Recent Posts

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Preview Release 9: Like a Rolling Stone has been released.

Highlights
  • Added Earth magic as a new magic type. In addition to new spells, also features new Earth-related mutations, and new creatures to populate Earth towers.
  • Recipes can now be learned like spells, and there are new books that are studied like Tomes of Knowledge, that grant the crafting knowledge used to purchase recipes.
  • Adding a new recipe type: Mechanical.
  • You can now build nonliving beings such as automatons and golems.

Full changelog at https://weirdfellows.itch.io/wizard-school-dropout/devlog/1084685/release-preview-9-like-a-rolling-stone, game available at https://weirdfellows.itch.io/wizard-school-dropout
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Traditional Roguelikes (Turn Based) / Re: ZMAngband 0.7 Machete Edition released!
« Last post by Jose Machete on November 03, 2025, 01:00:33 AM »
Hello there!
ZMAngband 0.7e is up for grabbing :) Some flavourful touches to the gameplay have been added, like i.e. noises from opening stuck/locked doors now send an acoustic alert to monsters/creatures around the Dungeons.
Lots of collectables to find, more and more monsters joining the ranks of enemies!

Thank you folks out there for the emotional support and ofc, for playing my Variant :] 

https://jose-machete.itch.io/zmangband07me#download
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Yay!! Always a chill and a enjoyable scare to hear from you :) Already got it! Thank you bunches!!!!
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Traditional Roguelikes (Turn Based) / Re: Ananias is now Kramora's Shadow!
« Last post by Legend on October 28, 2025, 04:33:37 AM »
I was able to redownload it at least recently.
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Traditional Roguelikes (Turn-based) / Hokuto no Rogue on a (modded) Nintendo Switch
« Last post by ZolfriK on October 24, 2025, 07:53:42 AM »
Hello everyone, after the PlayStation Vita, I decided to try running Hokuto no Rogue on a (modded) Nintendo Switch as well. This time, however, it’s not running through streaming but directly on the console. To make it work, I used Java for AArch64 on an L4T Ubuntu Noble installed on a dedicated partition. I have to say, it runs quite well. :D

*** Proof of concept video ***


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Traditional Roguelikes (Turn Based) / Re: Ananias is now Kramora's Shadow!
« Last post by Slash on October 23, 2025, 10:07:28 PM »
I ought to! I think right now it's been taken down due to Android versions phased out.
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Traditional Roguelikes (Turn Based) / Re: Epyx Rogue for Switch
« Last post by Slash on October 23, 2025, 10:07:01 PM »
I guess we need a real *rogue*like out there, maybe something like Grog.

Maybe I should take this into my hands, a real simple spiritual successor that plays well.
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Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 15)
« Last post by Kyzrati on October 22, 2025, 12:25:55 AM »


Cogmind Beta 16 "The Unchained" is released!

Unique AI, uncanny abilities... greet the Unchained with fury or a whimper, learn upgrades via Scanalyzers, and earn over 200 new achievements covering the last 7 years of content.

For more details and demo images check out the release notes.
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Traditional Roguelikes (Turn-based) / Re: Controller-friendly roguelikes question
« Last post by Legend on October 20, 2025, 04:47:11 AM »
DoomRL (DRL) has built in controller support.

I used to use Joy2Key to map controls to a gamepad for Infra Arcana, Frozen Depths, Rogue, and a couple others. It's possible for almost any roguelike without too many controls. I tried with angband and Nethack too, but those were a bit much.
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Traditional Roguelikes (Turn Based) / Re: Epyx Rogue for Switch
« Last post by Legend on October 20, 2025, 04:26:46 AM »
the fixed the zr\zl buttons not working. but still no dedicated precise diagonal movement or ascii graphic option. The amiga graphics look terrible in my opinion and can't identify what anything is easily.

Months ago, they claimed they are still working on it, but doubtful.

Got a laptop and found the retro rogue collection. Not playable on a console, but at least a cool way to play on modern pc.
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