... And a mere 8 days after the ARRP deadline, a lone scoutship, engines heavily damaged, limps into the docking bay. It's hull shows the scars of a new space combat system. Hard to recognize tiles scream "Turn me on, turn me on" from the cargo hold.
On it's side you can make out the proud designation of the ship: "Prospector 0.1.14"
http://code.google.com/p/rlprospector/downloads/list0.1.14
+ Graphical Tiles (Almost for real this time)
+ PPMMIHTML (Prettier Post Mortems Made in HTML)
+ 3 New grenade types: Flash and 2 for stunning
+ Maneuvering Jets no longer take up weapon turrets, but generate heat
+ New Crew Augments
+ New Item prefixes: Sturdy and Acidproof
+ New Shop: Item Customizer
+ Bones Files make it possible to run into the remnants of your former missions
+ New stuff to sell: ID Tags
+ sleeping critters now get marked with a pink z
+ You can now order items in space station shops
+ It's night in caves now
+ Some minor and major bugs discovered and squished
+ Added a list of babylon 5 ship names to feed to the autonaming routine. Just add the filename as a second line to your register file