Author Topic: Epilogue (Now at v1.99d)  (Read 23531 times)

getter77

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Re: Epilogue (Now at v1.9)
« Reply #30 on: May 03, 2012, 07:26:46 PM »
v1.9

Quote
[New] You can now click on the map to path
[New] Added a note explaining the blocks produced by cage bombs etc.
[New] Reworked fire again:

    Lasts 7 turns
    Contact will set you on fire, burning for 5 turns, 2% damage per turn
    This yields a possible max of ~25% damage
    This also gives you a -10% physical and magical protection effect
    These changes ALSO apply to cursed fire

[Change] You now stop pathing when you see an enemy
[Change] You no longer trigger traps that you can see
[Bugfix] Fixed mouse-over enemy log being obscured by inventory etc.

Note: Someone actually managed to beat the game!  At least you can rest assured that it is possible =D

Yay for generally demonstrated victory!   :D
Brian Emre Jeffears
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kraflab

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Re: Epilogue (Now at v1.9)
« Reply #31 on: May 05, 2012, 02:43:16 AM »
Here is the aforementioned victory log, in case anyone is curious:

    Vilbradr Vígbióðr (Magic - Spacetime Nomad) 
    Lvl: 9    Exp: 27% 
    Health: 170/170 
    Fatigue: Rested 
    MAG: 40/40 
    MEL: 11/11 
    RGD: 18/16 
    SHD: 15/14 
    DEF: 14/13 
    DFT: 18/18 
    FOR: 21/23 
    PER: 8/8 
    STE: 0/0 
    STA: 14/14 
    Favor: 118 (Dorom) 
    Score: 2151 
    Trait 1: Bandages 
    Trait 2: Energetic 
    Trait 3: Balanced 
     
    Abilities: 
      Freeze Time 
      Temporal Seal 
      Spawn Rift 
      Burn Bright 
      Light Speed 
      Divine Push 
      Energy Transfer 
     
    Inventory: 
          Fire Bomb x2 
          Perception Potion x4 
          Mysterious Flask x5 
          Limb Potion x6 
          Accuracy Potion x3 
      [E] Fire Ring[3] 
          Wormhole Bomb x3 
      [E] Light Ring[5] 
          Cage Bomb x3 
          Dodge Potion x2 
      [E] Water Ring[7] 
      [E] Orichalcum Armor 
      [E] Pulsating Core 
          A White Soul 
     
    Effects: 
      Dorom's Doom 
     
    STAT       DMG ¤ PROT 
    --------------------- 
      Physical :   0 ¤  73 
      Magic    :  55 ¤  35 
      Fire     :   0 ¤  -7 
      Water    :   0 ¤  -3 
      Light    :  14 ¤   5 
      Dark     :   0 ¤   0 
     
    Notable Kills: 
      King Geitir Ótryggr - Mage 
      Captain Áslákr Nemonius - Fighter 
      Captain Véný Hundólfr - Blob Assassin 
      Captain Ragnheiðr Grettir - Blue Fighter 
      King Áskell Hiallkárr - Molten Barbarian 
      King Mercatius Þorleif - Molten Barbarian 
      King Ásgeirr Véþorn - Shadow 
      King Þorgnýr Vibius - Blob Baron 
      King Sveinn Gautr - Power Cables 
      The Creator - The Creator 
      King Oddbiorg Hosidius - Red Origin Blob 
      Timeless Voyager - Timeless Voyager 
      Captain Solvarr Munatius - Hopper 
      Captain Mussia Biornólfr - Stone Warrior 
      Captain Hnaki Hiorleifr - Stilt Slime 
      Haki Caelius - Stilt Slime 
      Fabius Vébiorn - Stilt Slime 
      Captain Gunnhildr Skati - Ooblork 
      Vile Death Knight - Vile Death Knight 
      Captain Hæringr Mottull - Shimmering Light 
      Captain Holti Kiallakr - Fairy 
      Captain Biargey Ísólfr - Gentle Scribe 
      Slith, The White Dragon - Slith, The White Dragon 
     
    Number of Turns: 8175 
     
    Cause of Death: Victory
     
    Dungeon Level: 8 
     
    Final Lines: 
     
    Vilbradr Vígbióðr attacks with the Pulsating Core.  Slith, The White Dragon takes 9 damage.  ¤ 
    Slith, The White Dragon attacks with the Holy Staff of the Faithful.  Vilbradr Vígbióðr takes 35 damage.  ¤ 
    Vilbradr Vígbióðr suddenly feels more sneaky!  ¤  Slith, The White Dragon attacks with the Holy Staff of the Faithful. 
    Vilbradr Vígbióðr dodges the attack.  ¤  Vilbradr Vígbióðr attacks with the Pulsating Core.  Slith, The White Dragon takes 50 damage. 
    Slith, The White Dragon's left arm has been bruised.  ¤  Slith, The White Dragon attacks with the Holy Staff of the Faithful. 
    Vilbradr Vígbióðr dodges the attack.  ¤  Vilbradr Vígbióðr attacks with the Pulsating Core.  Slith, The White Dragon dodges the attack.  ¤ 
    Slith, The White Dragon attacks with the Holy Staff of the Faithful.  Vilbradr Vígbióðr dodges the attack.  ¤ 
    Vilbradr Vígbióðr attacks with the Pulsating Core.  Slith, The White Dragon takes 27 damage. 
    Slith, The White Dragon's left arm has been wounded.  Slith, The White Dragon died!  Vilbradr Vígbióðr has gained experience! 
    Vilbradr Vígbióðr struggles with the pain.  Vilbradr Vígbióðr has recovered.  Vilbradr Vígbióðr lights the campfire and begins sleeping... 
    Vilbradr Vígbióðr awakens, fully rested.

getter77

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Re: Epilogue (Now at v1.95)
« Reply #32 on: May 09, 2012, 11:34:10 AM »
v1.95

Quote
[New] You can now change the resolution without restarting the game
[New] You can now use Up/Down to scroll messages and the main log
[New] Flasks now apply a +10% buff to combat abilities
[Change] Rewrote the sound engine.  Should be all under the hood, although there are hopefully some fixes to certain bugs.
[Change] Flasks now disappear when they fail
[Change] Autoexplore will now proceed thru void, etc once the safer area is explored
[Change] Autoexplore now also avoids the swamp when possible
[Bugfix] Falling asleep now properly cancels autoexplore/pathing

Note: I am beginning work on a ~3 level expansion.  Unfortunately, I can't really talk about its contents because that would spoil the ending for those who haven't gotten there yet
Brian Emre Jeffears
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getter77

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Re: Epilogue (Now at v1.99a)
« Reply #33 on: May 13, 2012, 02:53:37 AM »
v1.99a

Quote
[New] Added Drain Runes
[New] Added Might Runes
[New] Added a drunken walk generator to the rare layout list
[Change] Increased the flask buff to 20%
[Change] Tightened the file structure
[Change] Modified character description text
[Change] You no longer attack/act when you have nothing in your hands
[Change] Reduced the health impact of burn bright to 2% from 3.33%
[Change] Projectiles now use the same scale, regardless of resolution
[Change] Resampled the low-res sprites so they are more consistent
[Change] Resampled the high-res sprites so they are more consistent
[Change] The high-res option is now 1280x960.  This change was made to keep the aspect ratio and sprites more consistent.  It also lets the people with lower resolution get above 1024x768 ;)
[Change] Halved the recharge time of the 'Spawn Fire' effect
[Bugfix] Fixed a notification bug
[Bugfix] Properly detects fullscreen support upon resolution switch
[Bugfix] Fixed a graphics shift occurring upon resolution switch
[Bugfix] Fixed healing with the mouse while under attack
[Bugfix] Fixed a ui bug
[Expansion] ~40% done

Note: I'll be labeling updates 1.99x until the expansion is done and I feel the label 2.0 is applicable

Excellent progress here, 2.0 is shaping up to be well wrought indeed!   8)
Brian Emre Jeffears
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getter77

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Re: Epilogue (Now at v1.99b)
« Reply #34 on: May 15, 2012, 02:04:26 AM »
v1.99b

Quote
[New] Play time is now included on the character sheet
[New] You now swap places with allies when you walk into them
[New] Created a system for staffs with charge that cast effects.  These will likely appear in the expansion
[Change] Boss items are now consumed upon level switch as they serve no real purpose afterward
[Change] The spawn fire weapon effect has been reduced to 1 tile
[Change] The font is now bold everywhere.
[Change] Removed drag-drop mechanic.  Just left-click to pickup/drop now.
[Change] Edited inventory text to be more consistent
[Change] Edited *A LOT* of the notification text for new players
[Change] The .zip is now simply the executable
[Change] Added some spacing to the mouse-over log
[Change] Altered the structure of the character sheet
[Change] Nerfed Shield Bash from 50% to 30%
[Change] The Void deals less damage
[Change] The Void now blocks sight rather than changing perception
[Change] Lowered the spawn rate of drain runes
[Change] Thorns now block sight
[Change] Modified the wording on some cultivator abilities
[Change] Thorns can now spawn in level gen
[Change] Cause of death now shows the enemy class, rather than name
[Change] Death sheets now show your play mode at the top (normal/hard currently)
[Change] Abilities are now learned at 1,2,4,6...
[Change] Rewrote the creature spawning code, should be all under the hood
[Change] Using an item with an effect no longer causes all items with that effect to lose their charge.
[Change] Rewrote a lot of the movement code, changes to running:

    -Running now works properly with pathing
    -Running now moves by 1 tile, but you have a 50% chance to gain a turn
    -Your number of running turns only drops when you gain a turn
    -This means running now works along diagonal paths, but you can't pass thru monsters

[Bugfix] The curious trait dropped non-stacking flasks
[Bugfix] Fixed a missing note
[Bugfix] Creates 'Deaths/' if it does not exist
[Bugfix] Fixed a longstanding ui formatting error
[Bugfix] Fixed disarming traps under chest
[Bugfix] Fixed autoexplore ignoring unseen wall tiles next to void, etc.
[Bugfix] Pathing should now stop if an enemy is in view
[Expansion] ~45%
Brian Emre Jeffears
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getter77

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Re: Epilogue (Now at v1.99c)
« Reply #35 on: May 18, 2012, 11:41:53 AM »
v1.99c

Quote
[New] Occasionally something unexpected happens when you pop open a chest:

    A monster pops out of it
    An ally pops out of it
    A fireball erupts out of it
    You get healed
    You get blinked
    You get blinded and then blinked

[New] The alchemy screen is finally color-coded
[New] Messages now explicitly let you know that they can scroll
[New] Allies now act more like allies
[New] The pathfinding routine now prefers non-void paths, etc
[New] You now autoexplore to the nearest staircase when the level is fully explored
[Change] Updated the stair note
[Change] Hard mode has been "adjusted"
[Change] Changed some ui things
[Change] Testing out a new gui border
[Change] Rewrote some of the loading code (under the hood)
[Change] Slightly less creatures spawn (~1.5 less per floor)
[Change] Chests spawn slightly more often (~0.5 more per floor)
[Change] Edited item info
[Change] You no longer need to collect boss items
[Change] The options menu now indicates things that need to be applied with *
[Bugfix] Resolution change bug
[Bugfix] Void mouseover updated
[Bugfix] Error in teleport ability
[Bugfix] UI related
[Bugfix] Fixed closing a door with the mouse on a creature
Brian Emre Jeffears
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getter77

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Re: Epilogue (Now at v1.99d)
« Reply #36 on: May 21, 2012, 11:39:28 AM »
v1.99d

Quote
[New] Added 'Champion' enemy varieties, with better skills/equipment
[New] Captains and Kings now spawn with an ally
[New] Keyboard pickup/drop support: 'F', 'V'
[New] Some enemies have new effects, but I won't spoil it for you
[New] Added some sfx instances
[Change] Controls updated
[Change] Enemies that are duplicates do not give extra exp
[Change] Edited a creature sprite
[Change] Exp gained by allies is passed to the player
[Change] Enemies now only have 1 name
[Change] Shields have been nerfed again (10 shd = 7 for, def, dft)
[Bugfix] Fixed an art bug
[Bugfix] Fixed a ui engine bug (under the hood?)
[Bugfix] Added a check to decouple allies when the leader dies
[Bugfix] Exp was miscalculated for rare creatures
[Bugfix] Scroll to run was broken
[Bugfix] Fixed a situation where creatures would refuse to lose their target
[Bugfix] Fixed smoke causing the void to be see-thru
[Expansion] 1 level left...then I need to add abilities for lvl 10/12
Brian Emre Jeffears
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In Training