Author Topic: Pixel Dungeon (now at v1.7.3)  (Read 513307 times)

galehar

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Re: Pixel Dungeon
« Reply #510 on: August 19, 2013, 01:05:46 PM »
I experienced a nasty upgrade bug. When I loaded my game in the new 0.5 version, I was next to a gnoll brute which was beating me up quickly while I couldn't do anything. The only thing that worked was bringing up the menu, so I tried to save and exit. But when I reloaded, the same thing happened and the gnoll repeatedly beat me to death while I was trying to unfreeze the interface.

watabou

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Re: Pixel Dungeon
« Reply #511 on: August 19, 2013, 01:46:48 PM »
Is there a way to play this on windows/PC?
You can use some android emulator, it's the only way I guess.

watabou

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Re: Pixel Dungeon
« Reply #512 on: August 19, 2013, 01:53:26 PM »
I experienced a nasty upgrade bug. When I loaded my game in the new 0.5 version, I was next to a gnoll brute which was beating me up quickly while I couldn't do anything. The only thing that worked was bringing up the menu, so I tried to save and exit. But when I reloaded, the same thing happened and the gnoll repeatedly beat me to death while I was trying to unfreeze the interface.
Yes, I broke my time management system, sorry about that :(. I'm working on another hotfix at this moment (the first one was released after a couple of hours after the original release)...

gravling

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Re: Pixel Dungeon
« Reply #513 on: August 21, 2013, 02:46:12 AM »
Thank you for the new release.  It's a lot of fun.  The new seed bag is indeed, very convenient.  But once you have your seeds in there, I don't find any way to sell them.  Bug?

watabou

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Re: Pixel Dungeon
« Reply #514 on: August 22, 2013, 12:00:08 PM »
The new seed bag is indeed, very convenient.  But once you have your seeds in there, I don't find any way to sell them.  Bug?
Indeed :(
Ok, it will be fixed in the next update...

watabou

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Pixel Dungeon 0.5.1
« Reply #515 on: August 27, 2013, 01:11:41 PM »
Pixel Dungeon 0.5.1 released! This update is mostly dedicated to bug-fixing, but it also includes some new features. Here is the list of changes from Google Play:
  • Added: Scroll holder
  • Added: Crystal chests room
  • Added: Scroll of Mirror Image
  • Added: New badges
  • Added: New sounds
  • Changed: Some monsters of the Demon Halls (incl. Yog-Dzewa) are buffed
  • Changed: Frost extinguishes fire
  • Fixed: Lots of bugs are fixed (incl. Lloyd's Beacon bug)
and more...

Stachelfresse

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Re: Pixel Dungeon
« Reply #516 on: August 27, 2013, 07:29:50 PM »
I got a nasty bug... If I use a Scroll of Upgrade from my Scroll holder, I can use as much Upgrade Scrolls as I want, although I got only one...  :D

edit: instead of using the last scroll, I can use EVERY scroll as much as i want...
« Last Edit: August 27, 2013, 07:42:46 PM by Stachelfresse »

watabou

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Re: Pixel Dungeon
« Reply #517 on: August 27, 2013, 08:13:32 PM »
I got a nasty bug... If I use a Scroll of Upgrade from my Scroll holder, I can use as much Upgrade Scrolls as I want, although I got only one...  :D

edit: instead of using the last scroll, I can use EVERY scroll as much as i want...
I have just received a message about this bug, but I can't reproduce it  :(...

Daxmarko

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Re: Pixel Dungeon
« Reply #518 on: August 30, 2013, 11:28:02 AM »
I got a nasty bug... If I use a Scroll of Upgrade from my Scroll holder, I can use as much Upgrade Scrolls as I want, although I got only one...  :D

edit: instead of using the last scroll, I can use EVERY scroll as much as i want...

Hahah omg awesome bug though :D But still needs a fix.

BTW Watabou you need to change piranhas, they are un-fair! Expect they kill you easly, I got more reasons why:

1. They can block the door! Sometimes I waste a invisibility potion cus they are blocking on front of door OR I get to the treasure and they block me so I cant get out.

2.The size of room can be un-fair! You need time to walk to treasure + piranhas movement around the room can make walking longer + open the chest and pick-up an item time is just TOO long and invisibility will run out while you are still in room. Nasty situation!

3.You dont know which room is! You just enter the room with,for example,low health without knowing its flooded treasure and get killed by piranhas is cheap. There should be like a water pond coming out of doors to indicate that there a flooded room.

But I also know the piranhas weakness: Wand of Teleporting! This kills then instantly, teleporting them out of water. I hope they dont get teleported to another water pond and stay there alive.  :) 

Daxmarko

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Wtf
« Reply #519 on: August 31, 2013, 01:04:06 AM »
I just found very strange bug. It was first a gigantic white circle that gave me a heart attack,then it became smaller and smaller...then it became normal size sprite and disappeared. Dafuq  :o


Repliko

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Re: Pixel Dungeon
« Reply #520 on: September 06, 2013, 07:16:13 PM »
Ha! Just obtained the Amulet of Yendor! :) It was *only* ;) 68th try.
It was very lucky for me to found Wand of Regrowth, so I can grind for seeds and health to buff my Gladiator ;)
I didn't found any rings.

One more thing: in one of my games I got this rare Ring of Haggler, then it was stolen from me and I've killed a thief in a shop and ... shopkeeper stole it from me ;) I think it's a bug - when you kill a monster and an item will drop in shop, it will be added to shop stuff.

Another bug (I think?) is when you use Wand of Regrowth, grass will grown in every place on level, where wand was used, not only in place where you currently used it, or maybe it is intentional?

And ;) I think I can see doors opened by monsters through fog of war.

That's all! Thanks!
BTW. piranhas are bad ass, I think levitation should prevent them from attacking .. or at last drastically decrease chance of attack and damage. Also they should be vulnerable to fire attack or maybe water can be frozen?

watabou

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Pixel Dungeon 0.5.2 (ARRP 2013)
« Reply #521 on: September 22, 2013, 04:14:07 PM »
Pixel Dungeon 0.5.2 released! This is a relatively small update, its main feature is Alchemy.
Here is the full list of changes:
  • Added: Alchemy(find an alchemy pot to transform seeds into potions)
  • Added: Rare monsters
  • Added: New weapon enchantments
  • Added: New missile weapon - boomerang
  • Added: New badges
  • Added: New sounds
  • Changed: Library and laboratory rooms are slightly redesigned
  • Changed: Excessive strength doesn’t grant damage bonus for missile weapons
  • Changed: Items can be picked up from a distance with a Wand of Telekinesis
  • Fixed: Ring of Resistance+5 bug
  • Fixed: Scroll holder bug

Stachelfresse

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Re: Pixel Dungeon
« Reply #522 on: September 22, 2013, 04:41:25 PM »
Great!!
« Last Edit: September 22, 2013, 04:44:55 PM by Stachelfresse »

captbrannigan

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Re: Pixel Dungeon 0.5.2 (ARRP 2013)
« Reply #523 on: September 24, 2013, 02:23:32 PM »
Added: Rare monsters

Omg, that rare thief sucks! He stole from me multiple times, and I think I killed him (didn't check text, had a shaman blasting at me) but he only dropped the last item he stole! Made off with 8 potions of healing, seed pouch, and a sword I was just going to sell. That is just brutal!  I'm cool with him blinding on attack, that's a sweet  ability for a boss thief to have. But damn man, that's mean that he can gank you silly. Maybe since he can steal every hit, you could change him to drop your gear on hit instead of 1g.  That way he takes your stuff and blinds you, and you have to risk letting him escape with the rest or pursue without your wand of slow or something.

Haven't made it to dwarf city yet, so not sure what the rare is there, but so far kind of disappointed by them.  I've killed that albino rat a dozen times or so, and it doesn't do anything special or drop anything.  I suppose it must have more hp, but it doesn't seem to hit harder or be really any tougher.  Maybe when the rat bites he can disease you, temporarily causing -mending and -satiety.  Nothing too serious, he's not the Goo after all.  Would also be nice if rare monsters dropped rings or wands or potions or something extra, ya know? Rings can be in very short supply, especially since I missed out on the era of carting everything back to 1 to suicide for a new set of maps.  That seems like a feature you should bring back too. I know I've made it down to hell a few times without a single ring, and having a that chance at more loot would be so helpful.  I mean, I'd still probably step on a fire trap and lose everything, or play it too close on hp when fighting skeles or something. :)

Unstable enchantment.. boss.  Haven't see any other new enchantments, but that one is pretty damn awesome.
Haven't gotten an alchemy pot yet, so haven't been able to play with making potions yet.
I really like the new furniture for library and lab, nice to have more than just statues everywhere. *EDIT* This sounded worse than I meant it. I liked the design originally, I just like the additional color and tone the bookshelves add.
Wand of Tele picking up items is also a super sweet addition, finally a way to get around those piranha rooms that are too long for a single potion. Altho if you had a wand of tele, you could also just port the fish to a very likely death on dry land...


Got into this game right after you added multiple classes, and I really enjoy the how the pacing changes with different classes. I spent a long time on easy mode (warrior), but am now hooked on battlemaging.  Surprisingly I made it to level 14 on my first try with a rogue, whereas it took me probably two dozen lives to make it to Tensu on the mage.  Anyways man, thanks so much for all the work and updates. 
« Last Edit: September 24, 2013, 02:44:33 PM by captbrannigan »

captbrannigan

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Re: Pixel Dungeon (ARRP v0.5.2)
« Reply #524 on: September 25, 2013, 03:31:37 AM »
I loaded up that save to play through some more... ya, that thief didn't get some sword. He got my Ankh.  That is just crazy that he jacked a full stack of potions, seed pouch, and an Ankh.  I had 1/2 a pack full of potions and some rando loot! Of all the stuff to swipe, and all I get back is the invis potions he grabbed as he was going down?!  Huge warning to you guys, beware the red thief.  :(