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Tangaria @ Sewers & Fetid Swapms (Dwarf Archer)

One lucky dwarf going after breadcumbs to find moar speed potions!
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 (Jan 13, 2021):
Temple of the Roguelike / Off topic room removed and my thoughts on the Krice ban
« Last post by Skeletor on January 12, 2021, 06:00:29 AM »
There's two sides about Krice for which he was criticized.
1. One is him treating newbies like crap and making the forum unhospitable for them. Same treatment was given to well known devs or community members. To which I agree Krice should have been reprimanded long time ago - perhaps not exhiled, just temporary bans and reminded of basic rules to keep good vibes in the community. I also didn't like him in the beginning; had to learn to tolerate him with time - but have to admit he would make interesting interventions in the forum from time to time.
2. The other is Krice not alligning with the current politically correct globohomo trend in videogames, for which he has also received a fair degree of criticism by some. Well, that shouldn't be an issue in my book. He had his views, whatever. There's already enough politically correctness in videogames. Thing is, Krice genuinely liked roguelikes. Was just a bit autistic, there was no reason to remove the off-topic section altogether.
There were plenty of good threads on non-roguelike videogames and now they are all gone forever?
Hey guys for anyone who wants to follow along with Warsim outside of the thread we've just opened a discord server for Warsim

Keep up with the changelogs, leave bug reports or suggestions, see our dumb memes or new letsplays!

The more the merrier :)
Stream in Tangaria (multiplayer roguelike) -- Dwarf Archer hunts in Orc Caves:
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 hotfix:

– Fix SDL client crashing when clicking the “font” button
– Fix crash in floor_carry() when player pointer is not defined
– Fix “You see nothing there” message when trying to pick up items from floor
Races and their forms... With this update vampires could transform into mist and bats; werewolfs into wolfs etc :D
Tangaria @ Patriarch and teleport staff (Dunedain Archer)

It seems there is a bug with status sounds.. so I didn't hear how I was blinded :(
Classic Roguelikes / Re: Rogue - let's beat it
« Last post by mouser on December 27, 2020, 06:15:26 PM »
I have been trying to get Rogue Clone III compiled on OpenBSD and so far I have been successful.

As far as I know, Rogue Clone is a rewrite based on Rogue v5.4. The developer created it because he was tired of bugs and dark rooms.

The Clone is still Rogue as its heart but it has a couple of differences. The main one is that dark rooms are missing. For one, I welcome the change... I like what dark rooms try to do, but since they are so ubiquitous, they end up removing a lot of player agency from the game. When entering a dark room, you either have to wait at the entrance and deal with whatever shows up, or run into it and deal with whatever is in there. In practical terms, it means that if a debilitating enemy shows up (Aquator, Rattlesnake, Wraith), it can damage your resources well before you can do anything about it.

The second one is that monster and item spawn rate has been cranked up quite a bit. This is another change I welcome. In vanilla Rogue I always feel I am lacking options because it is rare for me to amass items until well into the dungeon. In Rogue Clone, you get options - items - but you are also forced to use them more aggressively because there are so many more monsters.

Is there anybody here with experience with both Rogue and Rogue Clone who can comment on the differences in general strategy between the two of them?
Tangaria (multiplayer roguelike) `Bit by bit` update:

And we got awesome latest version of PWMAngband 1.5.0 dev version:
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