Author Topic: Pixel Dungeon (now at v1.7.3)  (Read 516260 times)

gravling

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Re: Pixel Dungeon (now at v1.6.1)
« Reply #600 on: January 04, 2014, 12:23:33 AM »
The hotfix mostly works, but we are back to 'cannot restore games where you have a rotberry seed in your seedbag'.

Hmmm.  I spoke too soon.  I have a save that won't load, but others with a rotberry seed do, so, whatever the problem with this one is, it seems to be something else.
« Last Edit: January 04, 2014, 12:38:51 AM by gravling »

flithm

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Re: Pixel Dungeon (now at v1.6.1)
« Reply #601 on: January 04, 2014, 04:17:08 AM »
The new hotfix works great in that I can load my savegame but when I deliver the rotberry seed the game crashes.  In the save game I already have the rotberry seed and after it crashes it's gone from my inventory but I can find it again on the level.

gravling

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Re: Pixel Dungeon (now at v1.6.1)
« Reply #602 on: January 04, 2014, 11:15:53 AM »
A thief stole all of my scrolls of upgrade!
I killed him in the store.
My scrolls ended up on top of some other scroll.
And I had to buy them back! 
« Last Edit: January 05, 2014, 02:38:40 AM by gravling »

gravling

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Re: Pixel Dungeon (now at v1.6.1)
« Reply #603 on: January 04, 2014, 03:56:56 PM »
Idea:

I think if you have inscribed a glyph of bounce on your armour, the exploding bones from a dead skeleton should bounce right off, doing no damage.

gravling

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Re: Pixel Dungeon (now at v1.6.1)
« Reply #604 on: January 05, 2014, 03:22:43 PM »
I tossed a piece of mystery meat on one of the fire traps surrounding the Troll blacksmith and then was able to rob him of the armours he had in his shop.  And politely used the plate armour there to upgrade the plate armour I had been wearing ....

Surely he should notice such things and get angry and refuse to deal with thieves, or something ... which gives me the idea that he could refuse to deal with you if you are wearing a ring of the Haggler.

gravling

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Re: Pixel Dungeon (now at v1.6.1)
« Reply #605 on: January 05, 2014, 03:25:47 PM »
If you are standing in one of those rooms with lots of firetraps all around, and toss a piece of mystery meat on one that is diagonal from you, so that it bursts into flames -- a skeleton which was keeping his distance because he knew not to walk on fire traps will happily walk into the burning square and light himself on fire.  Clearly whatever logic is preventing him from stepping on squares that have firetraps on them should be updated to make him avoid squares where the trap is triggering and all is a-flame.

gravling

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Re: Pixel Dungeon (now at v1.6.1)
« Reply #606 on: January 05, 2014, 09:43:36 PM »
Bug?:

A crazy thief stole my scroll of weapon upgrade.  Unidentified, but since I made it, I knew what it was.  It was the only scroll I was carrying.  I hit the thief twice with my unstable quarterstaff.  The first time it showed "frightened" over the thief.  The thief tried to flee but only managed toi move 1 square, and I could hit him again and so did.  When he died he dropped a gold but no scroll.

Is this just a bug?  I don't think that I made him catch on fire with my staff with the second blow, but maybe I missed this.  If I had, could that have made the scroll he is carrying burn up?  If so, could we have a console message about this?

gravling

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Re: Pixel Dungeon (now at v1.6.1)
« Reply #607 on: January 05, 2014, 10:04:03 PM »
Bug.

If you are a berserker, and you are standing on an earthroot plant, and you become furious your earthroot armour buff goes away.  (And then Goo kills you ...)

Veldrin

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Re: Pixel Dungeon (now at v1.6.1)
« Reply #608 on: January 14, 2014, 09:41:24 AM »
There's a unfair fact in the first 5 levels, you can die easily. i suggest a "one-shot" load game. Only works in the firts 4 levels, and only once.

If you die on floor 1-4, the game respawn you at the start of your death floor.
Result: You can die once, but only to prevent the "accidentally death" when you step a trap and find one or two monsters when you go poorly equipped yet, or something else, and giving the chance of keep playing, prevent a little the multiple die and restart. .. before face the goo

When you step the 5th depth, the Save is destroyed and you can't load the game.

Herbrand

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Re: Pixel Dungeon (now at v1.6.1)
« Reply #609 on: January 14, 2014, 10:23:38 AM »
There's a unfair fact in the first 5 levels, you can die easily. i suggest a "one-shot" load game. Only works in the firts 4 levels, and only once.

If you die on floor 1-4, the game respawn you at the start of your death floor.
Result: You can die once, but only to prevent the "accidentally death" when you step a trap and find one or two monsters when you go poorly equipped yet, or something else, and giving the chance of keep playing, prevent a little the multiple die and restart. .. before face the goo

When you step the 5th depth, the Save is destroyed and you can't load the game.

Never.

This. Is. A roguelike!!

Permadeath. Take it or leave it.

watabou

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Re: Pixel Dungeon (now at v1.6.1)
« Reply #610 on: January 14, 2014, 01:29:25 PM »
I tossed a piece of mystery meat on one of the fire traps surrounding the Troll blacksmith and then was able to rob him of the armours he had in his shop.  And politely used the plate armour there to upgrade the plate armour I had been wearing ....

Surely he should notice such things and get angry and refuse to deal with thieves, or something ... which gives me the idea that he could refuse to deal with you if you are wearing a ring of the Haggler.
The logic of the troll quest is bugged a little, sometimes its state (given, completed etc) gets corrupted. It doesn't break the game, so I don't release another hotfix for it. But you are free to take armors and weapons in his room at any time, it's not a bug.

...Clearly whatever logic is preventing him from stepping on squares that have firetraps on them should be updated to make him avoid squares where the trap is triggering and all is a-flame.
Not a bug. It's too hard to determine is it worth to take some damage from fire or not. For the same reason monsters ignore clouds of toxic and paralytic gases.

If you are a berserker, and you are standing on an earthroot plant, and you become furious your earthroot armour buff goes away.  (And then Goo kills you ...)
It's the other way around: after some time herbal armor goes away -> your berserker starts to receive damage -> he becomes furious

watabou

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Re: Pixel Dungeon (now at v1.6.1)
« Reply #611 on: January 14, 2014, 01:35:03 PM »
There's a unfair fact in the first 5 levels, you can die easily. i suggest a "one-shot" load game. Only works in the firts 4 levels, and only once.

If you die on floor 1-4, the game respawn you at the start of your death floor.
Result: You can die once, but only to prevent the "accidentally death" when you step a trap and find one or two monsters when you go poorly equipped yet, or something else, and giving the chance of keep playing, prevent a little the multiple die and restart. .. before face the goo

When you step the 5th depth, the Save is destroyed and you can't load the game.

Well, that's how Ankh works. But I think, that you don't need it at first levels, because not too much time is invested in the game session and it's easier to restart.

gravling

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Re: Pixel Dungeon (now at v1.6.1)
« Reply #612 on: January 14, 2014, 02:56:21 PM »
Infinite rotberry bug. in 1.6.b (46)

Talk to the old wandmaker.  He says 'Oh how pleasant ....' and sends you off to get a rotberry.  A rotberry plant is spawned.
Get it.
Exit the game.

restart.
Talk to the old wandmaker.  He says 'Oh how pleasant ....' and sends you off to get a rotberry.  A rotberry plant is spawned.
Get it. Now you have 2.
Exit the game.

repeat as often as desired.

I will go back and check about the berserker, but I think that it was starving that triggered the getting furious.  I suppose the same click in time could make me simultaneously lose my earthroot and give me 1 damage in starvation that triggered the furious.


« Last Edit: January 14, 2014, 03:03:46 PM by gravling »

gravling

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Re: Pixel Dungeon (now at v1.6.1)
« Reply #613 on: January 15, 2014, 07:29:18 PM »
Infinite rotberry bug. in 1.6.b (46)

Talk to the old wandmaker.  He says 'Oh how pleasant ....' and sends you off to get a rotberry.  A rotberry plant is spawned.
Get it.
Exit the game.

restart.
Talk to the old wandmaker.  He says 'Oh how pleasant ....' and sends you off to get a rotberry.  A rotberry plant is spawned.
Get it. Now you have 2.
Exit the game.

repeat as often as desired.

I will go back and check about the berserker, but I think that it was starving that triggered the getting furious.  I suppose the same click in time could make me simultaneously lose my earthroot and give me 1 damage in starvation that triggered the furious.

Hmm.  This is happening in some of my games but not all.  Not sure what makes the ones where it happens different than the ones where it doesn't.  Perhaps using Lloyd's beacon at some point with the seed in your sack?

watabou

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Re: Pixel Dungeon (now at v1.6.1)
« Reply #614 on: January 16, 2014, 11:04:45 AM »
This is happening in some of my games but not all.  Not sure what makes the ones where it happens different than the ones where it doesn't.  Perhaps using Lloyd's beacon at some point with the seed in your sack?
I think I've fixed this bug (along with a bunch of other quest-related bugs).