Author Topic: Pixel Dungeon (now at v1.7.3)  (Read 417119 times)

gravling

  • Rogueliker
  • ***
  • Posts: 146
  • Karma: +0/-0
    • View Profile
Re: Pixel Dungeon (now at v1.6.1)
« Reply #615 on: January 20, 2014, 01:27:56 AM »
This is happening in some of my games but not all.  Not sure what makes the ones where it happens different than the ones where it doesn't.  Perhaps using Lloyd's beacon at some point with the seed in your sack?
I think I've fixed this bug (along with a bunch of other quest-related bugs).

Thank you.

Veldrin

  • Newcomer
  • Posts: 40
  • Karma: +0/-0
    • View Profile
    • Email
Re: Pixel Dungeon (now at v1.6.1)
« Reply #616 on: January 20, 2014, 10:57:29 AM »
Hi!

I know, i know... I start to be become bored with my ideas XDDD

I've a new idea to extend the interest in the game, giving customizations to the next game. You must buy it each time you start a game, something like this:

You can start use when beat twice the game.
Every time you beat the game without advantages, gain some points of advantage.
Warrior: 6 AP
Mage: 8 AP
Rogue: 10 AP
Huntress: 12 AP

You can start a game with "customizable hero" and use this points to buy advantages, in example:
+5 HP start: 3AP
+1 HP each level: 6AP
+10% detection: 10AP
10% identify items automatic (acumulative): 10AP each 10% (buy twice to gain a 20%)
+1 Strength start (like warrior): +5AP
+recharge wands speed (like Mage): +5AP

Etc, etc, etc....

This 'customizable hero' don't give extra Ap when  beat the game (or very few), but can be interesting to play, and do not break the game balance in the other heros

I hope you like the idea!

BonJowi

  • Newcomer
  • Posts: 1
  • Karma: +0/-0
    • View Profile
    • Email
Re: Pixel Dungeon (now at v1.6.1)
« Reply #617 on: January 24, 2014, 06:24:09 PM »
dungeonfights.tumblr.com  -- please check :D

Dear Watabou.
I have a lot of ideas but do not have time now... I'll give some in one week, i hope ;/

gravling

  • Rogueliker
  • ***
  • Posts: 146
  • Karma: +0/-0
    • View Profile
Re: Pixel Dungeon (now at v1.6.1)
« Reply #618 on: January 26, 2014, 04:25:44 AM »
I returned with 21 pieces of ore to the troll blacksmith.  He was happy and upgraded my glaive.  But I still had the ore and the pickaxe in my pack when he was done.

Also in this game I have found 0 potions of strength between levels 11 and 15, and used a scroll of magic mapping on each level, so there are no hidden rooms.  Is this a bug, or is this just the way things happen sometimes?

watabou

  • Rogueliker
  • ***
  • Posts: 172
  • Karma: +0/-0
    • View Profile
    • Pixel Dungeon
    • Email
Re: Pixel Dungeon (now at v1.6.1)
« Reply #619 on: January 26, 2014, 01:48:06 PM »
I returned with 21 pieces of ore to the troll blacksmith.  He was happy and upgraded my glaive.  But I still had the ore and the pickaxe in my pack when he was done.
It will be fixed in the next update.

Quote from: gravling
Also in this game I have found 0 potions of strength between levels 11 and 15, and used a scroll of magic mapping on each level, so there are no hidden rooms.  Is this a bug, or is this just the way things happen sometimes?
And this one probably won't be fixed in the next update :(

watabou

  • Rogueliker
  • ***
  • Posts: 172
  • Karma: +0/-0
    • View Profile
    • Pixel Dungeon
    • Email
1.6.2 released!
« Reply #620 on: January 27, 2014, 09:57:39 AM »
  • Added: New glyph - armor of stench
  • Added: New glyph - armor of viscosity
  • Added: New quest-giving NPC
  • Added: Dew vial
  • Changed: New Rankings screen
  • Changed: Some glyphs are tweaked
  • Changed: Items dropped atop of shopkeeper's goods can be picked up for free
  • Fixed: Loads of bugs
...and more

gravling

  • Rogueliker
  • ***
  • Posts: 146
  • Karma: +0/-0
    • View Profile
Re: Pixel Dungeon (now at v1.6.2)
« Reply #621 on: January 27, 2014, 04:37:23 PM »
Thank you for the new release.  It doesn't load old save games, though.

watabou

  • Rogueliker
  • ***
  • Posts: 172
  • Karma: +0/-0
    • View Profile
    • Pixel Dungeon
    • Email
Re: Pixel Dungeon (now at v1.6.2)
« Reply #622 on: January 27, 2014, 04:39:10 PM »
Thank you for the new release.  It doesn't load old save games, though.
Hotfix is coming soon.

jtan911

  • Newcomer
  • Posts: 2
  • Karma: +0/-0
    • View Profile
Re: Pixel Dungeon (now at v1.6.2)
« Reply #623 on: January 29, 2014, 06:47:41 AM »
Absolutely love this game highest is lv 17 killed by fire elemental but love it nonetheless

I would like to suggest a new class for pixel dungeon the cleric
Potions of healing identified from beginning
Starts with clerics staff unique weapon that improves slightly as you level up good vs undead/dark magic enemies (skeleton warlock shaman)
Staff also inproves natural regeneration rate when equipped (or in inventory) how does it sound?
Sub classes are
Priest
Resistant to magic eg shaman and warlock enemie ranged attacks
Paladin
Heals 33% of damage rounded down on hit

That's just the basic outline for now but it could open up new strategies for gameplay which is always exciting!



Veldrin

  • Newcomer
  • Posts: 40
  • Karma: +0/-0
    • View Profile
    • Email
Re: Pixel Dungeon (now at v1.6.2)
« Reply #624 on: January 29, 2014, 08:53:29 AM »
Very good update, watabou! i love the dew vial and the new NPC.

I suggest another thing, only a little esthetic change:

The lvl 11 shopkeeper is a troll (maybe with another troll in the shopkeep, as 'bodyguard' or non-quest giving blacksmith, only for esthetic), and maybe a change of the room, with leather in the walls, skulls...

The lvl 16 shopkeeper is a dwarf, maybe of another city or non-crazy one, which is up enough to save his sanity. Or maybe 2 or 3 sane dwarves refugees with tents around a campfire...

A little chat screen (like the scrolls when step a new zone) when you first enter the shop will be cool. And a special sign with the name of the shop at the side of the door will be cool too.

In addition, with the little chat you can give a "not a very good quest", like this: Each shopkeeper needs some type of item (armors, weapons, scrolls, potions...) and pay x1.5 each, or something. Random each game you play, of couse.

Ideas, ideas... Sorry for the annoyance.

Bye!

jtan911

  • Newcomer
  • Posts: 2
  • Karma: +0/-0
    • View Profile
Re: Pixel Dungeon (now at v1.6.2)
« Reply #625 on: January 30, 2014, 05:05:57 AM »
thanks for the hotfix watabou!
I rage quitted today before hot fix was installed as it would not let me continue despite possesing ankh on pressing "carry on"  it came up with error and was as good as dead so thanks for the fix

btw dew jars are awesome!!!

guest509

  • Guest
Re: Pixel Dungeon (now at v1.6.2)
« Reply #626 on: January 30, 2014, 08:03:42 PM »
This may sound like a silly question.

I have windows 8 and a laptop. Can I play this?

Veldrin

  • Newcomer
  • Posts: 40
  • Karma: +0/-0
    • View Profile
    • Email
Re: Pixel Dungeon (now at v1.6.2)
« Reply #627 on: January 31, 2014, 10:09:19 AM »
Pixel Dungeon is only for Android

Look in www.softonic.com for any "Android emulator" and download it to run the game.

gravling

  • Rogueliker
  • ***
  • Posts: 146
  • Karma: +0/-0
    • View Profile
Re: Pixel Dungeon (now at v1.6.2)
« Reply #628 on: February 01, 2014, 12:04:07 PM »
I just received a +4 ring of mending from the ambitious imp.  Lucky, lucky me!

But now I am curious.  This is the first >+3 item I have ever found in PD, what is the max for imp-given rings?

Veldrin

  • Newcomer
  • Posts: 40
  • Karma: +0/-0
    • View Profile
    • Email
Re: Pixel Dungeon (now at v1.6.2)
« Reply #629 on: February 03, 2014, 03:59:12 PM »
Hey! Mee too!
The ambitious imp has a list of rings, or is truely random and gravling and me we hace the same luck? XDDDD

Playing the Huntress, was saved the Upgrades scrolls until i've found a beastplate (i've a +2Chainmail from depth 2...) When upgrade the beastplate, on depth 8... was  +9 beastplate!!! OMG!! 55 Defense, and added another to reach +10 beastplate, 60 Def, 7, 7!!! Strenght requeriment XDDDDDD

Is the few, very few times i've win wit a huntress :)
« Last Edit: February 03, 2014, 04:02:27 PM by Veldrin »