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So let me start by saying this is one of my favourite additions to Warsim in a long time!


The let the people drink aspect of the update is the meat of this, this is a major content update adding a new area of the game that includes lots of random events and interesting things, it adds a whole new dimension to the taverns of the world and a whole new way to explore them!

To summarise, you can drink one of many drinks in various taverns with you getting drunker as they go on. Events can happen while you drink such as throwing up, getting into fights, talking to people, tons of random and weird events and so on.

There is also the chance you passout or blackout if too drunk, this also results in additional random events!

I wrote a huge number of Wiki pages over on the Warsim wiki to explain the detail of the drinking system, check it out here -

There's a page for every tavern, bartender, drink, and event!

* Added new massive drinking system in game with tons of drinks, encounters and events
* Added 2 new dialogues to Borwyn the Skullstomper
* Rewrote lots of Rusty Dagger inn text to fit running joke of 'Me no speak human'
* Added Blackmarket Pubcrawl
* Added new dialogue to Karald in the Ox Head Tavern
* Rewrote Ogloob intro text
* Added new ogloob screen for viewing full bar
* Added new dialogue to Nugmeek of the silver staff tavern
* Added Blackmarket Pubcrawl sign in Dragon's Kneecap Tavern (dynamic based on goblin law)
* Added 2 new option of dialogue with Ogloob in Blackrow Tavern
* Added 3 new options of dialouge with Eswin Elf-Hater in Dragon's Kneecap Tavern
* Updated Ogloob the ogres graphic in Blackrow
* Rewrote 12 dice game intro text in Blackrow Tavern
* Fixed text colour issue with dice game 12 in Blackrow Tavern
* Added sound effects to dice game 12 in Blackrow Tavern

Some screenshots from this:



The brawl pit was in need of a little bit of a rework, now it's nicer!

* Added new graphic and screens for betting in brawl pit and fighters pit
* Added new screen and graphic for brawl pit
* Fixed colour issue with victory screen in brawl pit
* Fixed ability to choose a number other than 1 or 2 when choosing a fighter to bet on in brawl pit
* Added screen to stop player betting more gold than they have in brawl pit
* Added screen to stop player betting more gold than max bet in brawl pit
* Reworked brawl pit victory screen text length
* Added new bet gold notification text to victory screen in brawl pit


The odds of getting a ghost kingdom are fairly small but even so it didn't make any sense that diplomacy worked the same for invisible ghosts as it does for others, now that's changed

* Added new screen for diplomacy with ghost kingdom if you have seer stone
* Added new screen for diplomacy with ghost kingdom without stone
* Added ability to sacrfice to speak to ghost kingdom if they're evil
* Added ability to learn about ghost kingdom
* Added new sound 'ghost laugh' to the game


Now this has been reworked as it was super outdated and didn't even have a screen, I'm happy with how it's displayed now!

* Added new graphics for Black Bank unpaid
* Reworked dialougue for Black Bank unpaid
* Added new option to Black Bank unpaid resolution screen
* Added dynamic screens and sound effects to Black Bank unpaid
* Added dynamic system to pay from both gold and bank if you need to combine them


A couple of improvements to the Blackmarket, the main improvements to it still come from the Let the people drink aspect of the update.

* Added 2 new random intro texts during century celebration festival
* Added new alterate intro text for blackmarket ruled by decorator
* Added 3 new random intro texts for Owned Blackmarket
* Added 3 new random intro texts for Unowned Blackmarket
* Fixed Blackmarket intro typo
* Fixed Blackmarket intro grammar issues on multiple texts
* Fixed wordwrap issue for Ogloob in Blackrow Tavern


Some name ideas courtesy of /u/elrinne, /u/lady-valkyrie and /u/Dtyn8!

* Added 13 new female character names (thanks to u/lady-valkyrie & u/elrinne)
* Added 2 new giant names (Bone-Chomper & Stone-Smasher) (credit u/Dtyn8)


A metric ton of bugfixes including some nasty stuff!

* Fixed save crash bug (due to goblin slave update) (credit u/timedonutheart)
* Fixed diplomacy skip after making peace with strange leader
* Fixed ability to use dots in your name (causing save game invalidation) (credit u/blackskies4646)
* Fixed race packs not containing certain races
* Fixed blogroki race description bug
* Fixed challenge grand champion text bug
* Fixed heart of the world stab text bugs
* Fixed Fjori text bugs (credit Defender)
* Fixed celebratory soldiers encounter text colour
* Fixed kindom spelling error (Credit Bones)
* Fixed goblin berserkers not showing up in troop counts (credit u/TheGamingDictator)
* Fixed Nugmeek dialouge word wrap
* Fixed Nugmeek story being a massive block and split it between 3 screens
* Fixed Karalds dialogue wrap in the Ox head
* Fixed Karalds grammar issues in Ox head
* Fixed Xeelor (demon head in ox head tavern) name typo
* Fixed cloaked man Blackrow tavern shown in description when not there
* Fixed Baiaa leaders refering to you as King regardless of what you chose title
* Fixed Demon Warder refering to you as King regardless of title (credit Bones)
* Fixed wordwrap for Doran the dim and Diran the Old in three blades Inn
* Fixed layout of Diran the old's story into 2 screens
* Fixed outlawed mercenary screen colour and exit issues (credit u/TheGamingDictator)
* Fixed missing reference to foreign merc hall in outlawed merc screen (credit u/TheGamingDictator)
* Fixed missing splitline in rewarding pickpocket group screen
* Fixed missing moneyloss indicator to pickpocket group paid screen
* Fixed 'he ones again' text bug in gnome heist


* Added screen for touching the heart of the world
* Reworked Mushroom men into Shroomlings race (credit u/Pokemonerd25)
* Added looted tag to menu when Blackmarket treasury is looted
* Added ability to upgrade throne room from it's own screen (credit u/TheGamingDictator)
* Updated fullscreen screen
* Reworked main warsim screen for Ascii free version
Early Dev / OneBit Adventure | Pixel Roguelike Dungeon Crawler
« Last post by Jonathan Concepcion on August 23, 2019, 04:58:06 PM »
Greetings! I am Jonathan Concepcion and I would like you to take a look at a free-to-play pixel roguelike dungeon crawler game called OneBit Adventure. In this game, you fight tough enemies, collect delicious loot, and create an adventure to be remembered. This is currently early in development and available on the Google Play Store.

Google Play Store: Download OneBit Adventure

Please consider helping us reach our kickstarter goal to accelerate the progress and get it on iOS. We only have 4 days to reach our goal of $700.

Upcoming features coming to OneBit Adventure:

Early Dev / Re: The Red Prison - roguelike based on 5th edition D&D
« Last post by pat on August 23, 2019, 11:01:02 AM »

New version has been released with the biggest changes being the introduction of all-new vaults with interactive features. Currently they are limited to pressure plates which open and shut secret doors, but it has the capacity to be expanded to all sorts of effects.

This is the way that I've decided to implement traps - rather than just a simple trap which causes damage without much other interaction, these traps cause the dungeon to shift around the player. Sometimes this will expose the player to unexpected danger, sometimes the player will find themselves having to survive without their allies for a while, or sometimes it'll just make exploration a bit more interesting.

The next biggest change was the implementation of a form of the cunning action trait for rogues. Thanks to some clever user feedback, the idea is to allow rogues to always withdraw from combat with provoking opportunity attacks through the use of this trait. What this means is that rogues don't have to be as careful when it comes to getting into melee range and it synergises really well with sneak attack. Now rogues can explore and scout without fear because they know that they'll be able to drop back without incurring too much damage to their allies where they can really dish out some damage!

Another important change for ease of use is the implementation of another premade character type - the tiefling druid. This will allow for quick starts for druids and will speed up play for those who just want to dive straight into the game.

Apart from that, here's the full change list:

* Changed the way that the game checked to see if player could see monsters doing certain actions resulting in messages. Hopefully will tidy up some issues to do with this.

* Added fog cloud as a level 1 druid spell.

* Began reworking field of vision calculations to take into account the necessity for some Effects to block sight.

* Added new pre-made character to help with testing - Tiefling Druid.

* Finished updating field of view calculations to take into account effects which block sight.

* Added new tiles for various magic effects.

* Added a non-diggable trait to tiles in special vaults so that set pieces can't be interrupted during mag gen.

* Fixed bug with using oil of sharpness on blunt weapon causing crash.

* Finished implementing special vaults with trigger squares causing walls to appear and disappear.

* Implemented possibility for multiple special vaults per floor.

* Put in a whole bunch of new special vaults including ones that mirror normal vaults to cause some surprises.

* Fixed a bug with healer pathfinding AI which caused a rare crash.

* Fixed aasimar racial charisma bonus to +2.

* Fixed potential bug with dying while in wild shape.

* Fixed potential bug with messy monster deaths.

* Implemented an always-on cunning action trait for rogues which allows them the unique class ability to withdraw from combat without drawing opportunity attacks.

* Reduced spawn rate of rare magic items.
Major Roguelikes / Re: MAngband (Multiplayer Angband)
« Last post by tangar on August 23, 2019, 09:13:35 AM »
Today I've made fun stream in English where I introduced some sneak-peaks into MAng latest features :D

It's got very active development process atm, new client is comming!

Off-topic / Toll free number for Verizon email problems
« Last post by jackjons on August 22, 2019, 05:22:56 PM »
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Off-topic / Toll free number for Roadrunner email problems
« Last post by jackjons on August 22, 2019, 05:20:58 PM »
Roadrunner support is given to email users who need a solution for security settings issue, spam emails and virus emails because security setting and privacy setting is done when users newly sign up for an email account. our trained experts support team gives you an instant solution and some instruction for safeguarding your email account from spamming issue and the virus. When you open spam emails and by just one click you automatically install some unwanted software and it harms your device and important data which you save on email account so if you have faced these problems then dial Roadrunner email problems support toll-free number and get an instant solution by experts team. just click on the website link and get our toll free number.
Announcements / Re: Dungeons of Everchange (now at Alpha v9.7.5)
« Last post by getter77 on August 22, 2019, 12:25:02 PM »
One of the most important changes Alpha 9.7.5 brought is a new inventory UI, which will enable much more cleaner look at surroundings while browsing the inventory. Here is the complete changelog:

    NEW: Inventory UI
    NEW: Actions UI
    NEW: Looting UI
    NEW: Accuracy will decrease if target is not close
    NEW: Added Weakling class in case player is too weak in power
    NEW: You can admire treasure now
    NEW: Player will have text above his head on each start of the game.
    NEW: player will be reminded to fill waterskins if they are near water
    NEW: cursed items can be removed when item's durability is reduced to 0
    MOD: Changed level calculations of player
    MOD: Unified logging of game data into file
    MOD: Changed from REX to Maptographer file format
    MOD: Triggers count toward calculating of the player class
    MOD: Renamed Fighter class to Warrior
    MOD: Learning existing powers will increase power level by 1 instead setting power to some level (preventing for example to learn Hack & Slash on depth 1)
    MOD: Modified a bit durability and weight. It will be not so obvious which items are cursed and which blessed by simply looking at the numbers.
    FIX: Main menu shortcuts works normally
    FIX: Fixed spell failure to display minimum default spell failure to 5% (was 0%)
    FIX: Spell failure was displayed wrong: it should be 100%-Spell Failure
    FIX: Fixed not to activate 'Slide away' trigger when monster circles around player
    FIX: Fixed not to enable player to slide outside of 'Slide Away' trigger range when trigger is activated
    FIX: Fixed rare incomplete level generations
    FIX: Fixed issue with enemies who were not encountered and died for some reason, would not be visible on map even after being seen for the first time.
    FIX: Clicking on minimize on Powers, Effects & Triggers pane works again
    FIX: bug when player could point to unexplored/non visible space and if there was a monster it would show you that you cannot recognize monster in dark
    FIX: monsters that die while being telepathically bound will be shown on map as ? if they were not encountered yet
    FIX: monsters that die while not being encountered will not show up on map
    FIX: Item will not be dropped anymore by pressing 'a' if it has quantity 1
    FIX: Fixed anomalies that affected comparison of some items and displayed wrong values
    FIX: Fixed bug which enabled you to drop worn cursed items  (effectively removing it)
    FIX: Fixed bug which enabled you to put worn cursed items in container (effectively removing it)
    FIX: Regressive fix of non working debuff damagers (i.e. Bee toxins didn't damaged you)
    FIX: Fixed Honey splash debuff that was sometimes cast multiple times from a same creature.
    FIX: Bee's sometimes goes mad, killing player in a blink of eye (need still testing was this fixed)
    FIX: Fixed Eye paralytic attack to work properly
    FIX: Fixed bug in power leveling of 'Sacral Weapon'.
    FIX: After camping if no powers are selected, game will select one for you
    FIX: If camping was disturbed and you tried to bind power over another, old power was still bound to your key
    FIX: While moving on path if player hits chest, it was impossible to close the inventory window.
    FIX: If you have split stack of arrows, and one you have wearing is identified, after you pickup non-identified arrows they will be identified, and properly stacked with other arrows.
    FIX: After picking up items from piles, hovering mouse over the pile's place shown wrong message
    FIX: Dropping worn magical item will remove magical effect properly
    FIX: Manually uploaded sessions work properly
    FIX: Avatar name cannot be anymore empty
Off-topic / Get best company of social media marketing agency
« Last post by abhi8533 on August 22, 2019, 10:18:44 AM »
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Off-topic / Make finest website by website development services
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Off-topic / How to resolve configuration errors of Microsoft Outlook account?
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