Author Topic: Epilogue (Now at v1.99d)  (Read 23357 times)

getter77

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Re: Epilogue (Now at v1.0)
« Reply #15 on: April 04, 2012, 12:00:04 PM »
A troubled soul elsewhere writes:

Quote
Oh, the dude wants feedback. Well, good time to tell him that I can't move in his game... unless he fixed it.

Edit: Nevermind, he made the resolution super huge with no way to shrink it and I'm not going to change my own resolution every time.
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kraflab

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Re: Epilogue (Now at v1.0)
« Reply #16 on: April 04, 2012, 11:06:41 PM »
A troubled soul elsewhere writes:

Quote
Oh, the dude wants feedback. Well, good time to tell him that I can't move in his game... unless he fixed it.

Edit: Nevermind, he made the resolution super huge with no way to shrink it and I'm not going to change my own resolution every time.

I don't really think that 1280x768 is "super huge".  My laptop is absolutely pitiful and old, but it still supports 1680x1050.  The game is not ascii and it has a large interface, so I can't just dial the font down and magically fit everything at 800x600.  I have been experimenting with ways of fitting everything in a tight space, but so far don't like the results.  I will try to get this done for the next update, as I have had other complaints and I know people like to play things on their netbooks, etc.

Edit: Ok, I wrangled it back down to 1024x768.  However, I really don't see a good way to bring it down to 800x600, unless I totally change the interface.
« Last Edit: April 05, 2012, 01:12:00 AM by kraflab »

getter77

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Re: Epilogue (Now at v1.0)
« Reply #17 on: April 05, 2012, 01:12:24 AM »
v1.1

Quote
Change Log:

[New] Mouse-over on an enemy now shows chance to hit and be hit
[New] There is now a series of pop-ups that attempts to aid new players
   
    I think it's a bit too wordy, but I find it hard to convey everything concisely

[New] Added gold (score)
[New] Added a help page on what the roguelike genre is all about
[New] You can now use Z to pick up the first item on the ground
[New] There is now an icon on the ground instead of highlighting to indicate an item
[New] It now checks to see if you can support fullscreen
[New] Added more mouse support
   
    You can now right-click items to equip them
    You can now right-click items in the ground window to pick them up
    You can now right-click abilities to equip them

[Change] Somehow I never put in WASD for movement in the control section
[Change] Use CTRL+WASD to change direction now
[Change] Lowered the chance of additional combat effects (again)
[Change] Melee weapons can now hit a maximum of only 2 bonus attacks
[Change] The final boss is now immune to fire and steam
[Change] Edited the inventory info panel
[Change] At the behest of a few people, I brought the resolution back to 1024x768
   
    To compensate, you now must press M to see the map

[Art] Edited 3 of the creature sprites.  I'm now relatively happy with them.
[Art] Edited the spider web to be the same size as other ingredient tiles
[Bugfix] Fixed bosses having a king variety (ouch)
[Bugfix] Placing traps with spacebar should work better now
[Bugfix] The info panel for the character listed the old help location, fixed now

NOTE: There is a bug that causes the game to get stuck when it is loading initially.  I have had trouble reproducing it, making it hard to debug.  If it happens to you, just restart the program.
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kraflab

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Re: Epilogue (Now at v1.1)
« Reply #18 on: April 05, 2012, 04:31:55 AM »
There was a debug rule still in the game that kept notifications appearing even after you've already seen them.  Quite annoying.  The fix is up, in the same spot.  Sorry about that.

getter77

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Re: Epilogue (Now at v1.2)
« Reply #19 on: April 07, 2012, 11:45:34 AM »
v1.2 "Sound & Traits"

Quote
[Sound] Added/changed some sound effects:

    Gold pickup
    Trap sound is now unique
    Key sound is now unique
    Ingredient pickup
    Creature death
    God intervention
    Healing/certain buffs
    Sounds have been added to a variety of items

[Traits] You now get to choose a second trait at level 4, from the following:

    Blind
    Hot Blooded
    Chemist
    Faithless
    Expert
    Energetic
    Glasses
    Flat
    Shadow Walker
    Glorious
    Killer
    Enduring
    Engineer
    Adapted
    Focus
    Healthy
    There are thus now over 80k different characters you can finish the game with

[New] Drawing is now "smoothed" out to make movement look less like teleportation

    This does not slow anything down whatsoever, it just smooths out transitions

[New] Press ESC during character creation to abort and return to the main menu
[New] Added a notification upon first death
[New] Added a transcript of all the tutorial notes to the help menu
[Change] Corpses are now depicted lying down, so it's clearer when an enemy is dead
[Bugfix] Using Z to pickup items no longer leaves the item icon on the ground

NOTE: Update on the occasional startup hang up: I have narrowed the source down to one include file.  Of course, it happens to be the one file with no randomness, that should be doing the exact same thing every time the game runs...needless to stay I still haven't narrowed it down to the exact cause, but I'm getting closer.
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getter77

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Re: Epilogue (Now at v1.3)
« Reply #20 on: April 13, 2012, 12:40:04 AM »
v1.3

Quote
[Music] Replaced the placeholder with an actual piece of ambient music
[New] Added:

    Class: Spacetime Nomad
    Class: Blood Tribesman
    Class: Cultivator
    Proficiency: Fortitude
    Proficiency: Defense
    Proficiency: Deftness

[New] Added a credits section in the help menu, saying who did what
[Change] A good night's sleep now restores your limbs (if they can be recovered at all)
[Change] Burn Bright can no longer be removed by Minuet
[Change] Made the combat proficiency names more explicit of their function
[Bugfix] Fixed a loading bug (under the hood)
[Bugfix] Clone weapons did not have proper skill modifiers
[Bugfix] Fixed a coloring error in monster descriptions
[Bugfix] Fixed an ability recharge issue
[Bugfix] Fixed a graphics bug with the new drawing method
[Bugfix] Fixed a rounding issue
[Bugfix] Fixed a couple text ordering issues

There are now ~180k character possibilities.  I think I am done adding classes for the time being.  There will probably be a lvl 8 set of traits in the next update for a final choice near the end.
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getter77

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Re: Epilogue (Now at v1.4)
« Reply #21 on: April 16, 2012, 11:33:55 AM »
v1.4

Quote
[New] Added a notification for key drops
[New] Some chests are trapped now
[New] Terrain can now apply effects
[New] Added tall grass: increased stealth, reduced offense
[New] Added high rock: increased perception, reduced stealth
[New] Added dark tile: amplifies dark equipment
[New] Added light tile: amplifies light equipment
[New] Added fire tile: amplifies fire equipment
[New] Added water tile: amplifies water equipment
[New] Added void: invisibility, blind, damage
[New] Added smooth stone: increased defense
[New] Added blood runes: increased offense
[New] There is now a smooth lighting effect (toggle in options)
[New] There is now a "hopping" effect with creatures (toggle in options)
[New] Mouse-over on an effect will now tell you exactly what the effect does
[New] The mouse now loses focuses when you move (so the log reappears)
[New] There is now a loading splash screen
[New] Added "beep" sound when you are bleeding out
[New] Added "open" sound (chest, door, trap)
[New] Added a confirmation for suicide
[Change] The Creator now wields a ranged weapon instead of magic
[Change] The ranged stealth bonus has been dropped by 1
[Change] Everything displayed in the effect window is now a proper buff
[Bugfix] You now get credit for kills by fire, steam, etc
[Bugfix] You now pick up gold, etc immediately when lunging, etc
[Bugfix] The Gamma Unit creature had incorrect skills
[Bugfix] Music was not looping
[Bugfix] Fixed poison killing you again after you die
[Bugfix] You can no longer disarm traps that you can't see
[Bugfix] Finally fixed the rare load hangup
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kraflab

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Re: Epilogue (Now at v1.4)
« Reply #22 on: April 17, 2012, 02:40:26 AM »
There's a pretty big bug in the current version.  I changed the way the system handles item stats in the last version and, as a result, tempered etc weapons have 0 stats.  I'll be pushing out a new version soon to alleviate this problem.

getter77

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Re: Epilogue (Now at v1.5)
« Reply #23 on: April 17, 2012, 11:24:52 AM »
Good deal, said v1.5 folks:
Quote
I am immediately pushing out this version because of an important bug I found.  There is also a large change to the interface, which is a great improvement in my opinion, which is not necessarily reflected in the short change list.

Change Log:

[New] You can now access the help by pressing ? (or /)
[Change] Altered the wording in a few of the notes
[Change] Altered the wording in a few of the help files
[Change] The way the game shows information with the mouse has been drastically improved
[Change] Removed the tag brackets from skills.  They weren't really necessary
[Bugfix] Tempered, etc items had 0 stats
[Bugfix] Fixed blobify
[Bugfix] Fixed a vaguely possible infinite loop
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getter77

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Re: Epilogue (Now at v1.6)
« Reply #24 on: April 20, 2012, 11:34:19 AM »
v1.6
Quote
[New] Added Blank Rune tiles: reduce elemental stats
[New] Added lower resolution support - 800x600
[New] The game will automatically put you into the best resolution you can use
[New] You can toggle normal/low res in the options
[New] Added rare elemental resistance rings
[New] Added rare "Mysterious Flasks" that activate an ability
[New] You now choose a third trait at level 7, from the following:

    Wise
    Fast
    Hardy
    Conduit
    Soulful
    Cold
    Enflamed
    Bright
    Tenebrous
    Refractive
    Tough
    Thoughtful
    Curious
    Balanced
    Impenetrable
    Fortress
    There are now ~2.8 million possible character combinations

[Change] Updated the note on keys to also mention rings and flasks
[Change] The map now toggles
[Change] Altered the map color scheme
[Change] Items now only have "xQ" for Q>1
[Change] Swapped the faithless trait to level 7
[Change] Edited the victory text slightly...good luck noticing this change ;)
[Bugfix] Fixed a mouse-over duplication
[Bugfix] Certain conditions could lead to see-thru doors
[Bugfix] Fixed an improper cause of death
[Bugfix] Fixed a crash
[Bugfix] Fixed a targeting issue
[Bugfix] Getting knocked down twice in one turn no longer doubles your downtime
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getter77

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Re: Epilogue (Now at v1.7)
« Reply #25 on: April 22, 2012, 02:33:42 AM »
v1,7

Quote
[New] Level 4 now has a unique dungeon generator
[New] There is now a high score list (local)
[New] ESC will close the map now as well as TAB
[New] Added custom mouse cursor
[New] You can now move (and pathfind) with left mouse
[New] You can now examine with left mouse
[New] You can now pray with right mouse
[New] Scrolling on the battlefield now toggles running
[New] You can now wait by left-clicking on your character
[New] You can now heal by holding left-click on your character
[New] Escape now leads to a menu
[Change] Edited note files to emphasize mouse controls (the keyboard controls have not been changed)
[Change] Flasks now stack
[Change] Ring minimum strength is now 2
[Change] Menu mouse-overs now dock in the upper left corner of the screen
[Change] Slightly lowered the appearance rate of rings and flasks
[Change] Corrected some wording in the ability note
[Change] Gold is now labeled "Score" to be more consistent
[Change] Your score now increases from notable kills and leveling
[Change] Removed "click for more info" as that information is pretty well contained in the chance to hit info now
[Change] You now access the map using the TAB key
[Bugfix] Fixed a transparency issue
[Bugfix] Fixed smoke getting trapped in a closed door
[Bugfix] Picking up an item with full inventory will now properly add to a stack if you have one

NOTE: You can now do everything with the mouse except the following:
Menu=ESC | Map=TAB | Descend='.'
I think this greatly improves the ease of use of the interface, and the keyboard controls are still in place for those who prefer WASD movement etc.
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getter77

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Re: Epilogue (Now at v1.75)
« Reply #26 on: April 25, 2012, 11:27:33 AM »
v1.75

Quote
[New] Added achievements

    These have absolutely no effect on gameplay; there are currently 22
    You can access the achievement screen thru the menu or by pressing 'L'

[Change] Altered some text in the control list
[Change] The high score list now highlights the most recent player
[Bugfix] Traps should now award exp for kills
[Bugfix] Fixed mouse-walking in tall grass
[Bugfix] Fixed certain log output
[Bugfix] More causes of death should register properly
[Bugfix] Fixed a graphical glitch
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getter77

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Re: Epilogue (Now at v1.8)
« Reply #27 on: April 27, 2012, 11:46:24 AM »
v1.8

Quote
[New] Added High-Res version (1920x1080)
[New] Fire has been reconfigured:

    Fire now lasts 50 turns instead of 5
    After being burned twice (20% health) you gain a "Scorched" buff
    This lasts for 50 turns and makes you immune to open flames
    Fire is no longer 'consumed' when it hits a creature
    These changes DO NOT affect cursed fire

[New] Elemental weapons now have rare bonus effects:

    Fire: start a fire
    Water: heal 5%
    Light: blind
    Dark: damage 5%

[New] Stairs are now shown on the map (in Blue)
[Change] You can now pathfind anywhere on the screen (reachable)
[Change] You can now "X-out" of the main menu (not sure how that disappeared)
[Change] Adjusted the shield bonus against additional combat effects
[Exploit] Removed an exploit
[Bugfix] Fixed G on alchemy screen sometimes taking a screenshot
[Bugfix] Fixed camps occasionally spawning blocking locked doorways
[Bugfix] Fixed spawning on gold/terrain/etc
[Bugfix] Quitting from the menu after death no longer overwrites your cause of death
[Bugfix] Fixed a scrolling discrepency
[Bugfix] Fixed scrolling a window occasionally toggling run
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getter77

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Re: Epilogue (Now at v1.85)
« Reply #28 on: April 29, 2012, 03:50:33 PM »
v1.85

Quote
[New] Added Autoexplore, accessed with the '~' key
[New] The exe and window now use windows format icons
[New] The achievement screen now shows the category of the ones you are missing
[New] Added the 3rd ending
[New] Added 3 achievements
[New] Added hard mode for those who beat the game
[Change] Mouse-over text is hidden now when reading a note/etc
[Change] Made item info more concise
[Change] Brightened the mouseover background
[Change] Removed Shift+Q as a method of suicide to prevent confusion
[Change] ESC + F is now the way to return upon death
[Change] Terminating (Alt+F4, etc) now immediately closes the game from anywhere
[Change] Added extra explanatory text to the option screen

Ah, good old auto explore----definitely a potent update alongside a Hard mode and the other nice assorted gains as is par for the course with this Roguelike's dev cadence thus far.   8)
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kraflab

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Re: Epilogue (Now at v1.85)
« Reply #29 on: April 29, 2012, 09:56:57 PM »
I fixed a bug that was eating keys (don't ask).  The minor update is in the usual spot.