I did not understand me ....
I completely agree with reward advanced players with major challenges, but as it is the Huntress, that difficulty is based on parameters that the player can not handle, like finding equipment or drink the potion right, has no an ace with the to be handled.
So I proposed major challenges, and one character at least at the level of the others. Folsky seems that it is more difficult, when in fact just the character has fewer tools. Without Extra Strength, Stealth, less health and without knowing scrolls or potions, sorry to say that it is not a major challenge, is simply a character with no skills to face the same challenge as other...
Namely weaker :-P
'weaken' the character is not bad, but leave it capabilities to meet the challenge heading left to chance, that's my complaint. The Rogue is weaker than the Wizard, but it is playable.
Hell!, I have come to die in the first level when I have crossed three rats in a row ...!
Greater difficulty YES, but avoid tying the hands of the player cleverness
"In reality she is just different and she is meant to be played differently."
In my opinion, this boomeang not a different "style" of management, and that by itself does not give chances, even improved, and it seems that from certain depths will be more anecdotal than anything else, because it does not improve enough, seems to happen like magic missile wand.
To really work differentlywould have to have a hat trick. Why not a bow with three arrows recoverable, but to make a slightly more serious injury, or to improve the bow actually doing so appetizing? She would not be able to riddle at will, as she does with the boomerang, but his superior ability would be useful with ranged weapons