bug fixes.
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getter77

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Re: Incavead (now at 10/19/14 offline downloadable)
« Reply #35 on: October 19, 2014, 12:11:45 PM »
10/19

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-Added monster allies. (And completely rewrote the monster AI code in the process.)
-Added ways of getting monster allies. (For example, through necromancy.) You can finally witness epic skellington battles in your terminal window!
-Made the starting surface level more interesting. (And dangerous.)
-Minor balance issues were tweaked.
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mushroom patch

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Re: Incavead (now at 10/19/14 offline downloadable)
« Reply #36 on: October 19, 2014, 07:47:08 PM »
\o/

getter77

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Re: Incavead (now at 2/22/15 offline downloadable)
« Reply #37 on: February 22, 2015, 06:41:09 PM »
2/22

Quote
-Changed dungeon generation: made dungeons more interesting and varied.
-You can now leave permanent messages on the dungeon level. (There's a special item for that.)
-Added options for field-of-view centering and color fading. (Press '=' in game.)
-Added a command for resting in place. (Press 'R'.)
-The game now includes monster descriptions. (Press 'M'.)
-Made some monsters more interesting. (Namely, some monsters can now dig rock or hide underwater.)
Brian Emre Jeffears
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