Author Topic: Pixel Dungeon (now at v1.7.3)  (Read 513381 times)

watabou

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #555 on: December 07, 2013, 09:47:29 AM »
Thank you.  Also, I have yet to turn a seed into a potion via the alchemy pots.  I try planting them in the pots, throwing them into the pots, dropping them into the pots -- nothing happens but I get a seed on top of the pot.  Does this only work with certain seeds (and I am trying the wrong ones) or am I supposed to be doing something else?
It works like this: http://pixeldungeon.tumblr.com/post/62059028767/alchemy (in short: you should drop at least 3 seeds into the pot).
Rotberry bug?

When I picked it up I got a message.  Twice.  Was that intentional? 
What message?

gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #556 on: December 07, 2013, 10:10:59 AM »
The 'piercing cry' message.  (rats, I was hoping not to have to spoil this.)

gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #557 on: December 07, 2013, 10:41:02 AM »
Graphics bug for the chasm?

Screenshot here.

http://www2.openend.se/~lac/PD/chasm.png

So it looks like there is a wall on the other side of the door. But you can walk on it, as I found out the hard and painful way. :(  That's why I am in such rotten health ....

It's even worse before the room is visited so that all you see is the 'wall' on the other side of the door.

Idea:
It would be nice if when the potion of levitation wears off, if you are over a chasm you float gently down to the bottom, instead of falling (crash) with a damaging thud.

« Last Edit: December 07, 2013, 12:35:38 PM by gravling »

gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #558 on: December 07, 2013, 09:07:56 PM »
Aha, I now have got the alchemy to work.  Thank you.  However there is a slight problem.  If you are carrying your seeds in a bag, there is no way to drop 1 seed -- you have to drop all of them.  Getting one potion for 8 seeds of one sort seems a bad trade....

But, on further experimentation, you can throw 3 seeds at an alchemy pot and get a potion.  So perhaps the message you get when you examine an alchemy pot should be changed from 'Drop some seeds here to cook a potion' to 'Throw 3 seeds here to cook a potion.' ?
« Last Edit: December 07, 2013, 09:17:31 PM by gravling »

gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #559 on: December 07, 2013, 10:03:31 PM »
Problem with the rotberry

If I save a game with a rotberry in my seed sack, when it is time to load it again I get

!ERROR
Something went wrong.

and the game will not load.

gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #560 on: December 07, 2013, 10:29:03 PM »
Bug: The Wizard who wants the rotberry can be created on the stairs going up to level 7.  This means when you go down to level 8 you arrive standing right on top of him.

gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #561 on: December 07, 2013, 10:33:17 PM »
Bug: Drinking from a well of identification doesn't reveal the location of the rotberry plant.
« Last Edit: December 07, 2013, 10:37:39 PM by gravling »

gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #562 on: December 08, 2013, 11:45:16 AM »
Rotberry plants can be created under items -- at least under gold for sure.  This can cause a nasty surprise. Intentional?

gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #563 on: December 09, 2013, 09:00:55 AM »
Bug:

My backpack is full.
I have 6 rations of mystery meat in there.
I stepped on a firetrap, and caught on fire.
I was told that my mystery meat burnt up.  (Just one of them, it seems). And then I was told that my pack was too full for the chargrilled meat.  But the chargrilled meat was not left on the floor -- it just vanished.  And I only have 5 rations of mystery meat in my pack now.

Herbrand

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #564 on: December 09, 2013, 10:01:02 AM »
Beat it tonight! (1.6.0)

2nd time ever beating, but since the update it's somehow even more challenging. I died at the Dwarf King once two days ago, was he or his minions buffed recently? I had a hard time with him this time as well.

In the end I had a Longsword +6 and a Plate +5 - and indeed, damage-wise I was kinda light-weight, and yes perhaps I should have waited for a better weapon to start than a Vampiric Longsword +0.

watabou

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #565 on: December 09, 2013, 12:19:01 PM »
The 'piercing cry' message.  (rats, I was hoping not to have to spoil this.)
I can't reproduce it...

Graphics bug for the chasm?
Well, you wouldn't be able to see the pedestal, if it really was a wall behind the door. Also there are semi-transparent specks flying over those tiles like over the rest of the chasm. And anyway I don't have a better idea how to visualize it without just painting all chasm tiles in plain black...

Bug: The Wizard who wants the rotberry can be created on the stairs going up to level 7.  This means when you go down to level 8 you arrive standing right on top of him.
I hope to fix it in the upcoming hotfix update.

Bug: Drinking from a well of identification doesn't reveal the location of the rotberry plant.
It shouldn't because rotberry shrub is not an item.

Rotberry plants can be created under items -- at least under gold for sure.  This can cause a nasty surprise. Intentional?
It will be fixed.

Bug:

My backpack is full.
I have 6 rations of mystery meat in there.
I stepped on a firetrap, and caught on fire.
I was told that my mystery meat burnt up.  (Just one of them, it seems). And then I was told that my pack was too full for the chargrilled meat.  But the chargrilled meat was not left on the floor -- it just vanished.  And I only have 5 rations of mystery meat in my pack now.
This is a rather exotic situation :). I will fix it, but probably not in the hotfix.

watabou

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #566 on: December 09, 2013, 12:20:56 PM »
Beat it tonight! (1.6.0)

2nd time ever beating, but since the update it's somehow even more challenging. I died at the Dwarf King once two days ago, was he or his minions buffed recently? I had a hard time with him this time as well.

In the end I had a Longsword +6 and a Plate +5 - and indeed, damage-wise I was kinda light-weight, and yes perhaps I should have waited for a better weapon to start than a Vampiric Longsword +0.
Gz!  :)
No, neither the king, nor undead dwarves were buffed.

gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #567 on: December 09, 2013, 01:23:54 PM »
re: graphics bug for the chasm ...

Alas, that image is from after I fell in.  Before I didn't see a pedestal.  I will see if I can reproduce it, and if so I will send you a proper screenshot.

gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #568 on: December 10, 2013, 09:51:10 AM »
2 more screenshots:
http://www2.openend.se/~lac/PD/rotberry.png

This shows the rotberry screaming twice after I have picked it up.  I get this every single time, so for me at any rate it is perfectly reproducible.

and

http://www2.openend.se/~lac/PD/tengu.png

I opened the door, stepped in, got the 'gotcha' message, and oops I am standing on top of the tengu.  I am not sure if he teleported to the square where I am standing, or whether he was created there.


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Herbrand

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #569 on: December 10, 2013, 10:01:23 AM »
Yesterday after getting the (win item) I came back around level 6-7 to farm more potions, and not only the flies, but every single enemy never dropped anything for me.

Is drop disabled or does it get progressively hard to obtain when your level is too high than the enemy you beat?