Added: Rare monsters
Omg, that rare thief sucks! He stole from me multiple times, and I think I killed him (didn't check text, had a shaman blasting at me) but he only dropped the last item he stole! Made off with 8 potions of healing, seed pouch, and a sword I was just going to sell. That is just brutal! I'm cool with him blinding on attack, that's a sweet ability for a boss thief to have. But damn man, that's mean that he can gank you silly. Maybe since he can steal every hit, you could change him to drop your gear on hit instead of 1g. That way he takes your stuff and blinds you, and you have to risk letting him escape with the rest or pursue without your wand of slow or something.
Haven't made it to dwarf city yet, so not sure what the rare is there, but so far kind of disappointed by them. I've killed that albino rat a dozen times or so, and it doesn't do anything special or drop anything. I suppose it must have more hp, but it doesn't seem to hit harder or be really any tougher. Maybe when the rat bites he can disease you, temporarily causing -mending and -satiety. Nothing too serious, he's not the Goo after all. Would also be nice if rare monsters dropped rings or wands or potions or something extra, ya know? Rings can be in very short supply, especially since I missed out on the era of carting everything back to 1 to suicide for a new set of maps. That seems like a feature you should bring back too. I know I've made it down to hell a few times without a single ring, and having a that chance at more loot would be so helpful. I mean, I'd still probably step on a fire trap and lose everything, or play it too close on hp when fighting skeles or something.
Unstable enchantment.. boss. Haven't see any other new enchantments, but that one is pretty damn awesome.
Haven't gotten an alchemy pot yet, so haven't been able to play with making potions yet.
I really like the new furniture for library and lab, nice to have more than just statues everywhere. *EDIT* This sounded worse than I meant it. I liked the design originally, I just like the additional color and tone the bookshelves add.
Wand of Tele picking up items is also a super sweet addition, finally a way to get around those piranha rooms that are too long for a single potion. Altho if you had a wand of tele, you could also just port the fish to a very likely death on dry land...
Got into this game right after you added multiple classes, and I really enjoy the how the pacing changes with different classes. I spent a long time on easy mode (warrior), but am now hooked on battlemaging. Surprisingly I made it to level 14 on my first try with a rogue, whereas it took me probably two dozen lives to make it to Tensu on the mage. Anyways man, thanks so much for all the work and updates.