Author Topic: Pixel Dungeon (now at v1.7.3)  (Read 513194 times)

Daxmarko

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Re: Pixel Dungeon
« Reply #135 on: April 16, 2013, 08:57:39 PM »
 I just completed whole game with all characters.
Anyways,the in game music is very wacky,kinda liked it :-P

Daxmarko

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Re: Pixel Dungeon
« Reply #136 on: April 17, 2013, 08:59:28 AM »
hey,how to backup saves? i just wanna keep it,where all classes finished the whole game for now.

watabou

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Re: Pixel Dungeon
« Reply #137 on: April 19, 2013, 12:28:50 PM »
hey,how to backup saves? i just wanna keep it,where all classes finished the whole game for now.
If your phone (or tablet) is rooted, then check this game folder, there are files with names like warrior.dat, warrior1.dat etc.

Daxmarko

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Re: Pixel Dungeon
« Reply #138 on: April 19, 2013, 03:04:30 PM »
Quote
If your phone (or tablet) is rooted, then check this game folder, there are files with names like warrior.dat, warrior1.dat etc.

Damn,I don't have it rooted...Where is that folder anyways?On my sd card or in phones memory?

Nymphaea

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Re: Pixel Dungeon
« Reply #139 on: April 19, 2013, 05:39:52 PM »
Phones memory, which is why it needs to be rooted. You may be able to get at it using the android SDK though, using a computer

Daxmarko

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Re: Pixel Dungeon
« Reply #140 on: April 19, 2013, 09:35:02 PM »
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Phones memory, which is why it needs to be rooted. You may be able to get at it using the android SDK though, using a computer

Thanks.I will root my phone when its time to do so.

I also found a new wild enchantment and I don't know what it does,help?

irajacobs

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Re: Pixel Dungeon
« Reply #141 on: April 24, 2013, 08:46:35 AM »
Enchantment list, including Wild, is here:
http://pixeldungeon.tumblr.com/post/46657013659/enchants

Bug reports/Suggestions:
(1) when you click to throw a valuable potion, it warns you about it, then if you click "No, I changed my mind" then click on the map, it  throws it anyway!

(2) lightning traps seem overpowered, I have seen them do 44 damage.

(3) When you click a remote region to auto-run there, if your guy encounters a cloud of poison gas etc, he will run through it.  It would be nice if he stopped, like when you see a new monster. 

(4) The upgrade scrolls and strength potions are obviously a controlled resource (you stop getting them if you play the same levels over & over using ankhs) but shouldn't it be possible to use the best items (18 strength) by the time you're at depth 15, even if you accidentally wasted 1 or 2?  Perhaps only control their drops if the character is too high strength per X depth/level? 

(5) On that note, Potions of Experience do NOT seem to be controlled, merely rare.  So if you keep playing, you'll keep getting them. 

(6) you should be able to EQUIP one Wands/Ranged-weapon so that it stays with you when you resurrect with an ankh

(7) it should be easier to swap which Wand/Ranged-weapon is in use.  Maybe a radial select system, or at least shorten the long-tap length for it. 

Thanks again for this awesome game.  I've beat it with Warrior, nearly done with Wizard, then I'll try Rogue a zillion times until I actually beat the blob again :)
« Last Edit: April 24, 2013, 02:00:52 PM by irajacobs »

Daxmarko

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Re: Pixel Dungeon
« Reply #142 on: April 24, 2013, 12:29:04 PM »
Quote
I think the Wild enchantment makes the monster berserk or enraged or whatever it's called - when they attack anything near them including other monsters.  Doesn't sound like a very useful enchantment to me, but I've never used a Wild weapon for very long.

I never saw wild weapon do something.Well ok,it might be.

Quote
The upgrade scrolls and strength potions are obviously a controlled resource (you stop getting them if you play the same levels over & over using ankhs) but shouldn't it be possible to use the best items (18 strength) by the time you're at depth 15, even if you accidentally wasted 1 or 2?  Perhaps only control their drops if the character is too high strength per X depth/level?

With warrior,I got 17 str points.Perfectly fitting the plate armor(and I have war hammer that needed upgrading)
It would be better if every boss drops potion of strength(drops skeleton key and potion)
This will make much easer to get heavy weapons(example:expect warrior,other classes should get enough points to make plate armor fit them)

My guess that war hammer and glaive have to be upgraded to make it fit the str points.Or not...dunno what is watabou's logic about it,but I'm sure he has a lot improvements.  :D  We need people for debugging process.

Also,when I read hint signs in caves,it says strategy that I already known when Pixel Dungeon was just released  :o

irajacobs

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Re: Pixel Dungeon
« Reply #143 on: April 24, 2013, 01:53:38 PM »
(large update to my previous post with all the suggestions)

Daxmarko

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Re: Pixel Dungeon
« Reply #144 on: April 24, 2013, 02:19:51 PM »
Arkh method is illegal,there must be any other way to get more str points (or scrolls of upgrade,they actually don't just lower requested str point,it gives potential of items,making it better)

Also,lighting traps does deal some damage that makes it quite annoying,same to shaman,because you can't get protected by lighting...

Another suggestion:you have 50%(100% is "overpowered") to cure active poison debuff by eating any piece of food.

watabou

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Re: Pixel Dungeon
« Reply #145 on: April 24, 2013, 02:35:01 PM »
I also found a new wild enchantment and I don't know what it does,help?
Quote
Quote
Wild weapon - damages all adjacent enemies.

watabou

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Re: Pixel Dungeon
« Reply #146 on: April 24, 2013, 02:52:40 PM »
(1) when you click to throw a valuable potion, it warns you about it, then if you click "No, I changed my mind" then click on the map, it  throws it anyway!
Thanks for the report, it will be fixed in the next update.

Quote from: irajacobs
(2) lightning traps seem overpowered, I have seen them do 44 damage.
Lightning traps inflict random damage, proportional to your current HP, but they never kill you. Also they recharge your wands.

Quote from: irajacobs
(3) When you click a remote region to auto-run there, if your guy encounters a cloud of poison gas etc, he will run through it.  It would be nice if he stopped, like when you see a new monster.
It's easy to implement, but working with "clouds" is expensive, it can affect performance... I'll try to fix it somehow.

Quote from: irajacobs
(4) The upgrade scrolls and strength potions are obviously a controlled resource (you stop getting them if you play the same levels over & over using ankhs) but shouldn't it be possible to use the best items (18 strength) by the time you're at depth 15, even if you accidentally wasted 1 or 2?  Perhaps only control their drops if the character is too high strength per X depth/level?
You can access the best items by upgrading them. Also the game is not finished yet, there will be more levels with scrolls and potions.

Quote from: irajacobs
(5) On that note, Potions of Experience do NOT seem to be controlled, merely rare.  So if you keep playing, you'll keep getting them.
That's true, but their drop rate is low. If someone wants to grind for them, I don't mind :)

Quote from: irajacobs
(6) you should be able to EQUIP one Wands/Ranged-weapon so that it stays with you when you resurrect with an ankh
It's... complicated. I understand that there is a problem with resurrecting the mage, but I don't know how to resolve it yet.

watabou

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Re: Pixel Dungeon
« Reply #147 on: April 24, 2013, 02:55:20 PM »
Also,lighting traps does deal some damage that makes it quite annoying,same to shaman,because you can't get protected by lighting...
In some future update (maybe in the next one) I'm planning to add Rings of Resistance for protecting against fire, lightnings, toxic gas etc.

irajacobs

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Re: Pixel Dungeon
« Reply #148 on: April 24, 2013, 03:22:27 PM »
Awesome, thanks for the responses, and keep up the great work Watabou!  Looking forward to the next update!  Any idea when that will be? 

gravling

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Re: Pixel Dungeon
« Reply #149 on: April 25, 2013, 10:41:35 AM »
I believe I have found 2 small  bugs.

When you read the scroll of terror it says: "plays a soothing melody" -- just like lullaby.  The graphic animation flashes red instead of cyan musical notes.

If you are a rouge, and come with a Ring of Shadows, and find another ring of shadows and wear it -- you can wear it forever and it will never be identified for you.

And a question -- if I just managed to burn 4 scrolls of upgrade in a terrible accident with a fire trap, is there any chance that I will enconter more of them?  Or should I just start over?

I also have a couple of ideas:

New character -- doctor.  Has increased healing rate.  Special object: stethoscope.  The stethoscope is implemented as a wand -- just the graphics are different.  If you zap a stethoscope at a monster it tells you how many HP it has, and whether it is resistant to poison, fire, etc.  Also whether it is currently burning, poisoned, etc.

If you burn all the vegetation in a garden room, I think it should lose its ability to heal you.  But if you use a wand of regrowth to recreate the vegetation in a room that is all embers now, whether or not it was a garden room, I think there should be a small chance that what you create is a garden room.  This means that people with both a wand of regrowth and a wand of fire could make a garden room in any of the first 10 levels, which I think would be fun.

Thank you for many hours of fun.

----- reached the bottom as fighter, mage  working on rogue now.  Wow would my rouge like a ring of increase damage!