The Veins of the Earth module for T-Engine 1.4.0 boasts the following key features:
Based on the OGL license
If you've ever played any of the games released on the Open Game Licence, whether computer or tabletop, you will find many things familiar. Same if you played any AD&D-derived games (Baldur's Gate, Icewind Dale, Angband)...
Tiles
The game uses freely available tiles which have been used in several Angband variants, so they are tried and proven.
Tooltips
Don't know what that spell or ability or monster is? Just mouse over it. Lots of readily accessible info for the player.
Help
Still stuck? Press F1 or H.
Turn-based
You make your action and enemies take theirs.
Grid-based
In true roguelike spirit.
***
Features implemented:
random worldmap different for every character multiple dungeons, some of them persistent
towns and buildings
death is not an end - you can continue adventuring as your child, if you had any
brand-new start-up screen and menu [standalone version only]
new old gold and black UI skin
32x32 tiles by Daniel E. Gervais & my edits
moddable player tiles
tiles/ASCII switch
controls displayed automatically at game start
13 classes: barbarian, bard, cleric, druid, fighter, monk, paladin, ranger, rogue, sorcerer, wizard (with specialist classes); warlock, shaman
6 prestige classes: shadowdancer, assasin, arcane archer, blackguard, loremaster, archmage
16 races: human, half-elf, half-drow, gnome, halfling, elf, dwarf, half-orc; drow, duergar, deep gnomes; lizardfolk, kobold, orc
backgrounds for quicker character creation
improved starting equipment taking into account class and race; magic items, immunities or resistances as perks
random name generator taking into account your character's race and sex
Effective Character Level
XP for killing monsters, descending deeper, disarming traps
multiclassing & prestige classes & favored classes & bonus feats by class
colored character sheet with tooltips displaying rules info
randomized unarmed and weapon damage; archery and weapon finesse; two weapon fighting penalties & feats
attack roll & AC & critical hits & offhand attack (including double weapons) & iterative attacks
death at -10 and detrimental effects both at 0 and in the -1 to -9 range; certain monsters can now poison you, reducing your stats
saving throws printed to log; now take the best of two stats (Dex-Int; Con-Str; Wis-Cha)
hp, exp, dungeon level on-screen display now with bars and color changing depending on the amount of HP left
inventory & encumbrance
spellbook now with spell information included and an iconed hotbar for spells [Seb]; some 0, 1st, 2nd, 3rd level spells
armor spell failure chance; key stat must be 9 to cast spells
casters gain access to next spell level every 3rd level
spell-like abilities for drow & duergar; other spell-likes as random perks at start
Spellcraft test required to identify spells cast by others
clerics now pick from 16 deities which limit their alignment and domain choices (44 domains total)
some monsters up to CR 1; CR displayed in tooltips; monsters drop equipment and corpses
feat and skill select [Seb]
skill checks and opposed checks, including armor check penalty and racial bonuses; more skill points at first character level
skill tests printed to log; max skill ranks implemented; feat bonuses applied on top of skill ranks
stealth & sneak attack
most weapons from SRD; magic armors and shields; magic weapons; light sources; wondrous items; specific magic items
all feats from SRD except archery feats and unarmed combat feats
working item creation feats
most monsters from the SRD (missing: demons, devils, dragons, lycanthropes, swarms, most animals which don't fit the dungeon theme)
pre-made d20-style encounters of more than 1 monster
humanoid NPCs can now have character classes
shopkeepers can now sell & buy items
item identification in two stages, auto-destroying known cursed items
CR displayed in tooltips; monsters drop equipment and corpses
hp, exp, dungeon level on-screen display now with bars and color changing depending on the amount of HP left
colored in-game help screen; legend screen
calendar
colored tooltips (color-coded relative monster stats and CR); colored log messages
item tooltips both on ground and in inventory
in-character monster info screen
terrain effects
speed bonuses
resting takes 8 hours, monsters respawn on rest
cure x wounds spells work in a traditional way; heal x wounds spells heal a percentage of total hp
stairs have a chance of not changing the dungeon level [Seb]; Sil-style min depth and anti-stairscum measures
level feelings and item feelings (warning: these affect only pre-spawned items, not monster loot)
Diplomacy and Handle Animal skills
You can download it from
http://www.moddb.com/mods/the-veins-of-the-earth.
README, issue tracker and wiki available at
GitHub.
Feedback and contributors welcome!