Recent Posts

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Preview Release 8: The Upstairs Room has been released.

Highlights:
  • Your home tower is now multiple stories, including a basement and a rooftop. There are some rooms that can only be built on the roof.
  • In addition to willingly recruited creatures, it's now possible to kidnap creatures if you have a Dungeon, and ransom them back to their factions. Some animals can also be sold.
  • Resident morale has been expanded.
  • You can now manage the equipment for your residents. Go nuts building up an army of followers with overpowered magic weapons and armor.

Full changelog at https://weirdfellows.itch.io/wizard-school-dropout/devlog/1046989/release-preview-8-the-upstairs-room, game itself available at https://weirdfellows.itch.io/wizard-school-dropout
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The dev commentary Beginner's Guide to Warsim's full 7 part series is now live on youtube :)

https://www.youtube.com/watch?v=MeaLYLc_9DA&list=PLMGdK_PjaDHFtmUQPU-BwWqT1TcSFd3j3
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The Roguebasin / Roguebasin improvements September 2025
« Last post by Slash on September 25, 2025, 07:13:45 PM »
For months (years?) we've had an issue that only got worse lately, roguebasin was barraged by automated traffic far beyond what its server could hold.

Recently I decided to put cloudfare in front of it, and add some rules to bounce non authenticated requests to heavy pages.

It seems the wiki is MUCH better now, blazing fast, however to let me know if you find any issues!

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🔥 Tangaria (MMO-roguelike) — our brave player Lavas decided to face Morgoth as the most unexpected class: Trader! 💰
This class doesn't fight alone — he brings a bodyguard, can bribe humanoid monsters, and comes with a bag full of wild tricks ⚔️

▶️ Watch the chaos unfold: https://www.youtube.com/watch?v=A3BT1SD1Q54
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​ Tangaria (MMO-roguelike) — our player Ulian faced Morgoth as a fearsome Blackguard
 Watch the battle now: https://www.youtube.com/watch?v=C9mlFZR_LpU
(it's not a final boss :D plenty stuff ahead!)​
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Traditional Roguelikes (Turn Based) / Re: Z-Angband 06 Machete Edition updated
« Last post by Jose Machete on September 11, 2025, 04:01:47 PM »
Hello again my fellow Roguelikers! \m/_ (>.<) _\m/

0.6L update is available to grab while hot in my itch, link showing on my profile :)

It's awesome how far we be have come since everything (for me) began, back when I came upon OG ZAngband.
Oh, boy.
So don't let it for tomorrow, go grab it now, obviously completely free as it is intended to be for Open Source.

Enjoy slaying some Goblins! then slaying some Gnolls! or maybe even feature one yourself!
Thank you, as usual, people out there.

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Preview Release 7: Why Can't We Be Friends? has been released.

Highlights:
  • Added new tower rooms: Living Quarters and Kennel, which provide places to live for people and animals respectively.
  • Most creatures recruited on heists can now be brought back to your tower to live there permanently if you have open living space for them.
  • People recruited from factions will also stick around (though their upkeep will usually be more expensive than people recruited on-site), and you can hatch animal eggs in the kennel to get new animals.
  • People living at the tower have an upkeep cost, but can perform jobs in the rooms in the tower (or some out of the tower), which provide different effects.
  • Removed the Cult Leader perk. Instead, cultists now come to live in the tower if you build the new Sanctuary room. Cultists generate Faith which can be used to purchase cult upgrades or converted into Mystic Insights or Secrets.

Full changelog at https://weirdfellows.itch.io/wizard-school-dropout/devlog/1017077/release-preview-7-why-cant-we-be-friends, game itself available at https://weirdfellows.itch.io/wizard-school-dropout
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Traditional Roguelikes (Turn Based) / Re: Z-Angband 06 Machete Edition updated
« Last post by Jose Machete on August 29, 2025, 12:19:42 AM »
Hello there! Just stopping by to say that 0.6k update is already on my itch.io ;D
Step by step, the Variant is getting closer to what I envisioned at the --very far now, beginning.
Both modes, ZAngband and ZAngnilla are hella enjoyable.
In this last patch, a nice --or rather nasty, pack of Uniques join the fray. Freshly curated from my night shifts scourging the deep blogs for ancient supernatural folklore of this old Europe.
Go grab it and give it a run or two! or a hundred ;D

Thank you as always, to all my folks that made this possible. From Mangojuice and BluBaron, to Slashie, Julian D, Jake, BitFourSix and several more... Big thank you.

https://jose-machete.itch.io/z-angband-06me
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Hi everyone, 
I’m a PHP developer, and most of my work involves long hours of coding and debugging on different projects. The technical side is running fine, but what’s been tougher to handle is the long hours sitting in front of the screen. Lately, I’ve started experiencing back pain, most likely from poor posture during extended coding and debugging sessions.
I came across https://betterhood.in/learn/how-to-set-up-an-ergonomic-home-office/ on setting up an ergonomic home office, and it gave me some good ideas, but I wanted to ask fellow developers here:   

How do you personally manage long coding sessions while avoiding posture-related issues?
Any setup tips or habits that help you stay comfortable while running XAMPP/PHP projects for hours?
Would love to hear how other developers in this community balance comfort and productivity!
Thanks in advance.       
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