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Traditional Roguelikes (Turn Based) / your favourite UK Pornstars
« Last post by babestationx on Today at 12:58:23 PM »
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Player's Plaza / hello i'm new here! :D
« Last post by TomatoSaucey95 on July 16, 2024, 08:57:01 PM »
hi!!! i'm new to this forum, i'm making my own roguelike by following the Tutorial Tuesday that happing in the RL dev subreddit, i'm making some progress with my game, anyways, give me hugs and kisses!!! :D (lol :P) anyways cheers!
Classic Roguelikes / Re: Rogue - Licensing status
« Last post by iflowercurrently on July 16, 2024, 07:12:02 AM »
The original Rogue game had non-commercial distribution restrictions, making it non-free by modern open-source standards. While some recreations like those from the Rogue Restoration Project and Rogue Clone III are licensed under the permissive 3-clause BSD license, historical concerns and varying interpretations have led some Linux distributions to categorize them as non-free or refrain from including them in strict free-software repositories. Therefore, there may be hesitation despite the permissive license.
Classic Roguelikes / Re: ZangbandTK/OmnibandTK issues
« Last post by cktockband on July 16, 2024, 03:07:58 AM »
It sounds like you're encountering issues with getting omnibandtk 1.5 to work after attempting to integrate it into your existing 1.4 setup. Here are some steps and suggestions you can try to resolve the problem:

1. Ensure Tcl/Tk 8.5.7 is correctly installed.
2. Extract omnibandtk 1.5 to a new directory.
3. Check that `lib\common.dll` is present and accessible.
4. Verify PATH includes Tcl/Tk DLL paths.
5. Run the application as administrator if issues persist.

By systematically checking these points, you should be able to narrow down the cause of the issue and hopefully get omnibandtk 1.5 working on your system.

It has been a while, time for a new update! I have been experimenting with getting Triangle Wizard 2 to run on my Steam Deck. It works (although I miss the mouse!) so I thought I would release support in this update, together with some new gameplay options.

Release notes
* Added support for controllers and Steam Deck.
* Added buttons in the Grimoire to assign spells to (quick)slots as an alternative to CTRL+key.
* Added Willem-Hayk, the Archer in the Moon, to the pantheon of deities.
* Added the Garage Sale modifier.
* The effects of some modifiers could persist if a new game without them was started in the same session. Fixed.
Player's Plaza / Re: Changing cogmind interface?
« Last post by Gregnew on July 09, 2024, 03:15:12 PM »
Hi all. First time post, so apologies if this is not where this post fits.

Recently I've been playing Cogmind, and enjoying it a lot. But the screen doesn't quite fit my monitor, so the bottom part is cut off. This means I can't see the bottommost row of my inventory when I have any extensions to it. Is there a way to change the interface so that only 5 lines are shown? I've tried changing resolution and font size but the results look too weird to me.

Thank for any aid.

To address the interface issue in Cogmind, try adjusting the game's resolution and UI scaling settings within its options menu or switch to windowed mode for manual resizing flexibility.
Other Announcements / Rage of Mages 2 (online RPG multiplayer server)
« Last post by tangar on July 05, 2024, 07:20:23 PM »

For past 5 years I maintain - free open-source multiplayer server in Rage of Mages 2 - oldschool classic (MMO)RPG. hidden gem of the golden age of RPGs.

Recently we have a new season with some interesting, roguelike-inspired mechanics:

Reborn: When moving to a new server, your character undergoes a reset, keeping only essential items and stats.

Reclass: Transform your character by reaching max experience, unlocking new classes.

Ascension: Overcome great challenges by ascending Amazon and Witch classes, and earn unique rewards - the Golden Crown and the Staff of the Great Mage.

If you want to try some "new" oldies-goldies game - RoM2 might be a good choice

Our discord:
Programming / Re: Anyone using .Net MAUI?
« Last post by ingprimage on July 04, 2024, 10:37:25 AM »
Hi PlunderBunny,
You could explore the MonoGame framework, which is a popular choice for building 2D games in C#. It provides a cross-platform development environment and offers a range of features for graphics rendering, input handling, and audio playback.
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