Author Topic: Aurora RL (now at v0.4.1)  (Read 2609 times)


  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4952
  • Karma: +2/-1
    • View Profile
Aurora RL (now at v0.4.1)
« on: April 30, 2015, 12:22:11 PM »   Win/Mac/Linux

Aurora is a space exploration roguelike game, heavily inspired by Star Control 2 and Prospector. Player takes command of a scout starship, that is sent from Earth to explore outer space, establish contacts with other species and bring anything valuable back home. And when we say 'scout starship' we don't mean that small unarmed one-man thing. We mean a real ship, with dozens of crew members, with on-board laboratories and workshops and its own military regiment.

Player progress is tracked by Earth government, in case of poor performance game will be over. Good performance can affect the development of a solar system. See how new ships and stations appear there, that use technologies discovered in your travel.

However, deep space hides not only treasures, but also threats, that can be deadly not for a single ship, but for the whole human kind.


Currently game has:

    Randomly generated galaxy
    Traveling between star systems
    Star system view with planets and ships
    Planet exploration with resource mining and monster combat (monsters and plant images are also procedurally generated using Frankenstein library.
    Research projects for discovered animals, lands and artifacts, wit X-Com style scientist management
    Player score evaluation when returning to Earth
    Dialog and storytelling system
    Global plot with saving humanity from threats of outer space
    2 endings (not including different types of gameover)
    Localization (currently RU and EN)

Development state

Currently game is in an alpha state. Major features are implemented, and the global plot is currently under development. In latest 0.4.1 version there is about a 1/3 of a main storyline done.

Looks quite interesting---been quite some time since somebody attempted something approaching this scope in Java at that. 
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training