Author Topic: Prospector 0.2.3 released - Joining ARRP  (Read 21836 times)

Chex Warrior

  • Rogueliker
  • ***
  • Posts: 97
  • Karma: +0/-0
    • AOL Instant Messenger - Cacodaemonical
    • View Profile
    • Email
Re: Prospector 0.1.15 released
« Reply #15 on: December 07, 2010, 03:56:29 AM »
Yes, always glad to see an update.

magellan

  • Rogueliker
  • ***
  • Posts: 91
  • Karma: +0/-0
    • View Profile
    • Email
Re: Prospector 0.1.15 released
« Reply #16 on: December 09, 2010, 05:56:18 PM »
Thanks Chex.
Unfortunately a lack of testing showed rather clear in the latest release
So today I uploaded 1.15a, with some bugs fixed.

http://code.google.com/p/rlprospector/downloads/list

magellan

  • Rogueliker
  • ***
  • Posts: 91
  • Karma: +0/-0
    • View Profile
    • Email
Re: Prospector 0.1.15b released
« Reply #17 on: December 25, 2010, 10:44:48 AM »
Happy holidays!
My present: A bugfix release. Stock market related game crashes should be a thing of the past now.
I also tried to make the halls of the ancients a bit more interesting.
Hope you guys enjoy it!

Also if you wonder what the endgame looks like:
http://www.youtube.com/watch?v=jDzgIMFbEvU

Happy Corner

  • Newcomer
  • Posts: 5
  • Karma: +0/-0
    • View Profile
    • Email
Re: Prospector 0.1.15 released
« Reply #18 on: December 25, 2010, 12:21:55 PM »
Hooray!

magellan

  • Rogueliker
  • ***
  • Posts: 91
  • Karma: +0/-0
    • View Profile
    • Email
Re: Prospector 0.1.16 released
« Reply #19 on: January 21, 2011, 07:26:18 PM »
Hi folks!

Prospector 0.1.16 is here.
http://code.google.com/p/rlprospector/

And this is what happened since 0.1.15b
    * New Items: Deep space probes
    * Each ship gets some specific starting equipment (TT still gets 5 vets, nothing added there)
    * redesigned diseases
    * Intelligent critters now build castles too, not just pyramids
    * Passengers hang around in bars
    * Some UI improvements
    * Some bugs fixed

And here a little vid of the new probes in action:
http://www.youtube.com/watch?v=7FEqXVOdn_w

magellan

  • Rogueliker
  • ***
  • Posts: 91
  • Karma: +0/-0
    • View Profile
    • Email
Re: Prospector 0.1.17 released
« Reply #20 on: March 02, 2011, 06:42:14 PM »
Hello guys and gals!
A minor update to prospector
This is what happened:

    * 2 New semi-unique planets
    * reading ctrl+ combinations finally works
    * Enemy ships no longer fly into their own plasma streams (as often)
    * And they even go towards you now, when they get you on their sensors!
    * Stations buy undeliverable cargo
    * Some bugs fixed

So mainly squishing so minor bugs and glitches here and there, making your prospecting experience more enjoyable :)

http://code.google.com/p/rlprospector/

jim

  • Rogueliker
  • ***
  • Posts: 380
  • Karma: +0/-0
    • View Profile
Re: Prospector 0.1.17 released
« Reply #21 on: March 03, 2011, 02:48:22 PM »
Nice work, magellan! I always make sure to queue up the theme from Firefly when I play prospector.

magellan

  • Rogueliker
  • ***
  • Posts: 91
  • Karma: +0/-0
    • View Profile
    • Email
Re: Prospector 0.2.1 released
« Reply #22 on: March 13, 2011, 03:00:47 PM »
Prospector now (really, this time) has tiles! Deon volunteered to draw them. so you can actually recognize what they are supposed to depict!
But I guess this is best shown with a picture:


So, if you need a break from all the 7DRLs, give it a spin!

http://code.google.com/p/rlprospector/

magellan

  • Rogueliker
  • ***
  • Posts: 91
  • Karma: +0/-0
    • View Profile
    • Email
Re: Prospector 0.2.2 released - now with tiles (seriously)
« Reply #23 on: May 23, 2011, 01:39:04 PM »
New Version out. I tried to make the early game easier, and improve on the documentation mainly.
Enjoy.

    * You can now circumnavigate planets east to west
    * Critters don't blame you anymore if someone else killed their friends
    * 5 Easy Systems close to the starting station should make the early game easier
    * Companies pay bonuses for certain milestones reached
    * New PDF Manual
    * Shouldnt crash anymore on doomed planet & with ship fire
    * Firing weapons on a planets surface now generates heat, and causes reload time
    * New unique planet
    * Dying planet is now a semi special
    * Improved Logbook and Autopilot for more comfy exploration of the universe
    * New Item: Gas Giant Mining probe
    * Some portals that were invisible now have the tiles they need
    * Some bugs and glitches fixed

http://code.google.com/p/rlprospector/

Psiweapon

  • Rogueliker
  • ***
  • Posts: 334
  • Karma: +0/-0
  • Im in ur rougeliekz, pixelling ur tielz!
    • View Profile
    • I Lovemaking Tiles
Re: Prospector 0.2.2 released - now with tiles (seriously)
« Reply #24 on: May 29, 2011, 01:20:43 PM »
Downloading...  ;D
The invisible hand is a lie, the fiendish dogma of the market cultists. Lest the apostasy grows strong, their blood god will devour each and everyone, pious and infidel alike.

magellan

  • Rogueliker
  • ***
  • Posts: 91
  • Karma: +0/-0
    • View Profile
    • Email
Re: Prospector 0.2.2 released - now with tiles (seriously)
« Reply #25 on: July 16, 2011, 12:26:44 PM »
Another bugfix release.
http://code.google.com/p/rlprospector/downloads/list
Also now there is a precompiled linux version (again)
Enjoy!

eclectocrat

  • Rogueliker
  • ***
  • Posts: 81
  • Karma: +0/-0
  • Most of your personality is unconscious.
    • View Profile
    • Mysterious Castle
    • Email
Re: Prospector 0.2.2b released - now with more Linux versions
« Reply #26 on: July 25, 2011, 12:12:02 AM »
I am watching you... in a non perverted way. I like it! The whole theme is really cool, for whatever reason I get a 'Firefly', 'Serenity' kind of vibe. Keep it up!

magellan

  • Rogueliker
  • ***
  • Posts: 91
  • Karma: +0/-0
    • View Profile
    • Email
Re: Prospector 0.2.2b released - now with more Linux versions
« Reply #27 on: August 07, 2011, 08:38:02 PM »
And here I thought I was just being paranoid :P

Anyway: 2.2c is out

    * new rumors about special planets
    * you now can save the star-creatures with environmental problems
    * game now actually reads savescumming option
    * some cave entries were invisible in tiles mode
    * special planets now get marked in tiles mode too
    * some balancing
    * Camo (including the artifact) and firing several weapons at once in space combat works now
    * Some minor bugs fixed

Any feedback of course welcome!