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Non Traditional Roguelikes (Action / Realtime) / Re: Roguelikes with quests not to kill things?
« Last post by Avagart on March 27, 2025, 11:29:44 PM »A little late, but...
Cogmind, Brogue and DCSS are focused on, broadly speaking, dungeon crawling and don't feature special side quests, at least not in the usual meaning.
Caves of Qud _might_ feature mechanics you are looking for, but I never played it for a long time. I believe it's still mostly focused on fighting.
You might have a better luck with UnReal World (open world / survival / crafting roguelike that takes place in Iron Age Finland), Ultima Ratio Regnum (unfinished but still developed roguelike focused entirely on generating interesting world; I don't think it features quests yet, but if I remember correctly it's planned for the feature), Dwarf Fortress adventure mode (basically "do whatever you want", buuuut it's still mostly travelling and killing monsters).
Cogmind, Brogue and DCSS are focused on, broadly speaking, dungeon crawling and don't feature special side quests, at least not in the usual meaning.
Caves of Qud _might_ feature mechanics you are looking for, but I never played it for a long time. I believe it's still mostly focused on fighting.
You might have a better luck with UnReal World (open world / survival / crafting roguelike that takes place in Iron Age Finland), Ultima Ratio Regnum (unfinished but still developed roguelike focused entirely on generating interesting world; I don't think it features quests yet, but if I remember correctly it's planned for the feature), Dwarf Fortress adventure mode (basically "do whatever you want", buuuut it's still mostly travelling and killing monsters).