Author Topic: Prospector 0.2.3 released - Joining ARRP  (Read 22108 times)

magellan

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Prospector 0.2.3 released - Joining ARRP
« on: May 24, 2010, 07:53:29 PM »
Hi guys...
remember me?

If you dont, then maybe you remember prospector, my science fiction roguelike?
New version out, with an incredibly short changelog, considering the time it took to implement it!

it is here
http://code.google.com/p/rlprospector/

and this is what happened:
    * customizable tile & textsizes, should fit even the most exotic display now
    * new retirement system
    * redid postmortem
    * a new anomaly type
    * new item: All-terrain landing gear
    * some attempts at balancing
    * some medium to major bugs squished
    * some UI improvements
« Last Edit: September 18, 2011, 06:17:46 PM by magellan »

getter77

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Re: Prospector 0.1.12 released
« Reply #1 on: May 24, 2010, 11:41:24 PM »
Of course!   ;D

Congrats on knocking out another round of improvements and additions----keep at it!   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Karzack

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Re: Prospector 0.1.12 released
« Reply #2 on: May 25, 2010, 01:09:02 AM »
I swear I'm going to try this someday.  I just never get around to it.

Nice to see an update.

magellan

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Re: Prospector 0.1.12 released
« Reply #3 on: June 04, 2010, 06:15:13 PM »
Fixed some bugs in 0.1.12:

Savegames not compatible with 0.1.12
+ prospector now checks for double bound keys in keybindings
+ merchants now have traderoutes avoiding anomalies & gasclouds
+ new possible action for critters
+ fixed bug with generated stranded ships
+ fixed some display glitches

http://code.google.com/p/rlprospector/downloads/list

Vanguard

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Re: Prospector 0.1.12 released
« Reply #4 on: June 07, 2010, 06:22:11 PM »
I swear I'm going to try this someday.  I just never get around to it.

Nice to see an update.

Do it.  It's really good.

magellan

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Re: Prospector 0.1.12 released
« Reply #5 on: August 03, 2010, 10:53:28 AM »
Just a quick mention that 0.1.13 is ready.
Several bugfixes (most notably the ghost doctor and the "I land and get instakilled by superfast monsters"-bugs) and new alien civilisations.

jim

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Re: Prospector 0.1.12 released
« Reply #6 on: August 03, 2010, 07:39:16 PM »
Don't bother to berate me for my laziness; I've sunk so low that the abuse dissolves in mountains of unwashed socks before it ever reaches my ears...

...So I'm interested in playing this game. I've tried to play it twice and gotten lost (figuratively) before I was able to learn how to enjoy it. Does anyone know about a tutorial or feel like making one? Just something informal - a quick step by step that shows a newbie how to get past the first spikes in the learning curve.

magellan

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Re: Prospector 0.1.12 released
« Reply #7 on: August 03, 2010, 07:47:35 PM »
http://code.google.com/p/rlprospector/wiki/QuickStartGuide
http://code.google.com/p/rlprospector/wiki/FAQ

And of course:
http://prospector.freeforums.org/index.php
especially:
http://prospector.freeforums.org/how-do-i-f6.html

And of late:
http://prospector.wikia.com/wiki/Prospector_Wiki
Wich is slightly less on the how to do things side, and more on the "lets describe this stuff funny" side. FAQ and QSG are on there too.

Actually, you could also ask questions here:
http://www.bay12forums.com/smf/index.php?topic=34943.0

And of course: ask me. Asking questions might actually help me to dampen that learning curve, I have heard people talk about so much. :)
« Last Edit: August 03, 2010, 07:49:16 PM by magellan »

jim

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Re: Prospector 0.1.12 released
« Reply #8 on: August 04, 2010, 02:33:34 PM »
From deep within my layers of slobbery (how deep? Think Lovecraft) I thank you, sending out a rolling wave of microwaved burritos and doodled notepads. I will definitely give you some hopefully helpful firsthand reporting by way of halfassed repayment :)

magellan

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Re: Prospector 0.1.12 released
« Reply #9 on: September 27, 2010, 01:23:01 PM »
... And a mere 8 days after the ARRP deadline, a lone scoutship, engines heavily damaged, limps into the docking bay. It's hull shows the scars of a new space combat system. Hard to recognize tiles scream "Turn me on, turn me on" from the cargo hold.
On it's side you can make out the proud designation of the ship: "Prospector 0.1.14"

http://code.google.com/p/rlprospector/downloads/list

0.1.14
+ Graphical Tiles (Almost for real this time)
+ PPMMIHTML (Prettier Post Mortems Made in HTML)
+ 3 New grenade types: Flash and 2 for stunning
+ Maneuvering Jets no longer take up weapon turrets, but generate heat
+ New Crew Augments
+ New Item prefixes: Sturdy and Acidproof
+ New Shop: Item Customizer
+ Bones Files make it possible to run into the remnants of your former missions
+ New stuff to sell: ID Tags
+ sleeping critters now get marked with a pink z
+ You can now order items in space station shops
+ It's night in caves now
+ Some minor and major bugs discovered and squished
+ Added a list of babylon 5 ship names to feed to the autonaming routine. Just add the filename as a second line to your register file



getter77

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Re: Prospector 0.1.14 released
« Reply #10 on: September 27, 2010, 02:34:08 PM »
Congrats!   ;D
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Chex Warrior

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Re: Prospector 0.1.14 released
« Reply #11 on: September 28, 2010, 01:05:19 AM »
I'm glad to see this game still going!

jim

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Re: Prospector 0.1.14 released
« Reply #12 on: September 29, 2010, 10:48:16 PM »
FINALLY started playing this game in earnest. Can't believe I waited so long. It looks like you're honing in on the part where you get to endlessly add breadth to the game experience. Kickass, dude. ExpeditionProspector is rapidly nearing major roguelikedom.

Christ on a crutch - sorry about that. Been playing too much of the other one.
« Last Edit: October 01, 2010, 01:37:16 PM by jim »

magellan

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Re: Prospector 0.1.14 released
« Reply #13 on: October 01, 2010, 04:58:01 PM »
Hehe, i was wondering if you were in the wrong thread or mixed the names up :)
So, in that case: thanks :)
Also, i just released a version with some bugs fixed. (And some minor additional stuff to do/happen on small space stations)
« Last Edit: October 01, 2010, 05:05:37 PM by magellan »

magellan

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Re: Prospector 0.1.15 released
« Reply #14 on: December 05, 2010, 03:07:39 PM »
Hey!
I just decided to release Prospector 0.1.15
The big news is of course the ship-hull designer. You can now design your own hulls.
But some more options in Awayteam building are present as well.

New in 0.1.15

* 3 New types of crewmembers
* New Items
* New radio command
* Ship Designer allows you to create your own hulls
* Crewmembers voice their displeasure at your command
* Fixed biodata and some other bugs

http://code.google.com/p/rlprospector/downloads/list

Enjoy, and please report any bugs you may find!