Full screen doesn't seem to work for me unfortunately.
I assume this means your computer doesn't support 1280x768. I added a check for this for the next update.
Edit: Actually, I have no way of testing if my check works since my computer does support fullscreen. If it's not too much trouble, would you mind seeing if this update prevents you from switching to fullscreen?
kraflab.com/epilogue_v1_legend.zip It also has the changes I made based on your comments, indicated below. If it doesn't work, then either my check is not working or your computer does support the resolution and something else is wrong entirely.
Also, it doesn't seem that using wasd is needed to actually move the character and arrows are just used to change facing. I think arrows might be better for moving and using something like shift or ctrl + arrows to change facing.
Hmm...why I neglected to put in the controls that wasd is for movement is completely beyond me O_o. The reason the arrow keys aren't used for movement is because you need the mouse to play the game and all the keys on a keyboard are not next to the arrow keys =P
I made it so that almost all keys are accessible from the left hand, without moving it off wasd, which works great in my opinion. Maybe it is a little odd if you are not used to it.
I just implemented ctrl+wasd for changing direction. That hadn't even crossed my mind, so thanks for the suggestion =)
There really needs to be a look command.
It took a while to figure out that there was something in the chests. I didn't even think they were chests at first cause I didn't notice anything happening when I interacted with them. You need a better way to identify that there are items on the ground other than the tile just being a different color. It took me a while to figure that out.
It seemed pretty intuitive to me at the time. It now has a clear icon indicating something is there, in for the next update. Perhaps I will make it so hovering the mouse over a tile says what the tile contains, but I kind of like the fact that you have to go over to the tile to examine it.
The mouse has pretty minimal use. I think there should be a keyboard alternative for it's functions. Especially for picking up items off the ground.
The mouse is used for targeting, inventory management, ability management, examining things (enemies, items, abilities), scrolling the windows. I use the mouse constantly during play to keep track of how much health the enemies have. When you are fighting a group of enemies and you want to explicitly choose a target, the mouse is pretty important (you may not have noticed this if you went melee). Doing most of these functions with the keyboard seems silly to me when you have a perfectly happy mouse waiting to be used. As I said above, I made it so most of the keyboard commands are in close proximity to wasd, so it makes sense to me.
Why have a set up where you have to press a key, then use the arrow keys to examine items, then another key to pick up, and likely no good way of organizing, as opposed to having all these functions available with the mouse? It's just faster and easier to get used to.
I just added the Z key for picking up the first item on the ground (which is generally what you do, from a chest for example). For picking up other things, you generally want to examine them first, so the mouse would be there already. If you didn't realize that hovering the mouse over an item showed its stats I could understand why the mouse seems minimal.
A way to look back on the message buffer would be really nice too.
Just scroll your mouse ^_^
Thanks for the feedback! I think most of your complaints are on the interface, or perhaps where I failed to properly explain it in game. In my opinion the interface does its job quite well, without needing a list of a hundred key commands. If you just don't want to have to use a mouse, I can understand that. I also like games where I can just rattle away on the keyboard. But I think the mouse performs so well and with such ease here that I don't really see a problem. In the first few levels you definitely can get away with not using the mouse very much, but once things get tactical you really need it (or at least doing things with the keyboard would start to get very tedious). For instance, there might be a group of enemies approaching me, so I throw a smoke bomb towards them. Then I want to use my lunging sword to dive down another passage to put more space in between us. This type of thing I think is so much easier when I can just right-click twice, as opposed to fiddling with the arrow keys and targeting buttons. This is all just my opinion of course, I totally understand that a lot of players are comfortable executing key sequences to get things done (like for some reason I know the multi-key sequences in dwarf fortress that will lay down carpenter workshops =P), but my aim is to make a fast, easy interface.
Although we may disagree about some things, I really do appreciate that you took the time to comment, so thanks again!