Author Topic: Pixel Dungeon (now at v1.7.3)  (Read 513257 times)

flithm

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Re: Pixel Dungeon
« Reply #90 on: February 26, 2013, 04:58:02 PM »
The 'enemy tab' is a great idea, it make the game a lot easier to play.

An other idea for "the problem with Food and regeneration" could be to make the rats ( and only the rats ) drop perishable food ( rat jerky ?). It would make the first levels easier and less random since you could rest more often and when there is no more rat to eat, well you could always eat crab.

I really like this idea!  It might be fun to have to go back up to early levels and scrounge for food every once in a while.

watabou

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Re: Pixel Dungeon
« Reply #91 on: February 26, 2013, 08:48:32 PM »
I'm assuming they will be "Rogue", "Warrior", and "Mage"? Some personal ideas :P
You are reading my mind  :P

Quote from: Nymphaea
Oh and, think you can make the stairs not automatically transport you, that you have to tap yourself(or a button) to go down? I've had items drop on stairs, which can be annoying :P
They don't. If there is an item on the tile with stairs, clicking this tile will make a character pick up that item.

watabou

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0.3.1
« Reply #92 on: February 28, 2013, 03:51:37 PM »
Pixel Dungeon 0.3.1 released! This update comes with a music theme on the main screen and basic sound effects. And some bugs are fixed as usual :)
http://pixeldungeon.tumblr.com/post/44219923824/0-3-1

flithm

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Re: 0.3.1
« Reply #93 on: March 01, 2013, 03:18:30 AM »
Pixel Dungeon 0.3.1 released! This update comes with a music theme on the main screen and basic sound effects. And some bugs are fixed as usual :)
http://pixeldungeon.tumblr.com/post/44219923824/0-3-1

I dig the music and sfx... 8-bit-ish which really suits the art if you ask me.

Did the drop rates change?  I've played 5 or 6 games and I seem to be getting more items than usual, but it could just be random luck.

One thing I wanted to ask for: I think it'd be cool if the item drops were a tad bit more level appropriate.  It seems like on the first couple levels whenever I do get something they always require 15-18 str.  It's like a cruel joke... as if I could ever get 18 str :).

emeritus

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Re: Pixel Dungeon
« Reply #94 on: March 01, 2013, 11:02:11 PM »
Awesome game!

I've been addicted and failing to get anywhere for about two weeks now. Finally beat it last night right after getting owned by the final boss.

My character is sitting there looking all sad about no more dungeons to explore,  I can't wait for the new content!

watabou

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Re: 0.3.1
« Reply #95 on: March 02, 2013, 11:42:56 AM »
I dig the music and sfx... 8-bit-ish which really suits the art if you ask me.
The game needs more sounds (incl. background sounds, "event sounds" - "boss slain", "game over" etc.), I will add them later.

Quote from: flithm
Did the drop rates change?  I've played 5 or 6 games and I seem to be getting more items than usual, but it could just be random luck.
It can be a by-product of my playing with game balance :)

watabou

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Re: Pixel Dungeon
« Reply #96 on: March 02, 2013, 11:44:48 AM »
Finally beat it last night right after getting owned by the final boss.

Gz!  ;)

Arno

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Re: Pixel Dungeon
« Reply #97 on: March 02, 2013, 03:19:00 PM »
Hey Watabou !!!

First post for you here. Did you know : you are the person i insult the most those time ! One day I'll be in your house screaming "WHY DID I READ A SCROLL OF CHALLENGE AND TAKE A PARALYTIC TRAP NEXT SECOND !!! " Ahaha.

This game is frustrating ! But ... It's awesome. I play it since 3 weeks, more than 100 games i think and one day i had the chance to ... be killed by Tengu.

I also had the chance to win the goo with 1 HP left and ... die due to starving.

It reminds me when i tried to finish the original Prince of Persia 15 years after (but i did it so i'm not afraid with your game ! ).

Anyway, thanks for this amazing FREE game. I don't really like phone's game but this one ... ! And it's the smallest i have ever download.

Good job, continue that way !

Daxmarko

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Classes?
« Reply #98 on: March 02, 2013, 10:42:14 PM »
Classes in pixel dungeon?I dont know hows gonna work since warrior could have leather armor and dagger at start?Then will be overpowered...Maybe rouge is balanced class,mage could have a random wand and warrior with dagger (since dagger and knuckle have same weight 10)but both of warrior and mage will not have darts...Others ways will make them overpowered I think,i leave that watabou but I shared my idea. :)

Also,its useless having plate armor or glaive at 1 level cus there is no chance u get them balanced on weights. Thats all.

Daxmarko

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Stucky Stucky
« Reply #99 on: March 03, 2013, 09:46:14 AM »
 Why everytime I get stuck in level 2 within hidden doors??Its so annoying having good weapon,armor and ring and get all food eaten trying to find the door and starve to death >:( this is fifth time,can doors be spooted a bit easly? :) that would be nicer

 thank you

Nymphaea

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Re: Pixel Dungeon
« Reply #100 on: March 03, 2013, 01:31:04 PM »
Considering my apparent psychic ability, I'm pretty sure watabou already thought of not giving ranged weapons to warrior/mage. I thought of that too when I wrote my predictions early :P

The hidden doors are pretty easy, watabou changed them to always be found within 2 searchs. Don't bother searching in rooms, search at dead ends of hallways, etc. If you don't find one after 2 tries, there isn't one there. Honestly though, I've never found a level where you NEEDED to find hidden doors, usually there's more than one door to a room with a hidden door.

Lilstick

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Re: Pixel Dungeon
« Reply #101 on: March 04, 2013, 07:06:23 AM »
Lil feedback.
there's a few things in game that makes a walk to last level boss a walk in the park.
A) plate mail armor. If u pick one up early levels you faints walk to park, there is zero downside to using it.
And by that I meawhen the monster is getting close to attack u simply put on the platemail and u dont move the monster will swing away for 0-1 damage while u tear me up. Then after monsters are dead u put back on your normal armor and walk around like normal therefore removing any penaltys not having enough str would have caused.
B) if you pick up a tier 3 weapon and are able to use it / str potions or enchants you will one shot anything up to around lil 12 except the bosses but they melt just as fast also.

On food. I have never once felt like I was going to die of starvation. Lil tip just let the one damage tick away for a while then noon your food you'll regin it back. And if you need it fast throw a heavy armor on. When you have a armor on you don't have enough str for it can almost do a full heal on you with 6 steps or stepping on one paralyze trap insta full heal. (might need to change this) heavy armor means u takes damage almost.

I like the feel of traps they always catch me when I'm trying to farm the healing spots on maps, right before I die I run to get it and boom fire !

One thing I'm not sure of mechanic wise is starvation. The draw backs are simply one damage every once n a while? I fell it should remove regeneration also. Not sure if it's supposed to or not. But if you find a ring of regeneration you never need to eat food again. It also feels like I lose some hit when I'm in full starvation mode.

Other the that I love this game and I put some hours into it :)

Oh and he more thing about hidden doors I see someone mentioned that 2 searches will find it. I have had multiple times where I load in a 3x4 ISh room and empty full starvation bars plus all my food to finally accidentally stumble onto it after spamming search.

Speaking of which just loaded a game level one gave me a tier 3 sword and a plate mail !! Identified the sword it's just plain go to second floor. First room double crabs ! Normally a nightmare pop on a armor as they sit there and hit me for 3 total damage then it ids from the attacks and it's a platemail +3 31'points per damage absorbed at level 2 tempted to start another run this would just be over kill.
« Last Edit: March 04, 2013, 07:20:00 AM by Lilstick »

Daxmarko

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Re: Pixel Dungeon
« Reply #102 on: March 06, 2013, 02:00:22 PM »
no,when I put plate armor on I get 0,0,0,0 hits then 0,0,0,4 hits and there start to lose health...

also,how the ficky do I defeat goo? when goo pumps it wipes my half of HP and when I think :not yet healing potion and I get killed by goo.One time I defeated goo with 3 wands,slowness,firebolt,lighting and caustic ooze kills me...I think that goo Is overpowered cus has caustic ooze debuff,pumps itself and inflicts whooping 24 dmg on me when I have mail armor and heals upon standing on water...It would be much easer when you defeat goo few times,next time unlocks and spawns mini boss for easer fight.

flithm

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Re: Pixel Dungeon
« Reply #103 on: March 07, 2013, 02:06:52 AM »
I finally finished it!  Great game.  Looking forward to the next update!

I agree with above, if you get plate armor early on you're set.  Just put it on when fighting then take it off.

Balderic

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Re: Pixel Dungeon
« Reply #104 on: March 07, 2013, 05:28:55 AM »
no,when I put plate armor on I get 0,0,0,0 hits then 0,0,0,4 hits and there start to lose health...
also,how the ficky do I defeat goo? when goo pumps it wipes my half of HP and when I think :not yet healing potion and I get killed by goo.

Run when Goo pumps. You need to take some distance...  :) And try out all unidentified potions when standing on water (prevents the flaming pots deadly effects..)