Enchantment list, including Wild, is here:
http://pixeldungeon.tumblr.com/post/46657013659/enchantsBug reports/Suggestions:
(1) when you click to throw a valuable potion, it warns you about it, then if you click "No, I changed my mind" then click on the map, it throws it anyway!
(2) lightning traps seem overpowered, I have seen them do 44 damage.
(3) When you click a remote region to auto-run there, if your guy encounters a cloud of poison gas etc, he will run through it. It would be nice if he stopped, like when you see a new monster.
(4) The upgrade scrolls and strength potions are obviously a controlled resource (you stop getting them if you play the same levels over & over using ankhs) but shouldn't it be possible to use the best items (18 strength) by the time you're at depth 15, even if you accidentally wasted 1 or 2? Perhaps only control their drops if the character is too high strength per X depth/level?
(5) On that note, Potions of Experience do NOT seem to be controlled, merely rare. So if you keep playing, you'll keep getting them.
(6) you should be able to EQUIP one Wands/Ranged-weapon so that it stays with you when you resurrect with an ankh
(7) it should be easier to swap which Wand/Ranged-weapon is in use. Maybe a radial select system, or at least shorten the long-tap length for it.
Thanks again for this awesome game. I've beat it with Warrior, nearly done with Wizard, then I'll try Rogue a zillion times until I actually beat the blob again