-Added a Unicode graphics mode. -Added a 'Temple of Midas', finally a way to spend all that gold. -Three new special dungeon levels. -New spells and magic mechanics. -Numerous UI improvements, including an in-game tutorial HOWTO.
Getting a 403 Forbidden error on the actual downloads though.
-Added new magic mechanics and new spells. -The twig is now actually useful. (Under certain specific conditions.) -Added some Elder Gods. (And new levels.) -Lots of important bugfixes.
-Added a new gameplay mechanic: achievements. Killing enough of certain types of monsters will trigger special in-game events and will grant you special labels in the highscore list. -New unique monsters and items. (Related to achievements.) -A new and never-before-seen square tiles graphics mode! -Highscore and victory status are now accessible from within the game itself. -Bugfixes and small usability enhancements.
-New gameplay mechanic: wishes. -Digging tools are now spawned on level 0. -Digging is now permanent. -Your attack and defense stats are now made explicit. (Press '@' in-game.) -Many new items (especially cave modification items) and balance changes. -Bugfixes and small usability enhancements.
-Added an overmap. (Press '#' in-game.) -Replay code use is now tracked in the highscore table. (Sadly, this is not retroactive; current higscore entries will not show replay code use.) -Added a spectator mode to watch other people play. (First implementation, please be gentle.) -Offline packages now bundle a much better telnet client. -Important bugfixes and usability enhancements.
-Changed replay code mechanics. Using them will now make your game much more difficult. -Added a new special level: Crom's Bloodsports Arena. -Added a blindness attack type, with associated special items and monsters. -Greatly refactored spectator mode. Now with a chat function! (Also it lags much less now.) -To keep things fair, highscores have been wiped, due to a change in replay code mechanics. See the archived old highscores here. -Bugfixes, of course.
-You can now dig down to search for treasure. (But find a dowsing rod first to help you.) -Defiling graves is also possible now. -Implemented toggleable color schemes in menus. -You can now scroll the screen in spectator mode. -Lots of critical bug- and exploit fixes. -Reworked the Lune level a bit.
-Turned the Temple of Midas into a full-service store and bank, based on a complex deflationary economy. *You can now do four things in a Temple of Midas: purchase protection, as before, deposit to a bank account, withdraw from a bank account, or buy items. (Buying works similar to wishing, except for a price.) *There is a fixed amount of money in the game. When money is spend or deposited, the amount of money in the game decreases. *As the money supply deflates, the prices to things become lower. Thus, it is in your interest to hoard money by depositing it in accounts. *Unfortunately, this means that eventually the markets will crash when there is no more money in the game. When this happens the supply counters are reset. During the crash all bank accounts are wiped, too; be careful. *As demand for items goes up, so will the price, to compensate for the deflation. *The Temple will accept gems in lieu of money as payment, but the price of gems will fluctuate similar to the prices for items. *Your bank accounts are anonymous and are identified by a 3-digit PIN code. If somebody figures out your code they can steal your money; likewise, if you forget your code you won't be able to access your account. *Different Temples will have different rates, so shop around if you can. -Made wishing wells much less powerful and not so abusive. -Shields provided by protection are now limited, regardless of how much you want to spend. -Money is now buried in graves, not lying next to them. You'll need to dig into a grave to take the money. -There are now valuable gems laying about freely in the dungeons, but only if you follow the tunnels to other branches. -Bugfixes, interface improvements and a few more useful items and strategies.
-Added a new level with lots of new content. ('Dwarf Fortress') -A critical bugfix: in the previous release player karma only went up. -Refactored monster AI and dungeon lighting a bit. -Fixed the included tiletel telnet client to handle non-QWERTY keyboard layouts better. -Other bugfixes.
-Added many new items.-Made item generation much less predictable and more interesting.-Balance fixes.-Important bugs squashed.