I'm loving this *in general* The system seems real well thought out, the map is detailed but understandable, the skill system is cool.. found a few trainers etc... and its only alpha, huzzah.
But a couple glaring things have made it an exercise in frustration, and imo absolutely need to be taken care of. It *should* be fairly simple but would definitely involve work.
FIREPLACES are a huge problem. I cant even finish a single quest in a town. If the elder has a fireplace, he's guaranteed to die. In fact any NPC with a fireplace is guaranteed to die. They WILL walk into it and burn to death. So will your puppydog.
Tagging hazardous tiles as such and making NPC pathfinding attempt to avoid moving into them willingly, even to the point of just staying still instead of moving, would fix this. Depending on how in depth you want it, you could code exceptions to the rule. "if creature immune to fire, creature will walk through fire willingly... or, if creature is in berserker rage, 50% chance to walk through fire regardless of danger"
This has been maddening and I've barely played an hour or two. Otherwise awesome.
Food is the other issue I'm seeing. I've found out how to reuse bottles to get water (at the ocean no less haha) to restore a bit of stamina, and getting new rations at the ship works,.. but corpses seem to be unusable. 'U'sing a corpse, unlike 'U'sing a ration, gives no endurance but just renames it to 'corpse' instead of 'goblin corpse' or 'panther corpse'. But the system at least somewhat seems to understand that corpses are food, because when you salvage a corpse, it gives the message 'you have salvaged x organic material from the RATION'
Now, not playing far but knowing there is crafting, I don't know if you have a way to use those 'organic material' to combine into rations if you have the proper skill.. and that would be awesome! But you should be able to consume corpses in a pinch, for less satiation than properly salvaging/butchering and making real rations. And that of course opens the door to special corpse effects if you ever want to go that route.
In the mean time, workaround for not being able to get food 'on the go' which is REALLY needed for long journeys (quest to go check out this place faaaar faaar away and far from where you can bring the ship.. you need tons of food)... is exploiting the ship.
For now you can get up to 3 free rations by going to the ship. You can then enter the ships hold and store those rations in the chests. Leave the ship. Enter the ship again and you'll be given 3 more rations. Do this a few times to make a food stockpile and you can actually do some traveling without getting stuck unable to move. Once food is more readily accessible (corpses, and probably eventually making real rations?), this exploit could be fixed, perhaps, by making ship rations a special sort of ration (S. Ration?) which could not be put into the chests on the ships hold, preventing the exploitation of it. Especially seeing as you could probably exploit them for gold too. Though I've yet to see a merchant.
All in all really amazing for just a 0.4. I'm very impressed. I'll be passing this along to some other folks I know.
EDIT: To get new rations at the ship, you have to not only exit the ship, but exit the ships tile and step back onto it on the map, thats what triggers the new rations, not actually entering the ship area.
EDIT 2: Don't use water flasks from the ocean...
EDIT 3: Found hostile village kinda dangerous still level 1.. mage.. lizardman village. Took em all out. Moving in now because it has a forge and a well.. wells are gooood ! ^_^