Recent Posts

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41
Tangaria (MMO-roguelike) NEW GAME MODES!
https://www.youtube.com/watch?v=OUCTQg7meqs
Cya in-game!
​​​​​​​Join our Discord: https://discord.gg/zBNG369
42
Coop Catacombs v1.6 is finally here! 🕳️⚔️

After 6 months of steady development, I’m excited to share the latest and biggest update yet. Version 1.6 brings major improvements to gameplay, balance, and content—refining the dungeon-crawling experience while introducing loads of new surprises.

🆕 What’s new?

🛠️ New magical tools like the Shovel, Flute, Pickaxe, Bell, and Feather, each with unique effects on exploration and combat.

🎭 New gear slots and equipment: powerful cloaks, crowns, gloves, and boots that add more variety and strategy to your loadout.

🧠 Improved AI: enemies behave more intelligently, patrol less predictably, and apply pressure in new ways.

🧱 Dungeon visuals and item generation have been revamped for variety, flavor, and consistency.

🔧 Countless balance changes and bug fixes (over 100!), covering everything from invisibility mechanics to trap interactions and monster stats.

It’s a good time to return to the catacombs... or descend for the first time.

🔗 Download and play: https://aikoncwd.itch.io/coop-catacombs
Full changelog here: https://aikoncwd.ovh/coop_catacombs/changelog/

Let me know what you think, and thanks to everyone who continues to support and test the game!
43
Traditional Roguelikes (Turn Based) / Ananias is now Kramora's Shadow!
« Last post by Slash on June 08, 2025, 04:08:11 AM »
A new update after 2 years, and comes bundled with a name change :)

You can get it on Steam here

The first thing you'll notice when you load the game is the new outstanding title art, made by Colombian artist Juan José Cano. It depicts the evil serpent Kramora, hovering on the world as a constant menace, and our adventurer approaching the entrance of the ruins of Ananias temple, the last resort to save the realm.


However, the biggest change is the introduction of the High Definition UI; while keeping the crisp pixel art appearance for the main map view, we introduced higher resolution for the UI elements so that everything looks now less cramped; this also included adding floating tooltips, so you can now examine the enemies and items on each room.



Another addition is a new set of attributes used to describe the characters; these attributes influence the base stats, and will see more development and we introduce new subsystems in the future, such as piety and prayers. All these stats can now be seen at a glance in the game's HUD, alongside with the skills (which also have tooltips now so you can see what they are)

Following are some additional changes:

* Avoid long gaps between music tracks that were causing long periods of uncomfortable silence.
* Change step sound. We were planning to have more audio tweaks but we fell short on time.
* Extend max inventory slots to 72, overall inventory has been expanded now, so you will be able to carry more things
* Some classes have been renamed, in anticipation of bigger narrative changes (Hunter to Sentinel, Arcane Master to Libratus, Monster Slayer to Inquisitor, Ailorus Monk to Seraphist, Barbarian to Thane, Dumeril Sage to Oracle)
* Display confirm and cancel target buttons hovering on the target.

I wanted this version to be ready for the Turn-Based Thursday Fest 2025, so some of the things I wanted to put in didn't make it. This included a Tutorial level to onboard players into the game more easily, and further improvements on the inventory UX with drag and drop and tooltips.

This new version (2.6.0) signals our return to developing a polishing the game; the plan is to keep the spirit of the game, but make it more enjoyable by improving the user experience, balancing the gameplay, and introducing some narrative elements. After all, it's been some years of experience that I want to put at the service of our beloved game.

As with all big changes, things may be a little bit broken, so I welcome any comments here or at our discord! :)

Also note that we are rolling out the name change slowly as with all Steam processes, so you'll still see the Ananias name around for a little bit.

Happy adventuring!
44
Tangaria (MMO-Roguelike) -- New Mode Deeptown VIDEO... going DEEP!
https://www.youtube.com/watch?v=pZjRJCOs8Ww
Cya in-game!
​​​​​​​Join our Discord: https://discord.gg/zBNG369
45
Math somewhat inescapable given the core that is programming, but emphasis on it above all else tempts closer to just messing about on spreadsheets and whatnot.  Outside of projects that lean in Interestingly...like Hydra Slayer and such.
Totally feel that. Math is definitely baked into the DNA of programming, but when it's treated like the only lens, it can feel like you're just building fancy spreadsheets or solving textbook puzzles instead of making something alive and weird and personal.
46
​Tangaria (MMO-Roguelike) – New Mode Showcase: Deeptown
Watch now: https://youtu.be/OyG4-qd_Cb8

Check out the latest update in Tangaria – a classic multiplayer roguelike with a modern twist! In this video, we explore Deeptown, a brand-new game mode packed with danger, treasures, and surprises.

⚔️ Fight monsters
Play with others online
Build your house (wanna be neighbors? )​​
47
Preview Release 5: All Along the Watchtower has been released, adding tower management!

The headline feature for this update: You can now clean up and repair your tower, and build rooms in it that grant various bonuses or enable new actions. There are many different rooms, but a few ones I want to highlight that bring some new features to the game are:
  • A training room, which actually lets you upgrade your physical stats for the first time!
  • A kitchen, which lets you cook several new food recipes which have dynamic effects based on the ingredients used to make them. Most food recipes don't need to be discovered in recipe books, but are immediately available when you have a kitchen.

Full changelog at https://weirdfellows.itch.io/wizard-school-dropout/devlog/949117/release-preview-5-all-along-the-watchtower, game itself available at https://weirdfellows.itch.io/wizard-school-dropout
48
You're right; gamers tend to remember big, unique choices more than they do tiny, ideal ones. Perfect balance is frequently overshadowed by emotional effect, particularly in roguelikes. Do you believe that design should be guided more by "feel" than by math?
49
It` new version release day!

Introducing the new 0.6a! This version comes with three completely new Races to choose from:
Kenku, Gnoll and Skaven. Each one has been swiftly worked on and they are ready to shake some grounds, for new strategies and exciting combos are awating the players.
Gnoll Warrior? the perfect mercenary! Skaven Rogue? The ideal stalker-oriented run! Kenku Warrior-Mage? The Way of the Sacred Katana!

Along with the new races, of course, come a nice list of new members of the classic DnD monsters. Snow Mountain orcs, Cave Ogres, etc etc no more spoilers!!! More objects to add variety of choosing. More added terrain flavourful additions!

Go grab while it`s hot from the oven! Play as you faved race and slay some of those cruel goblins!!
Thank you for playing, as always.
Anything regarding the game, you can find me here, on reddit, or even mastodon.social!!
50
Happy Warsim Wednesday! :)

https://www.youtube.com/watch?v=JLsp4XVPI54&ab_channel=Warsim%3ATheRealmofAslonaOfficial

Who will win?! SMIGGLES vs TILBERT in a battle of insults and wit!
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