I however also don't understand why DarkGod feels the need to continue to try to get the ToME community worked up about this poll. He's already won it twice. What does winning it again prove?
It proves that the winner for previous years is still a contestant?
To be honest, with all the updates and work that's gone into ToME...
I'm not huge fan of the entire package, but even I think it's RotY.
NOT my personal favorite, but certainly the most impressive regarding updates; bugfixes, balancing, a very nice set of features.
I've said it before on your site, but a lot of problems are with the concept of the poll itself.
Big communities are going to vote for 'their' game, major roguelikes are going to keep dominating (and if you keep winners in the pool, they're going to
keep winning).
I never thought about ToME while compiling this years poll. Because I had bigger issues to worry about, like compiling a comprehensive list and getting the Roguelike Radio episode recorded. And because I don't want to go down the path of excluding previous winners. And because, as I have said multiple times, I don't understand why you continue to push your community towards voting in a poll which you've already won twice.
You've still not answered that question.
Now you're just being incomprehensible.
If a game had that many fans that it won a previous year, what in gods name would make the fans NOT vote for the SAME game a following year?
ToME won the previous TWO YEARS, and "you never thought about it", but you did ooh and aah about whether or not Diablo 3 deserved to be on the list?
YOU EVEN PUT GOBLET GROTTO ON THE LIST.You took all this time to debate and think about which not-even-close-to-a-fucking-roguelike you wanted to put on the list, but you didn't want to consider if maybe the structure of the poll was inherently flawed and the same game is going to keep winning it for the next 3 years unless you change something.
Or just accept it. That's fine too.
To put it bluntly, your poll is not fair. Why? because it happens on your blog, which is only visited by a small subset of RL players, which is made of for a good part of "hardcore" ones. So if none of the participating games would ask their players to come over it would not be a poll on RLs but a poll on RLs as seen by a small minority. How is that fair to games that try to bring in new players ?
Nothing in life is fair if you consider that criteria. As explained in the FAQ, the poll is not intended to be fair. It is intended to be interesting.
I have to agree fully with everything said by DarkGod in that tiny little quote.
I've talked about how communities affect the poll, and how it will
always be heavily skewed towards games that have a dedicated forum. You have to take measures and change the structure of the poll, or just deal with it.
(Not that changing the structure to allow a special category for roguelikes with a dedicated community forum would fix anything; I believe it would turn into a forum population dickwaving contest, however that is very amusing to me nonetheless.)
"The poll is not intended to be fair" AND YET you raise a ruckus over something being...
not fair.
Because making it a "new roguelike of the year" completely ignores the multi-year release early development cycle of most roguelikes. And ignoring commercial games misses out one of the most interesting trends in roguelikes of recent times - since most hybrid roguelikes have also been commercial.
Huh? What? "multi-year release early development cycle of most roguelikes."?
Like what? The small updates most roguelikes add now and again (I'm so sorry, but I can't word this in a way that doesn't make me sound like a douche, devs.)?
Brogue, ToME, SIL and Halls of Mist are roguelikes where I've seen updates during the year adding major changes.
(Not sure if HoM and SIL actually count since their biggest impact is branching off of Angband and being a major variant upon release. Ie. their 'birth' is the biggest major impact.)
ADOM doesn't count. I'm not bending over backwards for a bugfix after a decade of silence.